I guess to check to see if shots land or not.
CE had that aspect. Albeit, it was a bit cartoonish.
I guess to check to see if shots land or not.
CE had that aspect. Albeit, it was a bit cartoonish.
My guy thereâs a difference between studying and just seeing whatâs in front of your face. Lose the tone.
My guy, lose the tone.
So youâre telling me that excessive âfake lookingâ blood is necessary for your immersion in a science fiction game featuring aliens? The hoops people will jump throughâŚ
And how quickly people jump to âlies.â Iâll be frank; I think the drive for an excessive display of gore lingers on the psychotic. Thus far there hasnât really been a legitimate reason to have excessive blood in a Halo game. Yes, I am setting up a hill. Whatâs the reason for itâs need? In what way does the minimization of blood (note: itâs still in current Halo games) spoil the experience so much?
Immersion? A really poor argument, as we donât see the true effects of plasma, or bullet wounds, or dismemberment, etc. Realism? Halo breaks that boundary quite often. Help us out here; why does Halo need blood?
I think they just miss the semi-gritty nature of the first game.
im not talking about just staring in awe at the damage iâve caused but also seeing it close up as itâs happening like actually seeing an energy swords carve through and elites armor, a sniper rifle shattering a brutes helmet, or the imprint of cheifs fist on a grunts face, that might require some blood but it would look pretty damn cool.
If you think the blood featured in classic Halo is excessive your standards are far too prudish to be congruent with modern western culture, which Halo very much is a part of. Plus, the Chinese versions of games always exist for you to play if you really want all blood and gore censored.
@Sgt_Rorschach Not even worth it. Trot on, and try to assume less.
@l_HyperLethal_l Perhaps. But to be frank and honest, the first Halo wasnât all that gritty, beyond the early 2000âs graphics. The most gritty that it got was the Human Flood Combat forms (which won it the M rating), and even that was⌠almost comical. Halo Reach is probably the most gritty weâve gotten, and had an even balance of grim visuals and heavy emotional tones. Personally, I think that game hit the best mark in terms of tone for the Great War.
[quote=âFeudalPhoenix10, post:25, topic:549329â]
actually seeing an energy swords carve through and elites armor, a sniper rifle shattering a brutes helmet, or the imprint of cheifs fist on a grunts face, that might require some blood but it would look pretty damn cool.[/quote]
That would look cool, but would require a lot of processing power, Iâd imagine. It would be interesting to see a Halo game that is 100% true to what should happen, but that would certainly be Mature or even Adults Only. Plasma alone is messy.
But still, the blood and gore isnât necessary to Halo. Itâs not an aesthetic or narrative focal point, and the storyâs tone and weight is able to be conveyed without it. So the question remains: why do we need blood as a visual element?
I cant disagree with this take more.
Its pretty obvious that making halo more realistic would help the overall atmosphere.
Theres no evidence that when 343 started removing blood that it drew more players.
If anything, it was a reason to stay away from halo.
Iâm sure you meant when Bungie started removing blood. Right around Halo 3: ODST.
Blood is actually going to be a kill effect added in, donât worry-itâll appear in the shop in season 3 for $12.
Honestly tho, a blood-explosion kill effect would be dope ngl
dude thereâs already games that do battle damage, doom, resident evil, dead space, yeah they pride themselves on blood and gore but iâm not saying halo should have that level of violence im saying it should have a little more detail. for gods sake this is a $500,000.000 game but it sure as hell doesnât look like one.
The only person going through hoops is you for thinking CE-Reach had âexcessiveâ amount of blood and gore to begin with.
When you write paragraphs after stating that blood adds nothing to the games, than what you said about the blood is a lie. If truly added nothing, you wouldnât have this many objections.
It does. On the other hand, all we are doing is murdering aliens in PvE and murdering humans in PvP. I donât see why youâre clenching at pearls towards a little blood in a murder simulator. Sounds like a huge gap in logic.
Iâd like to fight the flood again. Thatâs a good enough reason alone.
In MCC it was used to call out poor hit detection. A good amount of times youâd see blood come out but the game would not give you a hit marker. Decent practical use of a little blood.
