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As I haven’t played Halo Wars 2 yet, I need your help answer these few questions.
Each Blitz Card can be leveled by earning that card again. My question is what is the maximum level a blitz card can have and how many cards of that type are you required to earn to level up that specific card to any level if you haven’t leveled up that card at all?
1>2 = two cards needed
2>3 = three cards needed
3>4 = four cards needed
4>5 = five cards needed
5>6 = six cards needed (Stat gain is essentially maxed at this point, future level ups only grant like 1% health and damage)
6>7 = ten cards needed
Haven’t gotten past 7 yet but what I’ve seen suggests that the level cap is at least pretty high with people still leveling up cards into the early twenty’s, but for all intents and practical purposes level 6 is the optimal ‘max’ level due to the decline in stat gains after that.
something to note, each level gives the unit or power a bonus. That bonus is normally damage and health. After level 6 the bonus is pretty miniscule, so don’t worry about trying to her cards to level 100.
> 2533274881560701;2:
> 1>2 = two cards needed
> 2>3 = three cards needed
> 3>4 = four cards needed
> 4>5 = five cards needed
> 5>6 = six cards needed (Stat gain is essentially maxed at this point, future level ups only grant like 1% health and damage)
> 6>7 = ten cards needed
>
> Haven’t gotten past 7 yet but what I’ve seen suggests that the level cap is at least pretty high with people still leveling up cards into the early twenty’s, but for all intents and practical purposes level 6 is the optimal ‘max’ level due to the decline in stat gains after that.
What this guy said 
I saw someone with lvl 12 hornets, now I believe Ske7ch said there was a max level in a forum post I can’t recall where.
I’m pretty sure the max level for a blitz card is 50
> 2533274881560701;2:
> 1>2 = two cards needed
> 2>3 = three cards needed
> 3>4 = four cards needed
> 4>5 = five cards needed
> 5>6 = six cards needed (Stat gain is essentially maxed at this point, future level ups only grant like 1% health and damage)
> 6>7 = ten cards needed
>
> Haven’t gotten past 7 yet but what I’ve seen suggests that the level cap is at least pretty high with people still leveling up cards into the early twenty’s, but for all intents and practical purposes level 6 is the optimal ‘max’ level due to the decline in stat gains after that.
I heard there’s a decent bump at 11 as well. I heard 5% but I’m not sure how true that is. I’m at 10 myself and as much as 1% doesn’t sound like much but 1% of 100 isn’t much compared to 1% of 1,000. Compounding interest is awesome.