> 2533274792014876;1:
>
> Blitz - Blast units now do more damage to structuresUNSC Global - Warthog 60 > 40 - Hornet 70 > 50 - Hellbringer 10 > 20 - Marine 20 > 10 - Vet Jackrabbit 50 > 40 - Trooper Warthog 110 > 100 - Scorpion 120 > 100 - Condor 270 > 260 - Condor duration increased by 25 seconds - “Rush” added to Veteran JackrabbitBanished Global - Banshee 60 > 40 - Marauder 70 > 50 - Scarab 270 > 260 - Wraith 110 > 90 - Scarab duration increased by 25 secondsLeaders****Cutter - Trooper Hornet 100 > 90 - Close Air Support 180 > 160 - Spartan Jerome 200 > 180Isabel - Armored Warthog 80 > 60 - MAC Blast 140 > 120 - Lockdown Scorpion 150 > 140 - Ghost in the Machine 170 > 120 - Spartan Alice 210 > 180Anders - Aggressor Sentinel 30 > 20 - Watchtower 50 > 30 - Protector Sentinel 70 > 50 - Ark Defense 130 > 100Atriox - Spike Turret 90 > 50 - Enduring Blisterback 160 > 150 - Eradication 190 > 180 - Atriox Chosen 210 > 180Decimus - Boundless Fury 150 > 140 - Terror Chopper 60 > 50Shipmaster - Teleport 80 > 60 - Prowling Marauder 90 > 70 - Unstable Banshee 90 > 70 - Spirit Assault 140 > 150 - Glassing Beam 160 > 140 - Honor Guard 170 > 180Forge - Pelican Transport 40 > 30 - Heavy Metal 70 > 60 - Scatter Bomb 90 > 80 - Grizzly 160 > 150 - Forgehog 200 > 180 - Combat Salvage 170 > 100Kinsano - Flamehog 70 > 50 - Veteran Flamehog 90 > 70 - Inferno 180 > 160Colony - Goliath 50 > 40 - Hunter Captain 230 > 190 - Engineer Swarm 80 > 70 - Skitterers can now attach correctly in BlitzJohnson - Mantis 80 > 60 - Siege Turret 100 > 90 - EMP MAC Blast 110 > 100 - Mantis 110 > 90 - Colossus 140 > 130 - Sergeant Johnson 200 > 180Arbiter - Stasis 70 > 60 - Plasma Bolt 90 > 80 - Conduit of Rage 80 > 70 - Mass Cloaking 200 > 180 - Arbiter 215 > 200 - “Rush” keyword changed to “Reflect”Commander Jerome
> - Sniper 110 > 100 - Commander Jerome 215 > 200Serina - Seismic Blast 60 > 50 - Frostraven 70 > 60 - Cryo Bomb 110 > 90 - Glacial Storm 170 > 130 - Bison 220 > 190YapYap - Grunt Riders 50 > 40 - Shade Drop 80 > 70Voridus - Scarred Grenadier 50 > 40 - Infused Engineer 60 > 50 - Terror Wraith 150 > 140 - Voridus 210 > 190Pavium - Enduring Will 60 > 70 - Wraith Invader 100 > 90 - Mega Turret 160 > 120 - Pavium 215 > 190 - Lich Vanguard 200 > 180 - Rain of Fire 80 > 120
>
These are some incredible changes. UNSC finally getting a cheap global rush unit! Blast units breaking those bunkers! And cost reductions on most vehicles and air to up their viability! I’ve been taking a break from the game, but these changes will be sure to bring me back! If you don’t play Blitz, now will be a fantastic time to start. Thanks Postums and team!
If you have any comments or things you think should be added, post it below. Lets get a discussion around blitz going!
One QoL improvement I can see is giving the Bison a larger chill aura. ATM its smaller than its level 1 upgrade in deathmatch.
