I have find Warzone Firefight quite disagreeable. The issues are in the cases of: strength of the enemies and frequency. Warzone is a more casual game mode and though it shouldn’t be a walk through a park, it shouldn’t be impossible for four-six Spartans to be victorious. In an effort to make the game better as a whole I would like to give the following feedback.
I have played many matches and a real problem is people not focusing and -Yoink- around. I really see what this game mode tries to be, and it is pretty fantastic. The Halo 5 game in general is one of the best I have ever play and I have played games. But it can be incredibly difficult.
Warzone Firefight could be improved in the following ways, beginning with the enemies. I feel the enemies should be more numerous but weaker in skill or strength, a grunt shouldn’t be able to just cut a Spartan down! And one punch from a prometian soldier shouldn’t kill. Where the enemies are currently feels like a level higher than legendary. Play would be improved if enemie’s difficulty felt like the heroic setting at the beginning of a match, and progressively get more difficult as it naturally does. Weaker enemies but higher numbers would be the most fun. If it’s an issue of data or computing issue a smaller fire team of six could be beneficial and more fun. And if you have to give less points for reqs that’s ok too. Its -Yoink- but I would rather have more fun playing the actual game.
The only other objectionable thing is the length of respawn time. I find it way too long, especially when the we consider the size of the massive levels. It takes 30+ seconds to transverse the levels to get to the specific bosses. And in a game where each round is only 5 minutes a 30 second penalty is 1/10 of the round. And with the enemies increased difficulty it can be very difficult and infuriating.
These are just suggestions to refine. And thank you again for creating a great game, and the best halo-game yet.
> 2799335661251329;1:
> The Halo 5 game in general is one of the best I have ever play and I have played games. But it can be incredibly difficult.
But…if they made firefight less difficult, then people wouldn’t have to use up all their reqs in order to win, and then how would 343 make money from microtransactions???
> 2533274904158628;2:
> > 2799335661251329;1:
> > The Halo 5 game in general is one of the best I have ever play and I have played games. But it can be incredibly difficult.
>
>
> But…if they made firefight less difficult, then people wouldn’t have to use up all their reqs in order to win, and then how would 343 make money from microtransactions???
True, Warzone types aren’t suppose to be that easy that u can just win it easily, otherwise reqs will be too easy with firefight.
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> > 2533274904158628;2:
> > But…if they made firefight less difficult, then people wouldn’t have to use up all their reqs in order to win, and then how would 343 make money from microtransactions???
>
>
> True, Warzone types aren’t suppose to be that easy that u can just win it easily, otherwise reqs will be too easy with firefight.
Actually I was saying it would be more balanced if they took OP’s suggestions. But they have a vested interest in making it unbalanced, because of money.
On the other hand, I bet people would run out of reqs even faster if they gave us Warzone Firefight Turbo. Sure it wouldn’t be much of a challenge, but that doesn’t mean it wouldn’t be fun
I think they could keep the enemies how they are, you just need to know how to kill them quickly and efficiently. However, I do agree that the respawn times get away too long. I personally feel that the respawn time should stay at a consistent 10 or 15 seconds no matter which round you’re on.
Either nerf the damage output of AI or reduce respawn timers. Cause waiting for 25 seconds is far too long and getting pepper sprayed by a banshee in 3-5 secs is ridiculous
> 2535447480293666;5:
> Here lies the secrets to beating WZFF…
I read everything you wrote in that thread and basically you’re saying “have lots of reqs”. Yup, I agree.
> 2533274904158628;8:
> > 2535447480293666;5:
> > Here lies the secrets to beating WZFF…
>
> I read everything you wrote in that thread and basically you’re saying “have lots of reqs”. Yup, I agree.
How to beat WZFF: Spam the -Yoink- out of your REQs. Oh, wait, you can’t? Why not? You don’t have enough? Just give 343 Industries $99.99 USD plus applicable sales tax or equivalent! Then all* of your problems will be solved!
*REQs not guaranteed to solve all problems. Because we provided this disclaimer, you can’t sue us, so HA! SUCKER!/s
As is, enemies are:
-Bullet sponges
-Aimbots
-Pain dispensers
In my opinion, they should only have one of those properties. I shouldn’t get cross-mapped by a Jackal using a damn Plasma Pistol, but have to punch them twice or have them survive a direct ground pound. Phantom side gunners shouldn’t shred my -Yoinking!- Banshee in seconds, while I can’t even kill them. Soldiers can eat two magazines of my bullets, yet somehow they kill me in fractions of a second. Don’t even get me started on the defend objectives.
> 2533274904158628;8:
> > 2535447480293666;5:
> > Here lies the secrets to beating WZFF…
>
>
> I read everything you wrote in that thread and basically you’re saying “have lots of reqs”. Yup, I agree.
Well you can’t beat WZFF with a pistol…
> 2535437652903765;9:
> > 2533274904158628;8:
> > > 2535447480293666;5:
> > > Here lies the secrets to beating WZFF…
> >
> >
> > I read everything you wrote in that thread and basically you’re saying “have lots of reqs”. Yup, I agree.
>
>
> How to beat WZFF: Spam the -Yoink- out of your REQs. Oh, wait, you can’t? Why not? You don’t have enough? Just give 343 Industries $99.99 USD plus applicable sales tax or equivalent! Then all* of your problems will be solved!
>
>
>
> *REQs not guaranteed to solve all problems. Because we provided this disclaimer, you can’t sue us, so HA! SUCKER!
>
>
>
>
>
> /s
>
> As is, enemies are:
> -Bullet sponges
> -Aimbots
> -Pain dispensers
> In my opinion, they should only have one of those properties. I shouldn’t get cross-mapped by a Jackal using a damn Plasma Pistol, but have to punch them twice hor have them survive a direct ground pound. Phantom side gunners shouldn’t shred my -Yoinking!- Banshee in seconds, while I can’t even kill them. Soldiers can eat two magazines of my bullets, yet somehow they kill me in fractions of a second. Don’t even get me started on the defend objectives.
That’s how I feel inside. I’m too lazy to type it out tho. Thx 
I do not carry supplies
I hate shooting
the difficulty is very high
> 2533274904158628;2:
> > 2799335661251329;1:
> > The Halo 5 game in general is one of the best I have ever play and I have played games. But it can be incredibly difficult.
>
>
> But…if they made firefight less difficult, then people wouldn’t have to use up all their reqs in order to win, and then how would 343 make money from microtransactions???
But they made the beta easy and every one complained that it was easy… (not me I liked the beta and wanted a casual mode) they need two warzone firefights one like the beta and a mythic firefight which is what we have now.
So I have been playing firefight and 343 fixed the enemy strength in some instances but in other the made the Spartans -Yoink-, I have several videos in my xbox live feed from in game -Yoink-. 343 reduced Spartans to simple soldiers. weak.
There is also a huge glitch in the SCORING SYSTEM!!! I don’t mind playing to earn reqs but when I DONT GET THE CREDIT FOR BOSS KILLS. and it pisses me off. Where are the assists?!?!
Also the reqs Reward system of armor and helmets kind of sucks. While visually different there is nothing granted that would prove to be advantageous in game. And in a game mode like Warzone variation in load outs would lead to greater depth and more fun, this aspect could easily extend to the helmets as well.
And lastly The HUD SUCKS! Why is every helmet the same when looking out?? how about an outlining the different enemies like on ODST?? something can be done,