Bleedthrough NEEDS to Return

Now that the shield system is back to Shields and invisible health, there is absolutely no reason not to bring back melee bleedthrough, especially since Sprint is being made a standard ability off spawn. Melee bleedthrough made close quarters consistent and actually promoted having one non-power weapon over another at close range (SMG/AR/PR over BR/Carbine).

What is bleedthrough?

I agree, buff the health to be proportionally equal to shields(Like CE) and than melee and grenades will be balanced again.

I’m pretty certain Bleed-through is back, along with visible health. One of the more popular H4gifs out there kinda displayed this.

Unless I’m misinterpreting the data…

> What is bleedthrough?

A mechanic where if there is not enough shield to take the damage of a melee, the melee breaks the shield and the remaining damage bleeds through unto player health. Basically if you melee someone when they don’t have enough shield left to protect their health, they will die. It makes close range usefulness between weapons consistent.

Oh! so the damage done by melee is consistent?

> Oh! so the damage done by melee is consistent?

Pretty much. A melee will always do the same amount of damage, unlike in Reach where a sliver of shield can eat a melee.

> I’m pretty certain Bleed-through is back, along with visible health. One of the more popular H4gifs out there kinda displayed this.
>
> Unless I’m misinterpreting the data…

Where did you see visible health? The only reason why this was brought back in Reach was because it take place before CE (which also had visible health). In order for these games to make sense, the shield system would have to return to Halo 2/3 style.

I am definitely pro bleedthrough, but melee damage needs to be reduced to 75% for it work effectively and not have double pummels again like in Reach.

> > I’m pretty certain Bleed-through is back, along with visible health. One of the more popular H4gifs out there kinda displayed this.
> >
> > Unless I’m misinterpreting the data…
>
> Where did you see visible health? The only reason why this was brought back in Reach was because it take place before CE (which also had visible health). In order for these games to make sense, the shield system would have to return to Halo 2/3 style.

It’s just my theory… but Observe.

On this hud, below, and to the right are three bars. In the first frame of the gif, the spartan has Shields, and those bars are full.

About half way through the gif, the Spartan’s Shields pop AND those three bars are reduced to 1/3rd as full as what they were.

I COULD be wrong, but to me that looks like both Ranged Bleed-through AND Healthbars in action.

> I am definitely pro bleedthrough, but melee damage needs to be reduced to 75% for it work effectively and not have double pummels again like in Reach.

They could also increase the cooldown time of beatdowns after sprinting. Or just make it so you can only use Swords / Hammers while sprinting.

> What is bleedthrough?

Melee does a set amount of damage, when the shields deplete low enough a melee can break shields and damage “Invisible Health” causing the player to die. There is a whole technical mess in turns of damage points if someone could clarify, its very extensive though.

This system was prominent in Halo 3 where melee was able to kill through a half or less shielded target.

In halo Reach melee could only break shields and not harm a players health bar indicated underneath your shields in Halo Reach.

> > > I’m pretty certain Bleed-through is back, along with visible health. One of the more popular H4gifs out there kinda displayed this.
> > >
> > > Unless I’m misinterpreting the data…
> >
> > Where did you see visible health? The only reason why this was brought back in Reach was because it take place before CE (which also had visible health). In order for these games to make sense, the shield system would have to return to Halo 2/3 style.
>
> It’s just my theory… but Observe.
>
> On this hud, below, and to the right are three bars. In the first frame of the gif, the spartan has Shields, and those bars are full.
>
> About half way through the gif, the Spartan’s Shields pop AND those three bars are reduced to 1/3rd as full as what they were.
>
> I COULD be wrong, but to me that looks like both Ranged Bleed-through AND Healthbars in action.

That could have just been the quality of the gif image. Either way I don’t really understand what a health system like that would accomplish.

> > What is bleedthrough?
>
> Melee does a set amount of damage, when the shields deplete low enough a melee can break shields and damage “Invisible Health” causing the player to die. There is a whole technical mess in turns of damage points if someone could clarify, its very extensive though.
>
> This system was prominent in Halo 3 where melee was able to kill through a half or less shielded target.
>
> In halo Reach melee could only break shields and not harm a players health bar indicated underneath your shields in Halo Reach.

Bleedthough does not automatically turn it into Halo 3. Bleedthrough was in all Halo games sans Reach. The only difference in Halo 2/3 is that the health was proportionally lower than CE.

I hope that Halo 4 does not use the Halo 3 setup of spray and derp melee even with a good chunk of shields left.

> > > > I’m pretty certain Bleed-through is back, along with visible health. One of the more popular H4gifs out there kinda displayed this.
> > > >
> > > > Unless I’m misinterpreting the data…
> > >
> > > Where did you see visible health? The only reason why this was brought back in Reach was because it take place before CE (which also had visible health). In order for these games to make sense, the shield system would have to return to Halo 2/3 style.
> >
> > It’s just my theory… but Observe.
> >
> > On this hud, below, and to the right are three bars. In the first frame of the gif, the spartan has Shields, and those bars are full.
> >
> > About half way through the gif, the Spartan’s Shields pop AND those three bars are reduced to 1/3rd as full as what they were.
> >
> > I COULD be wrong, but to me that looks like both Ranged Bleed-through AND Healthbars in action.
>
> That could have just been the quality of the gif image. Either way I don’t really understand what a health system like that would accomplish.

Then you don’t REALLY understand the bleed-through debate or why the system was changed for Reach in the first place.

I don’t really understand what your issue is what the quality of the gif.