It seems that player models aren’t properly affected by lighting on the maps in Multiplayer. Even when it’s really dark, the characters seem to still almost glow. It really breaks the look of the game, especially when you have a darker appearing map and the Spartan Armor appears as though it’s lit in bright daylight, unaffected by the lack of light in a map. Additionally, Spartans are unaffected by any color lights around which, frankly, looks pretty bad. Fixing this one issue would make the Spartans look so much better and less plasticky than they do now.
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> It seems that player models aren’t properly affected by lighting on the maps in Multiplayer. Even when it’s really dark, the characters seem to still almost glow. It really breaks the look of the game, especially when you have a darker appearing map and the Spartan Armor appears as though it’s lit in bright daylight, unaffected by the lack of light in a map. Additionally, Spartans are unaffected by any color lights around which, frankly, looks pretty bad. Fixing this one issue would make the Spartans look so much better and less plasticky than they do now.
- Agreed, the lighting system is pretty wonky in a lot of areas, especially dark spaces. - Spartans are affected by color lights, but higher light intensity settings are needed for a good effect.The lighting system in this game seems to be based off of a reflection system. Imagine a camera at a point on a map that takes a full 360 degree panorama of everything it sees from that point. This is then treated as the reflections seen throughout the map, such as on windows and on Spartans at all times.
I’ve actually come up with a way to fix this. Each map has an ‘origin’ point, which is where the invisible camera that takes the shot for the reflections is used. Alpine and Glacier’s origin points can be found here on Forgehub. Find the origin point using a 16x16x4 detailed primitive block and the 4 unit move snap, and then use 6 of those primitives to build a perfect cube with the origin point in the center of the cube. When the map renders its lighting and reflections, there will simply be black (try using the metal setting on the 16x16x4 pieces with a low metallic value and a dark grey or black color.) When the Spartan is in a shading area, boom, much less highlighting and less ‘glow’ effect caused by reflections. Your Spartan can’t be highlighted if the reflection is solid black!
Added: A slightly different application of the same trick. Video by Forgehub as well.
Not really graphics but more to do with the art style. I don’t see everything looking plastic like people seem to think but more “cartoony” which I honestly don’t mind.
I’m not exactly sure about this, but I’m pretty sure they did that not as a design choice, but as a gameplay choice.
One issue with previous Halos is that in certain lighting, Spartans would look different colorwise. Many times I have been killed by an enemy I thought was friendly because of lighting.
If they didn’t make the Spartans “glow” then people could hide in the shadows, makes for a pretty boring and campy game if you ask me.
Single biggest problem with halo 5’s graphics is that they sacrificed splitscreen for it.
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> Single biggest problem with halo 5’s graphics is that they sacrificed splitscreen for it.
here here!!!
My biggest problem is they don’t seem much better from H4 really. when I was playing H2 and then went to the Xbox 360 for H3 and then eventually H4 I was like wow this is great… then when I got my Xbox one I started with MCC and H2A I was like WOW frickin epicness… of course I was comparing it to H2. then H5 … I was like well besides the sheer volume of enemies why can’t the Xbox 360 run this? I still say H2A visually seems better than H5. H5 just didn’t wow me the way past games did especially stepping up to a new console.
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> I’m not exactly sure about this, but I’m pretty sure they did that not as a design choice, but as a gameplay choice.
>
> One issue with previous Halos is that in certain lighting, Spartans would look different colorwise. Many times I have been killed by an enemy I thought was friendly because of lighting.
>
> If they didn’t make the Spartans “glow” then people could hide in the shadows, makes for a pretty boring and campy game if you ask me.
Yes this is most likely the reason. I like LNG’s proposal. He said to just have the shield emmiters light up the color of your team instead of having the Spartan glow. It would make it look less weird without actually ruining the gameplay.
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> > 2533274860945165;4:
> > I’m not exactly sure about this, but I’m pretty sure they did that not as a design choice, but as a gameplay choice.
> >
> > One issue with previous Halos is that in certain lighting, Spartans would look different colorwise. Many times I have been killed by an enemy I thought was friendly because of lighting.
> >
> > If they didn’t make the Spartans “glow” then people could hide in the shadows, makes for a pretty boring and campy game if you ask me.
>
> Yes this is most likely the reason. I like LNG’s proposal. He said to just have the shield emmiters light up the color of your team instead of having the Spartan glow. It would make it look less weird without actually ruining the gameplay.
Are those the small lights on your armor? That would be cool, as it would make the Spartans look more hi-tech as well.
The horrible lighting of the spartans ruined Infection. Can’t take the “scary” maps seriously when all of the Spartans are glowing and -Yoink-.
I can make due with the shortcomings; I just adjust my body until I “appear” darker. Works wonders during Infection, especially if I want to melee / assassinate a zombie just as they are coming around a corner.
BOO!
You realize that everything in the Multiplayer is a Simulation right? Everything is a solid hologram or whatever.
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> > 2535455681930574;8:
> > > 2533274860945165;4:
> > > I’m not exactly sure about this, but I’m pretty sure they did that not as a design choice, but as a gameplay choice.
> > >
> > > One issue with previous Halos is that in certain lighting, Spartans would look different colorwise. Many times I have been killed by an enemy I thought was friendly because of lighting.
> > >
> > > If they didn’t make the Spartans “glow” then people could hide in the shadows, makes for a pretty boring and campy game if you ask me.
> >
> > Yes this is most likely the reason. I like LNG’s proposal. He said to just have the shield emmiters light up the color of your team instead of having the Spartan glow. It would make it look less weird without actually ruining the gameplay.
>
> Are those the small lights on your armor? That would be cool, as it would make the Spartans look more hi-tech as well.
Yes. It is very apparent in halo 3. Just watch Red vs Blue when they’re using halo 3 to really see it.
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> > 2533274827215546;9:
> > > 2535455681930574;8:
> > > > 2533274860945165;4:
> > > > I’m not exactly sure about this, but I’m pretty sure they did that not as a design choice, but as a gameplay choice.
> > > >
> > > > One issue with previous Halos is that in certain lighting, Spartans would look different colorwise. Many times I have been killed by an enemy I thought was friendly because of lighting.
> > > >
> > > > If they didn’t make the Spartans “glow” then people could hide in the shadows, makes for a pretty boring and campy game if you ask me.
> > >
> > > Yes this is most likely the reason. I like LNG’s proposal. He said to just have the shield emmiters light up the color of your team instead of having the Spartan glow. It would make it look less weird without actually ruining the gameplay.
> >
> > Are those the small lights on your armor? That would be cool, as it would make the Spartans look more hi-tech as well.
>
> Yes. It is very apparent in halo 3. Just watch Red vs Blue when they’re using halo 3 to really see it.
Those glowed very bright on the darker Halo 3 maps such as Guardian and they looked really cool, honestly. Making those very bright, similar to Laser Tag Vests, would resolve the issue of hiding in dark spaces without making the graphics look really false.
Some of it is pixelated and some look like the textures where badly cut out on paint.
This happens due to the dynamic resolution. If you watching a wall from long distance the shadows looks pixelated but if you go close it is fine. The details of armors is a different thing, it is art-style but unfortunately its is designed for TEENS. Thats why Halo 5 is TEENS rated game. Also with console’s hardware it is difficult to have 1080p and 60 fps with graphics. Also this is the reson why we dont have splitscren to play. You can search that info on the internet.