It was bound to happen, and I’ve noticed a lot of threads regarding this topic. I, myself have played Reach since the dawning days. I adapted to Reach settings from Halo 3, and Halo 3 from Halo 2. Each game played differently, each uniquely with it’s own flavor. Each game had it’s own feel and quality, and I enjoyed each title up to this date. This includes Reach.
However…Reach struck me odd without the inclusion of damage bleedthrough. I hated the fact that someone who did no damage to me could win in a fight just because of no bleedthrough. Let me explain. How many times have you gotten an enemy so close to no-shield that they just up and melee you to take ALL of your shields from full, while your melee that counters only takes 10% damage that theirs did and then kills you, just because there’s no bleedthrough? How many times have you shotgunned somebody nearly point-blank that it leaves them with the smallest bit of shield so your melee doesn’t kill and you are thus double-melee’d? What about DMR’ing a Sprinter who just goes in and double-melees?
Ok, now how many times have you been SAVED by no bleedthrough? I’ve been saved by it just as many times as I’ve been on the death-receiving end of it. It doesn’t mean I should like it just because it saved me. And because of that, I don’t. The times I played Vanilla Reach (during TU vs Default TS), I HATED every time that I LIVED from no bleedthrough. It was so stupid, that I would live while the other player died when he clearly did more damage to me.
It just dumbfounds me the logic that people have when it comes to numbers. Let’s assume this, again:
You start with 100 points shield, 50 points health; for a total of 150 points. Melees do 110 points of damage (yes it takes slightly more than shields).
So, with Bleedthrough DISABLED:
3 DMR shots (75 points) + Melee (110 points) = 185 Points. But since there’s no BT, only 25 points from your Melee count. So you still have to inflict 50 more points to kill, which comes to 235 points.
Now, you were fighting someone who melee’d you twice. Melee (110 points) x 2 = 220 points. He dealt out 220 points and killed you.
220 > 235? Well that makes sense, I guess. No, people, it doesn’t. Learn your freaking numbers. 235 should win. Every time. No exceptions. This created a skillgap that people (casual players) didn’t like. Well guess what, why ruin it for EVERYBODY? You pleased everyone by including TU in certain playlists, and left Default in others. This made everyone (for the most part), happy. Why would you destroy over half your fanbase by calling out to the casual players, who play maybe 1 or 2 nights a week? I play 5 nights of the week regularly (~3 hours/night) and yet people like us are the minority? I’m pretty sure the casuals who cried about this probably play about 80% less than us more frequent, hardcore players.
If 343 was listening to the players, they would’ve watched other playlists as well. Did the populations of other playlists go up when TU was introduced? Yes. Did the populations in those playlists stay up somewhat? Yes. Why? Because people were brought back by the TU. They loved it. It brought Reach back alive and gave people hope that 343 would be doing something great; something amazing. And they DID. DID: being past-tense.
The main thing that bleedthrough did was countered people who wouldn’t fire their weapons, but would just crouch around every corner waiting to double-melee somebody. This isn’t how a FPS should be played. This is a SHOOTER game, not a MELEE game. (Well, it is NOW) What is honestly so bad about bleedthrough that warranted it to be taken out? Seriously? It’s not even an adapting thing. It’s like riding a bike. You rode a bike (past Halos) for so long of your life, and then jump into a car (Reach) for a few months, but it doesn’t mean you forgot how to ride a bike, does it? No.
This is just a sad excuse for not thinking things through. Reach is destroyed again, yet it could’ve simply been executed better. How about trying 75% melee damage with BT instead first to see if people like it better? How about trying ANYTHING before just up and removing it? That’s just poor planning and thinking on 343.
So community, are there any suggestions that could’ve been done BEFORE just up and removing Bleedthrough? How many really think it could’ve stayed had a setting just been slightly changed to make it better? Honestly?
And please, read the whole post.