Bloom; a problem a decade later

I can understand the implementation of bloom with Reach however it’s a passive ability that decides when you’re inaccurate.

Nobody wants to pace their shots in a video game; it’s over extrapolated realism that is gimmicky and doesn’t fit in Halo and makes the game play more like COD rather than the unique feel Halo is known for.

I agree, always hated bloom.

Only for the precision weapons.
It’s fine for other stuff.