Blitz and the pay to win problem

Pay to win(buying a 100$ worth of packs) takes the S “strategy” out of the RTS. This thread is not meant to scold the players, Im trying to get the attention of the developers.
Basically, if you are a similar level as your opponent, but they have purchased a high amount of cards, you will not win. They can ignore the consequences of deployment fatigue, and need very little micro managing to over power you. I can assure you that if you dont address this soon, Blitz will ultimately fail.

I think adding more maps and offering EXP rewards for Firefight would be nice. I agree that it is essentially pay to win. But maybe there is an underlying matchmaking system that tries to match people based on number of packs opened? I don’t know.

I Level 28 in hw2 i like very much of Blitz, thi big problem of blitz are give litle of XP, i have to play standard mode to farm pack

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> I think adding more maps and offering EXP rewards for Firefight would be nice. I agree that it is essentially pay to win. But maybe there is an underlying matchmaking system that tries to match people based on number of packs opened? I don’t know.

i think so no, i maybe are % of wins.