Blizzard beats 343i in one post

This is truly amazing. This is all we want as Halo fans. An explanation.

I play overwatch pretty frequently, and rarely play Halo now, it’s new, fun, and doesn’t lag. This single post from Jeff Kaplan explains what at least 50% of the community asked for. He explained in detail why the MMR is the way it is. This is all we want 343i, talk to the community, let us know you haven’t forgotten us. Sure this isn’t every complaint about a game, but shoot it’s more than we have ever gotten in the 9 months or so of Halo. A great read, and some of this probably applies to Halo as well. Enjoy.

First, there has been a lot of information over the years about how the various Halo matchmaking systems work. I’ve seen less on Halo 5 but that may only be because I’m not looking for it, or because they have concerns about exploitation. And even if there is no information on Halo 5 matchmaking, it isn’t difficult to extrapolate from a combination of past systems and present experience. But much more importantly, everything I just read in that description of Overwatch matchmaking applies to Halo (to the best of my knowledge). Anyone more knowledgeable than me (and I’m sure there are many) can correct that assertion, or amend it, if appropriate.

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> First, there has been a lot of information over the years about how the various Halo matchmaking systems work. I’ve seen less on Halo 5 but that may only be because I’m not looking for it, or because they have concerns about exploitation. And even if there is no information on Halo 5 matchmaking, it isn’t difficult to extrapolate from a combination of past systems and present experience. But much more importantly, everything I just read in that description of Overwatch matchmaking applies to Halo (to the best of my knowledge). Anyone more knowledgeable than me (and I’m sure there are many) can correct that assertion, or amend it, if appropriate.

Yeah, the first thing I thought when I read that was that to get a good approximation of how Halo does things behind the scenes (i.e. not CSR but the MMR), you could take that post. The thing is, most respectable rating systems these days are based on the one developed by Elo. The only difference is that the Elo system itself is mathematically pretty rudimentary, whereas some of its developments like Glicko and TrueSkill use more sophisticated statistical methods. The principle, however is the same, which is to compare the actual outcome to the expected outcome of the game.

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> > 2533274873843883;2:
> > First, there has been a lot of information over the years about how the various Halo matchmaking systems work. I’ve seen less on Halo 5 but that may only be because I’m not looking for it, or because they have concerns about exploitation. And even if there is no information on Halo 5 matchmaking, it isn’t difficult to extrapolate from a combination of past systems and present experience. But much more importantly, everything I just read in that description of Overwatch matchmaking applies to Halo (to the best of my knowledge). Anyone more knowledgeable than me (and I’m sure there are many) can correct that assertion, or amend it, if appropriate.
>
>
> Yeah, the first thing I thought when I read that was that to get a good approximation of how Halo does things behind the scenes (i.e. not CSR but the MMR), you could take that post. The thing is, most respectable rating systems these days are based on the one developed by Elo. The only difference is that the Elo system itself is mathematically pretty rudimentary, whereas some of its developments like Glicko and TrueSkill use more sophisticated statistical methods. The principle, however is the same, which is to compare the actual outcome to the expected outcome of the game.

interesting, so why cant we have this system in Halo?

> 2533274825830455;3:
> > 2533274873843883;2:
> > First, there has been a lot of information over the years about how the various Halo matchmaking systems work. I’ve seen less on Halo 5 but that may only be because I’m not looking for it, or because they have concerns about exploitation. And even if there is no information on Halo 5 matchmaking, it isn’t difficult to extrapolate from a combination of past systems and present experience. But much more importantly, everything I just read in that description of Overwatch matchmaking applies to Halo (to the best of my knowledge). Anyone more knowledgeable than me (and I’m sure there are many) can correct that assertion, or amend it, if appropriate.
>
>
> Yeah, the first thing I thought when I read that was that to get a good approximation of how Halo does things behind the scenes (i.e. not CSR but the MMR), you could take that post. The thing is, most respectable rating systems these days are based on the one developed by Elo. The only difference is that the Elo system itself is mathematically pretty rudimentary, whereas some of its developments like Glicko and TrueSkill use more sophisticated statistical methods. The principle, however is the same, which is to compare the actual outcome to the expected outcome of the game.

Don’t get me wrong, Halo will always be my favorite game, but I wish we could get answers for our questions. How many posts did people lose their minds over a UNSC vehicles. I could care less, but it made these forums unbearable. In such a short time that the game has been out we received more information from that one post than most companies. I could say there is some sort of close relation, but yes there is A LOT more too it than that, but it was comforting knowing someone is watching out and reading the posts.

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> > 2533274825830455;3:
> > > 2533274873843883;2:
> > > First, there has been a lot of information over the years about how the various Halo matchmaking systems work. I’ve seen less on Halo 5 but that may only be because I’m not looking for it, or because they have concerns about exploitation. And even if there is no information on Halo 5 matchmaking, it isn’t difficult to extrapolate from a combination of past systems and present experience. But much more importantly, everything I just read in that description of Overwatch matchmaking applies to Halo (to the best of my knowledge). Anyone more knowledgeable than me (and I’m sure there are many) can correct that assertion, or amend it, if appropriate.
> >
> >
> > Yeah, the first thing I thought when I read that was that to get a good approximation of how Halo does things behind the scenes (i.e. not CSR but the MMR), you could take that post. The thing is, most respectable rating systems these days are based on the one developed by Elo. The only difference is that the Elo system itself is mathematically pretty rudimentary, whereas some of its developments like Glicko and TrueSkill use more sophisticated statistical methods. The principle, however is the same, which is to compare the actual outcome to the expected outcome of the game.
>
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> interesting, so why cant we have this system in Halo?

That’s my point, people would be way more forgiving if we understood why things were being done. I am not saying they have to drop secrets, but address your people. Let us know you are actively working on our problems.

> 2533274873843883;2:
> First, there has been a lot of information over the years about how the various Halo matchmaking systems work. I’ve seen less on Halo 5 but that may only be because I’m not looking for it, or because they have concerns about exploitation. And even if there is no information on Halo 5 matchmaking, it isn’t difficult to extrapolate from a combination of past systems and present experience. But much more importantly, everything I just read in that description of Overwatch matchmaking applies to Halo (to the best of my knowledge). Anyone more knowledgeable than me (and I’m sure there are many) can correct that assertion, or amend it, if appropriate.

The MMR is completely different than any other halo, so I am unsure how this can be validated. It’s not specific to MMR, it is the simple fact that they are willing to address concerns to the community.

“Sometimes the cat walks in front of the screen.”
It’s funny how true this is

Or your 220lb great dane stands up.