Like your ârated T with less blood = more fansâ is a rich argument when each subsequent rated T Halo game has lost more and more players.
In your head you think were asking for the amount of blood and gore that is in Doom or gears. We are not. We are saying it be nice to have the same amount as in the older games. Realism be -Yoink!-.
This is not true. ODST has the same amount of blood as Halo 3, at one point buck is even covered in the blood and guts of drones. Halo Reach, which came out after ODST, had more blood than ODST. In each game, when you are shot you leak a noticeable amount. Not a ton, but enough to for it to be noticeable.
"Because-itâs-so-much-fun, Jan! Get it!" - Quentin Tarantino
I thought the removal of blood back then was simply to save frame rate, but it wasnt removed.
Reach definitely has it, and introduced Assassinations.
I must be really out of touch with gamers today, ThekiltdHeathen
Growing up, i wanted to play the mature games.
Iâm not sure which fallacy this is, but itâs gotta be one. The fact that I can âwrite paragraphsâ about how blood doesnât add to Halo is not evidence that blood adds anything to Halo. Affirming the consequent, perhaps? Likely. Regardless, this does not make my statement or stance a âlieâ. Quit being so melodramatic.
Clutching. The phrase is âclutching at pearlsâ. Whatâs ironic is that, as inferred, I think the level of blood that we have right now - and make no mistake, there is blood - is just fine. It is, graphically, a little blood. Which also addresses your inclusion of âhit markersâ. The blood is still there, it just isnât excessive. And has no need to be so.
My point, of which there has not been a sound argument against outside âquit being a babyâ (paraphrased) is that Halo does not need more blood. Do you have a strong argument for blood, or are you just going to rely on thinly veiled insults and ad hominem?
I direct your attention to Halo 3, a title that did not earn itâs M rating by any means, and of which has a strong presence of the Flood without excessive blood and gore. Further examples in Halo Wars 2: Awakening the Nightmare, which has the most horrific and psychologically terrifying Flood weâve had yet, and had a distinct lack of blood, gore, and a Teen rating to boot. The Flood does not necessitate blood and gore.
Well, that was never a point or argument of mine at all, so⌠Thatâs called a âStrawman Fallacyâ.
And those âolder gamesâ being⌠which? Halo 3 was the last game to have a noticeable amount of blood that remains around corpses. ODST had near the same amount of blood as Halo 3, and yet it does not remain. It is far less noticeable when landing shots, and the spatter does not remain on terrain for long at all. Halo Reach has about the same as ODST, despite the darker tone overall. Spurts on landed shots are not as prominent, and spatter does not remain on terrain for very long.
Halo 4 actually has about the same amount of blood spurt and spatter as Halo Reach. Ironically (as this is the first 343 title), blood spatter lingers far longer than Halo Reach. This is also the game that has a Sangheili impaling a civilian on his energy blade, as well as Sandra Tilson and her team being graphically vaporized. All in a Teen rated game.
Halo 5 sees minimal spurt upon targets getting shot, yet despite this has about the same spatter as Halo 4. Lingers for quite some time as well. And finally Halo Infinite, while it does have less spatter that remains on the ground to a noticeable degree, it does also still have spurt upon gunshot.
So I suppose a revision of the question: in what way is blood underused to the point that there needs to be a stronger presence? You say that youâre not asking for buckets of blood a la DOOM or Gears, yet⌠Seems the amounts of blood have remained just about consistent post Halo 3: ODST.
I wonder if the blood helped push the games M rating. Halo 4âs Indiana Jones moment (heads melting) did it for that one, for sure (even though Indiana is only PG-13). If Infinite can keep its T rating even with the addition of blood, then sure. Iâd prefer a toggle option, though. I donât play M rated games.
You have to define what YOU mean by excessive. Because it sounds like you mean more than 1 drop = excessive.
Matching your tone step by step Mr. Excessive. What you donât like it?
It was never excessive. If you think the older game were excessive in the use of blood, than youâre wrong. The end.
Oh my bad. I should use the same âjust because I said soâ argument youâve been using this far?
Here goes. Your argument about less blood being better is not good enough. Iâm not convinced.
