Title of the thread and content therein streamlined to support main argument.
TU settings do not work for Reach. Everything is different from Halo 3 and trying to make it play like Halo 3 instead created a messy hybrid. Vehicle health is different. Shield flare is different. Regenerating health is different. Weapon kill times are different. Melee lunge is different. Grenades are totally different. And none of these were addressed with the TU changes, thereby making the TU a cheap imitation of Halo 3, not a fix. Bleedthrough cannot simply be pasted onto Reach mechanics without the shield and health systems being addressed.
I am not saying default vanilla Reach was perfect, functioning as intended, or without need of fixing. However, I do not and will not support the addition of bleedthrough because I don’t believe Reach was designed for it.
Bloom is manageable yes, but it has also offset the rest of the sandbox. The game was not designed for 85% bloom, and this change only really affects the DMR, NR, and Pistol (the latter of which has since been reverted back anyway). Headshot bleedthrough puts great emphasis on aiming for the head, but it’s very inconsistent and the visual indicators were not built for it, nor were they addressed with the TU settings. The same can be said of melee bleedthrough, which quite amusingly just brings back the exact same issues it had in Halo 3. The worst part is melee lunge still was not addressed, thus 343i repeated the same mistake Bungie made from H3 to Reach.
Let’s not forget to mention how the health system was ignored. If 343 wanted to change the shield mechanics they should have also changed the health system as well. Now with bleedthrough melees and grenades are even stronger than they were before. Health should have regenerated fully like it did in Halo 3. The attempt at meshing Halo 3 mechanics with Reach mechanics does not work out correctly.
Again, vanilla Reach was not short of its own problems. In fact, most of it was downright awful and ‘unfun’ to play. However, I feel that it could have been fixed and made enjoyable to many again without the addition of bleedthrough. All of the other changes in the TU are great and necessary changes. Bleedthrough on the other hand creates more complex problems than it solves.
I’m curious to see who still wants to pull the ‘adapt’ card. It has nothing to do with ‘getting used to it’. 1000 games of TU is not going to simply make the issues that it has introduced disappear.
POSSIBLE FIXES
-Reducing Melee Damage
-110% damage resistance across the board
-Somehow updating visual indicators
