Simply I would like bleed through to be implemented to halo 4 like reach MLG because now that the BR kills so fast and has a 3 shot burst , it’s just the go to gun now . My argument is that with every other single fire weapon you use against a br you are a shot behind , you would have to first remove the shields to get a head shot . With the br 3 shot burst you can remove shields and head shot them in one burst . The br is great but it’s like the dmr off luanch your at a disadvange using any other weapon. Frankly I get bored of using one weapon not to mention running out of ammo if not using the common weapon ( br )your pretty much forced to use the br against high csr players. P.s. Bring back the Needle Rifle.
The DMR used to outclass BR as they both killed with 5 shots. Now the weapons are much better balanced as AR is the best choice for close range, BR is optimal in mid range combat and DMR dominates at long range. Carbine is pretty much the worst starting weapon in the game as it does little body damage, but using it is great fun 
DMR used to be OP and was a must when playing against decent opponents who used it.
Reasons being:
- DMR and BR both killed with 5 shots
- DMR is more accurate
- DMR is easier to use(at least from my experience)
- DMR makes your aim go all over the place when you’re being shot with it.
- DMR does more damage per bullet than BR, meaning that with BR you had to hit every bullet of a single burst to trade kills with a skilled DMR user, in both long and in mid range combat.
- AR and Carbine used to be almost useless against both BR and DMR before they were buffed.
I’m happy with the changes in weapon balancing. The game is much more balanced and enjoyable now.
I agree but having weapons to a niche makes the game stale and why should the carbine have the most draw backs , most min shots to kill most max to kill slow reload and2 and a half kill clip size . At least make it a full auto to relief some physical fatigue. A better argument would be to reduce the assist aim on all weapons to that of the ar that should create a fair skill gap between players. It is possible to do with a back tuning to reduce assist aim. To clArify I mean less drag on the red reticle not the range of the red reticle. Ps bring back the needle rifle !
> I agree but having weapons to a niche makes the game stale and why should the carbine have the most draw backs , most min shots to kill most max to kill slow reload and2 and a half kill clip size . At least make it a full auto to relief some physical fatigue. A better argument would be to reduce the assist aim on all weapons to that of the ar that should create a fair skill gap between players. It is possible to do with a back tuning to reduce assist aim. To clArify I mean less drag on the red reticle not the range of the red reticle. Ps bring back the needle rifle !
Personally, I like it when weapons have their particular roles. It encourages players to adapt in different game modes and there’s also a smaller risk of shaking the balance of the starting weapons. Like I said, DMR was OP at launch. It dominated at all ranges. AR was pretty much useless against both DMR and the BR. Even the light rifle used to be outclassed by DMR at long range.
Carbine and Suppressor were always the weakest of all, but Suppressor is actually viable against the AR now. Carbine, on the other hand, needs a slight buff imo but I disagree on making it fully automatic. Carbine needs to do a little bit more body damage to make it a viable option against BR and DMR. What I mainly gain for using Carbine is pain and cramps 
I do agree on reducing the aim assist. Killing is too easy for my liking in Halo 4.
Just to correct you a bit here. The BR is 4-shot not 3, and has a 2-shot melee capability which suggests bleedthrough in that area.
Also the Carbine has the fastest kill time out of all the weapons. It just requires one to hit all seven shots, which is a feat in and of itself.
> Just to correct you a bit here. The BR is 4-shot not 3, and has a 2-shot melee capability which suggests bleedthrough in that area.
>
> Also the Carbine has the fastest kill time out of all the weapons. It just requires one to hit all seven shots, which is a feat in and of itself.
I know it has the fastest kill time, but continuously using Carbine tends to fatigue one’s fingers. That’s probably why I rarely see people use it and usually when someone uses it they eventually switch to BR/DMR at some point.
I’d tone down its maximum fire rate a bit and increase the body damage it does, but that’s just my point of view.
> > Just to correct you a bit here. The BR is 4-shot not 3, and has a 2-shot melee capability which suggests bleedthrough in that area.
> >
> > Also the Carbine has the fastest kill time out of all the weapons. It just requires one to hit all seven shots, which is a feat in and of itself.
