For those of you who don’t know Halo Wars one is seen as a stain for most of those in the RTS community. Not because it has a horrible story, music, units or a scene of uniqueness. Halo Wars 1 has all of those done pretty well especially the -Yoinking!- MUSIC! Man, that music was amazing, truly worthy of Halo. The reasons why the RTS community typically hated the game is because it was an RTS game aka Real time strategy game that didn’t really have much strategy. An FPS without any first person elements is automatically a terrible FPS right?
So to make this go alot quicker I’m going to list the 3 biggest problems with Halo Wars 1.
- Bigger armies assured victory.
- Unit diversity wasn’t needed.
- Rushing was too effective.
For an RTS game balancing the different play style’s without dedicated factions to them which is why seemingly no rushers exist in HW2. It’s a very hard balance that I understand. What I can’t understand is Rushing never taken seriously by the Devs, since that’s what the game eventually devolved into. You either rushed or you had honor and respect for your foe, wanting to actually challenge their mind like a true RTS gamer.
The most obvious flaw or an RTS game is that when there is a lack of unit diversity you should be punished for it. Sadly in HW1 it barely meant anything. An army of ODST’s Hawk’s Grizzly’s Needler Grunts, Vamp-Hunters, Vulture’s or Scarabs weren’t really stoppable. You just had an army dedicated to countering them (Which you didn’t because you went one to those builds) or, as I just said you had one of those builds and either stomped them because they wen’t an inferior play style or got stomped because they had the superior style which you typically knew who’d win by which team had Ander’s face all over the starting screen, hence to why she has gotten a total revamp of her army in HW2.
The most gut wrenching problem of Halo Wars 1 was, that the bigger army won. This is has alot to do with the maps having too few path’s to choose from leading to players either just attacking the enemy or defending their own base. Numbers shouldn’t be the key to victory they should be another effective of it. When you don’t have a hammer you should be able to use a scalpel. Halo Wars one didn’t have this and it seems neither will HW2 despite a massive buff to Spartan’s. There are two times I can explain to you all as to why the bigger army shouldn’t outright win. Beating a match of David and Goliath as David is what makes strategy games what they are.
Story Time: Commander and Conquer, Tiberium Wars 3, Egypt, on the 360, I GDI the enemy was NOD. Servery outgunned after my teammates had just been killed and I used the majority of my forces to wipe out the second to last enemy defeat was looking me in the eyes and laughing. I had my engineer take the resource pilon the enemy had held for too long and from their my plan began. (I’m going to change the names of the units so it can be easily understood by Halo players. No insult it’s just quicker and GDI is basically the UNSC…or the UNSC is basically the GDI but…galactic.
So I had ODST jetroopers (BULLFROGS!) with Gauss rifles and one spartan also with a jetpack and a whole alot of havok mines. The enemy base was covered in turrets and through a sniper team I could see their foundries firing up for a final attack. I spawned nothing but marines and sent them to a choke point. It was about 10 to 15 squads and I had them get entrenched. I used my BULLFROGS to get the armies attention and pulled them towards my entrenched men, escaping just with their jetpacks to regroup with my strike team of the lone Spartan and ODST’s. As my troopers held the line, my artillery gun covered them, I had my sniper scout out the enemy’s wall and BOOM went in my Spartan and ODST’s. With my sniper creeping up behind the enemy army with camo. Any enemy engineer’s behind the wall swiftly killed the turret’s were everywhere but they weren’t a problem without any power generators (yes without power your base deactivates) Covering my Spartan from the turrets, and even taking a few of them with them my bullfrogs managed to survive as my Spartan blew the enemy’s base to shreds. We took out each of their structures, and their main base unit. I looked back at my line of men, decimated by the enemy army, BUT he was faced with a choice. With no power, he had no way to regather his forces if he failed in his attack on my base. It was either push to victory in attacking an unknown enemy position OR retreat to regroup. He retreated and with it I had my sniper team spot the enemy’s army pulling back and had my Wraith chasing after them dropping bombs from across the map. By the time they had gotten to the enemy base, my Bullfrogs and Spartans had did their damage and watched as my reinforcement of pelican’s came swooping down. I had one gunship extract my surviving Bullfrogs and Spartan as as they flew away the enemy was turned into dust.
After the match I asked the guy “Why didn’t you attack my base?” he an confirmed what I assumed. With my Wraith dropping bombs on him from so far he assumed that my base was oozing with gun postilions and refused to a headstrong attack without a constant reinforcements from his base. I felt triumphant, I didn’t just amass forces and charge an army stronger then mine, I fought the enemy where they weren’t and even thought they still had the advantage of numbers they feared me and in their retreat where they had every advantage, they we’re melted by my guns since they weren’t returning fire it was fish in a barrel. The only squad of troops at the time I had ever seen do something so great was the Munnilist 10. Look them up and you’ll understand. So in honor of the 10 I named those troops the Egyptian 12. I’ve recreated them in some degree in just about every strategy game I’ve played ever since. From Supreme Commander,to Star Wars Empire at Wars, to Lord of The Rings to Universe at War to XCOM even in HW1, The Egyptian 12 know how to get it done. I would always let one of my ODST’s did in HW2 so it would actually be twelve of them instead of 13.
If I ever managed to pull off something like that for HW2 I’ll post a video for everyone to watch.
That was a bit longer then I expected it to be so if you guys want me to tell you the story of how me, my sons and grandchildren along side an army of virgins defeated over 5,000 Huns, then I’ll tell it as well. Also yes, them being -Yoink!-’s was very critical of our mission success. So remember kids, just because you haven’t gotten laid, doesn’t mean you can’t murder your way to victory.
But yeah’ that’s an example of how you should be able to have other options then re-attacking a superior force with less resources troops and powers. Numbers shouldn’t decide victory, skill should. I can only hope that it’s not to late to change things for HW2. Sorry for any mistakes, it’s pretty early in the morning for me over here.
Edit: Remember the part of where I said, If I ever we’re to pull off a win by just outplaying the enemy instead of just having better numbers I’d post it…Yeah, Honor Guard’s run really fast and tanks are slow.