i know halo wars 2 has not the same unit upgrade system that halo wars 1 has that suxs thats for sure.
but after i check my Blitz cards in the Card libery i have see some things that are wierd since some cards have units that you in normal play not get.
like the Bloodfuel Locust card,Enduring Locust card,Trooper Nightingale card and Trooper Hornet and go on with it are good upgrade options to add in the normal play mode also and not only for blitz.
then its what little more fun to play it and its also good to have as leader option.
like Trooper Hornet is only for Captain cutter upgrade for a normal hornet and keep it on like that.
then the fights in normal multiplayer or skirmish are more fun to do.
and who knows its also fun to see it back in firefight.
I don’t think the units with Last Stand would fit in normal modes. (also how does a Cyclops fit in a warthog lol)
That being said it would be cool if some leaders have special upgrades that use the Blitz units (like the siphon and defense units)
It might be alright in it’s own playlist, but no blast units. You don’t want 40+ unstable banshees suicide-bombing your army and base.
The only unit I wanted to actually be in the main Deathmatch was the Lockdown Scorpion for Isabel.
the point is more that blitz game mode has upgrade units what normal you not have in normal deathmach game mode what halo wars 1 got and halo wars 2 not has only has in blitz mode upgrade units from almost all units.
that it most be the same upgrade’s in blitz mode to deatchmatch is no.
to have more unit upgrade options in deatchmatch yea then it will be diffrend then blitz mode has.
the main point i cant understand is that for exemple: locust has in blitz mode 3 versions with the normal version also count and in deatchmatch game mode locust has 1 version.
thats something i cant understand good why 343 has done it that way.
if the upgrade’s are diffrend then in blitz mode thats also good but to have 0 upgrade’s or only 1 suxs.