>
> I know it has the fastest kill time, but continuously using Carbine tends to fatigue one’s fingers. That’s probably why I rarely see people use it and usually when someone uses it they eventually switch to BR/DMR at some point.
> I’d tone down its maximum fire rate a bit and increase the body damage it does, but that’s just my point of view.
Okay, I see what you’re saying now. I actually kind of like the RoF on the Carbine. I go back to it every once in a while. Sometimes one can really dominate with that weapon.
I haven’t really experienced the fatigue issue. Although it has been a while since I played exclusively with the Carbine. I used it mainly to max out the commendation, and then just as a source of pride, in a way. If I could rule with that gun I felt like I could do anything.
I am not one for auto fire. Even with the Needle Rifle on Reach I would rarely just hold down the trigger. I just like the feel of it better.
> Just to correct you a bit here. The BR is 4-shot not 3, and has a 2-shot melee capability which suggests bleedthrough in that area.
>
> Also the Carbine has the fastest kill time out of all the weapons. It just requires one to hit all seven shots, which is a feat in and of itself.
No it doesn’t http://www.flickr.com/photos/72139949@N05/8969600798/sizes/o/ .
I heard the BR alternates between 1.4ish to 1.37 . Some people tested the kill times again after the rebalance.
I think the weapons in halo 4 are balanced perfectly now.
Yes br is 4 shot ibut no the br has the fastest kill time , and 343 CAN reduce the assist aim. I’m fully convinced bleed through headshots with single fire weapons would unbalance the game. Though I still feel the carbine has TOO many draw backs xim is right maybe one less health shot but I would really appreciate a much faster reload speed, that would really help . A auto function to the carbine would benefit me since I use it exclusively since the patch and it really fatigues my hand. Even a 21 bullet clip size would do. Any one of these changes would really help but the most likely change could be the reload speed I don’t understand why it’s so slow it’s not like you can kill 6 people in one clip like the godly saw . Nevertheless let’s shine a light to some minor problems that could legitamitlly be unbaised non op changes . So reload speed increase on carbine and less assist aim. Ps needle rifle .
Except carbine
As a carbine user, I agree with this.
I would also like to add that in the current state there is no real reason to pick the carbine over the BR unless you know…if you want to be at a disadvantage.
(Not trying to toot my own horn BUT I am a really good carbine user and please don’t take this as me bragging because the only reason I add this bit is to iterate into this conversation that I do not lose out of lack of skill.)
> As a carbine user, I agree with this.
> I would also like to add that in the current state there is no real reason to pick the carbine over the BR unless you know…if you want to be at a disadvantage.
> (Not trying to toot my own horn BUT I am a really good carbine user and please don’t take this as me bragging because the only reason I add this bit is to iterate into this conversation that I do not lose out of lack of skill.)
I agree on the Carbine being insufficient against other starting rifles. It has too many disadvantages and isn’t really viable at any range. But I think adding bleedthrough from Reach isn’t the right way to fix things. It could shake the overall balance.
I think Carbine should either be:
1.) similiar to how it is in Halo 3, meaning it’d have higher body damage and slower fire rate
or
2.) buffed to make it kill with 6 headshots. In this case, body damage and firing rate would be kept the same.
The best option,however, would be the removal of personal loadouts. I think gametype specific loadouts just suit Halo better. Reason being that in Cod, for example, all weapons kill pretty quickly and the kill times between the starting weapons also vary very little. In a game where battles last longer than a fraction of a second having more starting weapon options that vary in their given purposes easily puts the game off balance.
> I agree on the Carbine being insufficient against other starting rifles. It has too many disadvantages and isn’t really viable at any range. But I think adding bleedthrough from Reach isn’t the right way to fix things. It could shake the overall balance.
>
> I think Carbine should either be:
>
> 1.) similiar to how it is in Halo 3, meaning it’d have higher body damage and slower fire rate
>
> or
>
> 2.) buffed to make it kill with 6 headshots. In this case, body damage and firing rate would be kept the same.
>
> The best option,however, would be the removal of personal loadouts. I think gametype specific loadouts just suit Halo better. Reason being that in Cod, for example, all weapons kill pretty quickly and the kill times between the starting weapons also vary very little. In a game where battles last longer than a fraction of a second having more starting weapon options that vary in their given purposes easily puts the game off balance.
