Lol I’m gunna get hate for this but can we get a WZA map where the attackers aren’t fish in a barrel? I mean at least improve the spawn points man. At no point should the attacking spawns be overrun from the start. Make a map where the attackers start off above the objective. Array has to be the worst map because of the attacking spawn.
I think Stormbreak is worse because the defenders can just hold the attackers in. If the defenders stay outside of the attacks spawn and fire into it, they will win for sure.
Maybe maps that are SPECIFICALLY made for WZA would be better. I love WZA and the fast paced nature of it, but it has lost out on so much potential by using recycled maps. The idea of doing Attack/Defend like on that Campaign level of Reach where you meet Halsey in the ice caverns was huge amounts of fun.
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> Maybe maps that are SPECIFICALLY made for WZA would be better. I love WZA and the fast paced nature of it, but it has lost out on so much potential by using recycled maps. The idea of doing Attack/Defend like on that Campaign level of Reach where you meet Halsey in the ice caverns was huge amounts of fun.
This. New ideas could make the maps more balanced. Instead of making a “Garage” or “Spire” they could be creative.