Blood gulch (Hemmorage Reshell} overlimit

This was just a little side project i was working on, its the canyon which is reshelled to look more like the oriiginal bloodgultch. using 512 rocks. MAP http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=25584206&player=lordcrusnik1986
Screens http://www.bungie.net/Stats/Reach/Screenshots.aspx?player=lordcrusnik1986

Note: not meant to be an exact replica, only a reshell of hemmorage that closer resembles bloodgulch then before.

While I truly admire your commitment to the past Halo games I’d also have to say that what you did is pretty pointless when it comes to gameplay. If your purpose was to make a nice map aesthetically then job well done. If you had plans to actually play on it you’re just going to run into lag.

I respect your viewpoint but had you played the map there is 0 to little lag except for right up against blue base wall, everywhere else is fine, try playing the map first before sharing your viewpoint and let me know if there are specific issues :slight_smile: That way i can fix them. While there are maps of mine (Few) that do have screen lag, which i will point out as bieng (Fusion Beaver creek/zanzibar, and castle cyberdine) those maps are few and far between, others like this map, have the items spread out enough to where there is little to no lag, and i offer up where exactly the lag lies, that would be if your back was fully pressed upon blue base wall, everywhere else is fine.

I am ready to DL it and test it out. Thank You for going out if your way…

I just downloaded the map, and i will be sure to check it out before the day is over :slight_smile: I’ll be sure to check back and let you know what i think :slight_smile:

> I respect your viewpoint but had you played the map there is 0 to little lag except for right up against blue base wall, everywhere else is fine, try playing the map first before sharing your viewpoint and let me know if there are specific issues :slight_smile: That way i can fix them. While there are maps of mine (Few) that do have screen lag, which i will point out as bieng (Fusion Beaver creek/zanzibar, and castle cyberdine) those maps are few and far between, others like this map, have the items spread out enough to where there is little to no lag, and i offer up where exactly the lag lies, that would be if your back was fully pressed upon blue base wall, everywhere else is fine.

I’m just saying it adds unnessesary lag compared to Hemmorhage. It looks cool and I appreciate your work.

i wasnt trying to come off snarky, i just like to firmly assure people these maps are not harmful and do not take from enjoyment of the game, lol, albiet some maps do run really laggish, the majority dont. sorry if i seemed snarky.