Blood: an underused and legitimate visual feedback system

Blood will never come back 343i likes to make halo for the broader Audience now and it’s ruining halo! Lol if halo ever becomes woke that’s the day halo is trash!

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You’re right. Ironically all the Halo games that included more blood are the highest user rated Halo games along with being the games that held higher number of daily players than the new ones. @343 good job on casting that wide net :+1: Really feeling this broad audience with these long wait times.

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Not sure why anyone would bemoan people for wanting blood.

Particularly when we have unshielded enemies, hitarkers can be annoying when used all the time for feedback imo.
Ant to be honest visually lazy.

Halos blood was always fun as it wasnt all that gory more so silly.
Obviously a gore toggle is just a basic requirement for accessibility in any fps not overtly aimed at gore or body horror.

Killed plenty of animals and halos blood always seemed cartoony and not the least bit reminiscent of actual irl violence either, has a certain charm to it.

Flood body horror was probably closer for me in portraying actually shooting something and even then it was tame and provided good visual feedback.

Id certainly like to see there be the option in future with hit markers the alt for the more squeamish among us.

The lack of gore doesn’t even help sales in pegi regions
CE was/is 15+/16 in my regions rating board as is every release to date.

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Higher age rating gave us a more awesome game tho

Best thing from the lowered age rating is probably increased quantity and accessibility of toys and merchandise.

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There’s Blood in Halo Infinite, although it’s just very faint and almost impossible to see.

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Haha, oh my Gods, imagine if you read the books. You’d leave Halo behind immediately.

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Given Halo’s history with blood especially in the Bungie era it doesn’t seem like an unreasonable ask to add some more color to multiplayer. It’s an added detail no different from seeing shells bounce out of weapons. 343 could easily make a toggle similar to how gears of war has been doing it from the start.

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Why does it have to be blood?

Couldn’t it be sci-fi space armor lube?

Gel layer grease?

Bio-foam overspray?

It could be anything that indicates damage and leaks, splatters or sprays. It could keep its rating too, maybe if its not blood.

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If it’s red blood looking sci-fi space armor lube, why not.

I’d be down red gel layer grease for Spartans.

As long as it’s red Bio-foam overspray.

I’d also settle for the use of pixels and polygons to create a blood splatter effect without the use of real blood.

The reason Halo was rated M for the longest time had to do with the dismemberment of the flood. Not the blood.

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So you’re assuming. And this isn’t the only point that you’ve done this, but maybe assume less. From these assumptions you are also not “matching [my] tone step by step”; you’re attacking a strawman and being overly dramatic about it.

Good thing that’s never been my argument. You’re up to what; two, three strawmen? Are you building an army?

In what way? Expand upon your counter-claim. Actually answer the question that’s been posed at least twice now: "Why does Halo need more blood?"

Then what are you asking for? It’s been established (though there’s a fair chance you’ve ignored it) that there is still blood in every single Halo title. So in what way is it underutilized? In what way does there need to be more?

The operative word in that statement is legitimate. Do you somehow disagree that having a Teen rating would not allow more people to be able to buy their own copies of Halo games and be unfettered with age restrictions? Ah, but the strawman of “less blood = more fans” is easier to ridicule, right?

Given where you decided to cut that quote short, I would hope that I don’t have to explain to you how the forward march of time works.

Well, there goes the immersion reason. Multiplayer is entirely a simulation in-universe, so no blood. But what would you need it for; a hit-marker? Hit-markers exist for that very reason.

And yet, Halo Reach hardly has any noticeable spurt in Multiplayer. No spatter, either. Halo 4 still has blood in multiplayer, for both spurt and spatter. I haven’t been able to test Halo 5 as of yet. Halo Infinite is difficult to tell, but largely irrelevant as far better hit-indicators (namely the shields lighting up) exist.

So again, what’s the need for blood?

Which Mortal Kombat was better - Genesis with the blood code or SNES without it?

That what this reminds me of.

I’m indifferent about the blood tbh.

They could make it so if the age on your account is 18+ you get blood with the option to turn it off. If you’re a teen, you do not.