There. Did I meet your standard?
Buddy you do not have a strong argument against it. Your whole thing boils down to âI say it does not belong so check mate.â Get off your high horse.
Just like Halo CE and Halo 2. What is the point you are trying to make? No Halo game has had excessive amounts of blood or gore, and nobody is asking for it to be like Alien or Doom either.
A. Youâre not dismembering the flood in first person. B)cutscene=/gameplay
Why_u_alwyas_liein.mp3
And those âolder gamesâ being⌠which? Halo 3
Halo CE or Halo 2 would are up there too.
Halo 4 actually has about the same amount of blood spurt and spatter as Halo Reach
Not in MP. The spurts are smaller and they do not appear a lot of times when you are shot without shields. In reach there was more consistency in the small amount of blood that leaked/spurt out when you were shot without shields.
This is also the game that has a Sangheili impaling a civilian on his energy blade, as well as Sandra Tilson and her team being graphically vaporized. All in a Teen rated game.
Cutscene=/gameplay. No matter how cool the cutscene is. But hey, if you were looking for a good reason for why the gore has a place in Halo, the Tilson cutscene is one.
Halo 5 sees minimal spurt upon targets getting shot, yet despite this has about the same spatter as Halo 4. Lingers for quite some time as well. And finally Halo Infinite, while it does have less spatter that remains on the ground to a noticeable degree, it does also still have spurt upon gunshot
More spurt. At least reach levels. Also, I play this on a series X and the splatter and spurt in Infinite is lackluster. Iâll say that the splatter is an improvement from Halo 5 tho. But more importantly Iâd like more a little more blood to spurt out more consistently when shooting players online. Even when i go back in theater I cant find too many Spartans leaking blood. Maybe 1 in a thousand.
Seems the amounts of blood have remained just about consistent post Halo 3: ODST.
Its certainly been toned down in Halo 5 and Infinite.
I wonder if the blood helped push the games M rating.
They were rated M because players could dismember body parts (Basically it was M because of the flood). Plenty of T rated games at the time had the same amount or even more blood than Halo.
Maybe itâs because Iâve actually had to shoot something dead myself once.
Maybe itâs because Iâve seen what grey matter actually looks like.
Maybe itâs because Iâve seen how dark blood runs and how thick the stuff from a head is.
Maybe itâs because I grew up playing gory games as a kid and got it out of my system.
Gottaâ say, not terribly fun to relive the trauma of killing something to get my point across here, but you know what, I guess thatâs the difference between some of us.
I really do not need that kind of thing in Halo. Shields, minimal spatter (it IS there) and hit markers are enough.
Some of you really need to dial it back.
They definitely removed/toned it down for the ESRB rating. Opens up the discourses on the problems with omitting blood in otherwise violent games; One could argue that omitting it teaches kids or really anyone playing that firing weapons (tools meant to kill) at something doesnât have consequences.
Now I personally like blood decals and gore in violent games because it objectively adds to the experience. It is literally added feedback just like recoil, physics impulses triggering ragdolls etc. It adds and depending on the tone of the game in question it is either cool and/or gruesome. There is however a huge distinction between excessive and reasonable amounts of it. All I can say is that firing a weapon at anything - fictional or not - that bleeds the outcome would not be a few drops. On the topic of Halo all games from CE to Reach have reasonable amounts and Iâve never come across anyone who deemed it too violent because of it. I want it to be like in all previous games. Thing to note here is that despite this aspect they all manage to keep the games very goofy. That if anything says something.
You can like or dislike it as much as you (I mean you as in people in general) want, but donât go around calling people psychotic for liking/wanting it in - you know - a fictional work of entertainment depicting war on the highest level of scale.
I miss CE levels of blood-- it was ridiculous and fun. But Iâd settle for the amount of blood 2 through Reach had. It doesnât need a ton of blood, but Halo feels weird with no blood IMO. The bloodlessness of 5 and Infinite doesnât make much sense to me, even with the T rating. Iâve played T rated FPS with blood before.
Iâve played T rated FPS with blood before.
Come to think of it, a lot of rated T games also have more harsh language than any Halo.