> 2533274807562680;1:
> > 2533274792014876;1:
> >
> > Blitz - Blast units now do more damage to structuresUNSC Global - Warthog 60 > 40 - Hornet 70 > 50 - Hellbringer 10 > 20 - Marine 20 > 10 - Vet Jackrabbit 50 > 40 - Trooper Warthog 110 > 100 - Scorpion 120 > 100 - Condor 270 > 260 - Condor duration increased by 25 seconds - “Rush” added to Veteran JackrabbitBanished Global - Banshee 60 > 40 - Marauder 70 > 50 - Scarab 270 > 260 - Wraith 110 > 90 - Scarab duration increased by 25 secondsLeaders****Cutter - Trooper Hornet 100 > 90 - Close Air Support 180 > 160 - Spartan Jerome 200 > 180Isabel - Armored Warthog 80 > 60 - MAC Blast 140 > 120 - Lockdown Scorpion 150 > 140 - Ghost in the Machine 170 > 120 - Spartan Alice 210 > 180Anders - Aggressor Sentinel 30 > 20 - Watchtower 50 > 30 - Protector Sentinel 70 > 50 - Ark Defense 130 > 100Atriox - Spike Turret 90 > 50 - Enduring Blisterback 160 > 150 - Eradication 190 > 180 - Atriox Chosen 210 > 180Decimus - Boundless Fury 150 > 140 - Terror Chopper 60 > 50Shipmaster - Teleport 80 > 60 - Prowling Marauder 90 > 70 - Unstable Banshee 90 > 70 - Spirit Assault 140 > 150 - Glassing Beam 160 > 140 - Honor Guard 170 > 180Forge - Pelican Transport 40 > 30 - Heavy Metal 70 > 60 - Scatter Bomb 90 > 80 - Grizzly 160 > 150 - Forgehog 200 > 180 - Combat Salvage 170 > 100Kinsano - Flamehog 70 > 50 - Veteran Flamehog 90 > 70 - Inferno 180 > 160Colony - Goliath 50 > 40 - Hunter Captain 230 > 190 - Engineer Swarm 80 > 70 - Skitterers can now attach correctly in BlitzJohnson - Mantis 80 > 60 - Siege Turret 100 > 90 - EMP MAC Blast 110 > 100 - Mantis 110 > 90 - Colossus 140 > 130 - Sergeant Johnson 200 > 180Arbiter - Stasis 70 > 60 - Plasma Bolt 90 > 80 - Conduit of Rage 80 > 70 - Mass Cloaking 200 > 180 - Arbiter 215 > 200 - “Rush” keyword changed to “Reflect”Commander Jerome
> > - Sniper 110 > 100 - Commander Jerome 215 > 200Serina - Seismic Blast 60 > 50 - Frostraven 70 > 60 - Cryo Bomb 110 > 90 - Glacial Storm 170 > 130 - Bison 220 > 190YapYap - Grunt Riders 50 > 40 - Shade Drop 80 > 70Voridus - Scarred Grenadier 50 > 40 - Infused Engineer 60 > 50 - Terror Wraith 150 > 140 - Voridus 210 > 190Pavium - Enduring Will 60 > 70 - Wraith Invader 100 > 90 - Mega Turret 160 > 120 - Pavium 215 > 190 - Lich Vanguard 200 > 180 - Rain of Fire 80 > 120
> >
>
> These are some incredible changes. UNSC finally getting a cheap global rush unit! Blast units breaking those bunkers! And cost reductions on most vehicles and air to up their viability! I’ve been taking a break from the game, but these changes will be sure to bring me back! If you don’t play Blitz, now will be a fantastic time to start. Thanks Postums and team!
>
> If you have any comments or things you think should be added, post it below. Lets get a discussion around blitz going!
> One QoL improvement I can see is giving the Bison a larger chill aura. ATM its smaller than its level 1 upgrade in deathmatch.