I have not heard a convincing argument that there is no need for blood outside of “I just say so.” Furthermore, is another comment from you even necessary? Have any of them been necessary? On anything here. At all.

So when you say people asking for a little more blood are psychotic, that’s not dramatic? Or when you’re the only one bringing excessive violence, that’s not dramatic either? You’re leading this dance, I’m just following.

You have not been clipping whole quotes either.

If that’s not your argument, why do you keep bringing it up? Nobody. And i mean NOOOOOOBODY. Besides you has brought up excessive gore or excessive blood.

Rich coming from the guy who keeps talking about excessive amounts of gore when nobody has said that they wanted it.

That word is empty because all fanbases are legitimate. Is there a fake fanbase out there? That word means nothing. It’s fluff. You’re either a fan or not. Quit lying, bud. You said the T rating would allow for a larger fanbase, which is false for a whole bunch of reasons.

There is a video linked in the OP showing the blood that comes out in the reach’s MP. What’s the word you use to sound smart, strawman? Some other type of Fallacy? Whatever term you wanna google for this is, I’m just gonna use the word liar. Because that is what you are.

Except there there is blood. Just very little and inconsistent on when it leaks out. But sure simulation=no blood. At least in your head.

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Edit: Misquoted

When weapons like the rocket launcher fires you can see the rocket tubes ejected on the ground for a brief amount of time or when shotgun shells pop out and scatter on the floor. None of these details are necessary for the core gameplay loop, but small details like that a greater sense of immersion and attention to detail. Historically (All Bungie games) featured blood splatter alien or human, it’s an odd detail to seemingly abandon when there are tons of other T rated titles that utilize blood to similar effect.

Blood is already present in the multiplayer, when bullets impact bodies why not just let it mark surfaces for a brief amount of time not unlike the shotgun shells or spent rockets.

The only reason I would think that blood has been censored (even in the campaign) is to comply with Chinese censorship laws in hopes of releasing Infinite in that region.

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Maybe because that hasn’t been my argument. Or rather, that hasn’t been my question.

Neither did I say this.

Big difference in that I address what you’ve said, widow. To spell it out for you; in that quote you cut out that the entire point of those paragraphs is that after Halo 3, blood becomes less prominent. Specifically, that was in regards to campaign and static blood decals.

So by snipping that particular bit and needlessly reminding that Halo: CE and Halo 2 are older games too, does that mean that’s the level of blood that you’re aiming for? So which of these is it going to be; the puddle of blood that appears when you’re shot, or spurts of blood that help tell if you’re hitting something? Halo: CE sure has the puddle, but not the spurt; rather than that it’s sparks.

Halo 2 has both, provided you’re doing enough sustained damage to an unshielded target. So is that what you’re wanting? If so, why?

Cool. Literally nowhere did I say that there is no blood in Reach’s multiplayer. If you’re going to be so keen to call me a liar, widow, maybe read my posts a little closer first.

Why not have a toggle for blood if it bothers you?

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Blood is cool.

If you want no blood go play the baby games like Fortnite and Roblox Delta Halo.

Add more blood. Blood for the blood God.

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Still no argument or reason for why halo does not need blood. Or an answer to my question.

Get out of town Pinocchio. That is your whole shtick.

Lie example 305B
Are you gonna do another “operative word” BS between gore and blood here.

There’s a whole lot more blood in reach MP. With clearly noticeable spurts and spatter. And your pants must be on fire cause you full of lies you liar.

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This is the only bit worth replying to, and only for posterity.

My question throughout has been: Why does Halo need more blood, and in what way is blood underused as a method of feedback. It has been noted throughout that there is still blood in Halo - both in Campaign and in Multiplayer. At no point has this ever been denied.

I will remain as I see fit, widow, but I’m done with this particular back-and-forth. If you can answer the question, great, but I’m not holding my breath.

“Never been denied” said the liar.

Hallelujah!!!

Party at my house everyone!

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Sure, but if they were to add blood back in they’d have to go back through ESRB and potentially get an M rating. Which is probably why they just didn’t have blood in the first place.

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