I can somewhat get behind option two but its not the only route we could go I mean a bigger clip could work…or maybe even a slight ROF buff.
I guess in a way it could also make sense to do something a little more unique as I don’t know maybe like if you are getting shot by it a arrow indicator does not alert you to which direction it is coming from.
(Not a fan of this idea but it is unique)
Another suggestion make its RRR 5 meters further than the BR.
(again not a fan)
My last suggestion boils down to a simple “palette swap” in which we simply make the CC and BR equal in every I again do not like this option but hey…it would work.
Now you do mention something I want to comment on, I personally feel load-outs could easily work in Halo but it needs some refining I.E BR or CC and a choice of an AA.
All the other weps on map like previous titles, and if they still want to do skins and etc have a little “perk” (I want perks to be gone…Unless they overhaul that broken system.)that makes all the weps a skinned wep when you pick them up.
> I think the weapons in halo 4 are balanced perfectly now.
Yes. Out of all the things I hate about Halo 4, the weapon balance post-patch is perfect.
Well except that piece of trash suppressor, but it’s the suppressor so I couldn’t care less.
Yes the carbine . I d prefer an automatic function because any carbine user would agree it would steady your aim on instances when you need to react quickly or caught off guard but the carbine is such a disadvantage any buff would assist it greatly even if it’s only one buff witch I have previously listed. But I don’t want to complain in the forum I hope that we could as carbine users get together and shine a light on the carbines problems and do our part to get a buff. Let me point out the originally 343 deemed it op from the beta in pax before luanch BUT that was with the slower kill times of the original multiplayer so carbine was punished with a massive nerf maybe it’s time to revise the details of the weapon or bring back needle rifle maybe.
> > Just to correct you a bit here. The BR is 4-shot not 3, and has a 2-shot melee capability which suggests bleedthrough in that area.
> >
> > Also the Carbine has the fastest kill time out of all the weapons. It just requires one to hit all seven shots, which is a feat in and of itself.
>
> No it doesn’t http://www.flickr.com/photos/72139949@N05/8969600798/sizes/o/ .
>
> I heard the BR alternates between 1.4ish to 1.37 . Some people tested the kill times again after the rebalance.
Your link doesn’t work so you might want to fix that if you are posting it to help back up your claim. You are right though the BR is still faster. I was mistaken about that. However, it is only by 66 tenths of a second.
Here’s a video of a test done post update. http://www.youtube.com/watch?v=2vCWYsZOgAY
DMR 1.602
BR 1.402
Carbine 1.468
LR zoomed 1.835
unzoomed 1.335
I really don’t think there needs to be anything changed with the Carbine, or any other weapon for that matter. Yes, I know there is “back end tuning” available to them now, and that might make changes easier, however; I think there are other things with Halo 4 that requires more time and effort. Like fixing the camo and DLC achievement glitches.
That’s a good opinion but if you mained the carbine you’d feel different and the camo glitch will only be a problem with a specific group of people so no big deal. As for the achievements they don’t mean anything so let’s focus on gameplay .lastly I made another thread specifically for carbine in hopes of real change to keep the topics seperate . It seems as if people loose focus in forums. Needle rifle
> Simply I would like bleed through to be implemented to halo 4 like reach MLG because now that the BR kills so fast and has a 3 shot burst , it’s just the go to gun now . My argument is that with every other single fire weapon you use against a br you are a shot behind , you would have to first remove the shields to get a head shot . With the br 3 shot burst you can remove shields and head shot them in one burst . The br is great but it’s like the dmr off luanch your at a disadvange using any other weapon. Frankly I get bored of using one weapon not to mention running out of ammo if not using the common weapon ( br )your pretty much forced to use the br against high csr players. P.s. Bring back the Needle Rifle.
no because the DMR before weapon balancing was the go to gun for short and long distance, now it’s the BR but only for short distance. no chance with BR against DMR on long distance, DMR’s auto aim goes much much further
Yes that’s right , also let’s keep posting facts that most people playing would know