Hi Trex… the changes generally go to the right direction but very important aspects arent really adressed or adjusted enough:
Just to mention a few:
- Shipmaster Spirit Assault experiences only 10 energy increase
- Kinsanos Helldrop is still too cheap
-
Colonys starting army energy return will crash on every other leader especially in 1v1s- High Cost vehicles mostly experiences only a 10 energy adjustment
- Whats most difficult to understand: Why do ultimate units get ANOTHER increase in time and energy cost reduction? I just dont get it. They are so stupidly annoying at this point and will even be more annoying after that… Really a total gamebreaker from my view.
> 2535466433512301;2:
> > 2533274807562680;1:
> > > 2533274792014876;1:
> > >
>
> Hi Trex… the changes generally go to the right direction but very important aspects arent really adressed or adjusted enough:
>
> Just to mention a few:
>
> - Shipmaster Spirit Assault experiences only 10 energy increase
> - Kinsanos Helldrop is still too cheap
> - Colonys starting army energy return will crash on every other leader especially in 1v1s- High Cost vehicles mostly experiences only a 10 energy adjustment
> - Whats most difficult to understand: Why do ultimate units get ANOTHER increase in time and energy cost reduction? I just dont get it. They are so stupidly annoying at this point and will even be more annoying after that… Really a total gamebreaker from my view.
-Making a lot of changes to things, so planning to address the drops likely in a mid-season patch.
-Changes to starting armies takes more time and with the size of the patch, are skipping this for right now, again, will likely address them in the mid season. But are aware of those issues.
- Already reverted the changes to Ultimate units. The preview thread was just not updated.
> 2533274807321681;3:
> > 2535466433512301;2:
> > > 2533274807562680;1:
> > > > 2533274792014876;1:
> > > >
> >
> > Hi Trex… the changes generally go to the right direction but very important aspects arent really adressed or adjusted enough:
> >
> > Just to mention a few:
> >
> > - Shipmaster Spirit Assault experiences only 10 energy increase
> > - Kinsanos Helldrop is still too cheap
> > - Colonys starting army energy return will crash on every other leader especially in 1v1s- High Cost vehicles mostly experiences only a 10 energy adjustment
> > - Whats most difficult to understand: Why do ultimate units get ANOTHER increase in time and energy cost reduction? I just dont get it. They are so stupidly annoying at this point and will even be more annoying after that… Really a total gamebreaker from my view.
>
> -Making a lot of changes to things, so planning to address the drops likely in a mid-season patch.
> -Changes to starting armies takes more time and with the size of the patch, are skipping this for right now, again, will likely address them in the mid season. But are aware of those issues.
> - Already reverted the changes to Ultimate units. The preview thread was just not updated.
Hi Wrensi,
thank you for your update; I just read your post…
Kind regs
Tyrell
Glad to see Blitz finally get some love; Hopefully we’ll see blitz skins come to deathmatch soon
> 2533274818651339;5:
> Glad to see Blitz finally get some love; Hopefully we’ll see blitz skins come to deathmatch soon
Wow Wrensi is reverting the increase to super units time? That sucks for us.
> 2535466433512301;2:
> > 2533274807562680;1:
> > > 2533274792014876;1:
> > >
> > > Blitz - Blast units now do more damage to structuresUNSC Global - Warthog 60 > 40 - Hornet 70 > 50 - Hellbringer 10 > 20 - Marine 20 > 10 - Vet Jackrabbit 50 > 40 - Trooper Warthog 110 > 100 - Scorpion 120 > 100 - Condor 270 > 260 - Condor duration increased by 25 seconds - “Rush” added to Veteran JackrabbitBanished Global - Banshee 60 > 40 - Marauder 70 > 50 - Scarab 270 > 260 - Wraith 110 > 90 - Scarab duration increased by 25 secondsLeaders****Cutter - Trooper Hornet 100 > 90 - Close Air Support 180 > 160 - Spartan Jerome 200 > 180Isabel - Armored Warthog 80 > 60 - MAC Blast 140 > 120 - Lockdown Scorpion 150 > 140 - Ghost in the Machine 170 > 120 - Spartan Alice 210 > 180Anders - Aggressor Sentinel 30 > 20 - Watchtower 50 > 30 - Protector Sentinel 70 > 50 - Ark Defense 130 > 100Atriox - Spike Turret 90 > 50 - Enduring Blisterback 160 > 150 - Eradication 190 > 180 - Atriox Chosen 210 > 180Decimus - Boundless Fury 150 > 140 - Terror Chopper 60 > 50Shipmaster - Teleport 80 > 60 - Prowling Marauder 90 > 70 - Unstable Banshee 90 > 70 - Spirit Assault 140 > 150 - Glassing Beam 160 > 140 - Honor Guard 170 > 180Forge - Pelican Transport 40 > 30 - Heavy Metal 70 > 60 - Scatter Bomb 90 > 80 - Grizzly 160 > 150 - Forgehog 200 > 180 - Combat Salvage 170 > 100Kinsano - Flamehog 70 > 50 - Veteran Flamehog 90 > 70 - Inferno 180 > 160Colony - Goliath 50 > 40 - Hunter Captain 230 > 190 - Engineer Swarm 80 > 70 - Skitterers can now attach correctly in BlitzJohnson - Mantis 80 > 60 - Siege Turret 100 > 90 - EMP MAC Blast 110 > 100 - Mantis 110 > 90 - Colossus 140 > 130 - Sergeant Johnson 200 > 180Arbiter - Stasis 70 > 60 - Plasma Bolt 90 > 80 - Conduit of Rage 80 > 70 - Mass Cloaking 200 > 180 - Arbiter 215 > 200 - “Rush” keyword changed to “Reflect”Commander Jerome
> > > - Sniper 110 > 100 - Commander Jerome 215 > 200Serina - Seismic Blast 60 > 50 - Frostraven 70 > 60 - Cryo Bomb 110 > 90 - Glacial Storm 170 > 130 - Bison 220 > 190YapYap - Grunt Riders 50 > 40 - Shade Drop 80 > 70Voridus - Scarred Grenadier 50 > 40 - Infused Engineer 60 > 50 - Terror Wraith 150 > 140 - Voridus 210 > 190Pavium - Enduring Will 60 > 70 - Wraith Invader 100 > 90 - Mega Turret 160 > 120 - Pavium 215 > 190 - Lich Vanguard 200 > 180 - Rain of Fire 80 > 120
> > >
> >
> > These are some incredible changes. UNSC finally getting a cheap global rush unit! Blast units breaking those bunkers! And cost reductions on most vehicles and air to up their viability! I’ve been taking a break from the game, but these changes will be sure to bring me back! If you don’t play Blitz, now will be a fantastic time to start. Thanks Postums and team!
> >
> > If you have any comments or things you think should be added, post it below. Lets get a discussion around blitz going!
> > One QoL improvement I can see is giving the Bison a larger chill aura. ATM its smaller than its level 1 upgrade in deathmatch.
>
> Hi Trex… the changes generally go to the right direction but very important aspects arent really adressed or adjusted enough:
>
> Just to mention a few:
>
> - Shipmaster Spirit Assault experiences only 10 energy increase
> - Kinsanos Helldrop is still too cheap
> - Colonys starting army energy return will crash on every other leader especially in 1v1s- High Cost vehicles mostly experiences only a 10 energy adjustment
> - Whats most difficult to understand: Why do ultimate units get ANOTHER increase in time and energy cost reduction? I just dont get it. They are so stupidly annoying at this point and will even be more annoying after that… Really a total gamebreaker from my view.
What if we kept the increase to super units time but took away their rush keyword?
I for one wholeheartedly agree they need to last longer. Just a waste of energy when I can just gale fart on them.
I just realized that the heros in blitz aren’t affected by the icon bug that most have in multiplayer.how has this gone unrealized, how have I not realized. It’s been like a whole year now🤔