Biggest mp issues right now

I’m enjoying the game so far, campaign was good and multiplayer looks promising. The game is one month old so there’s obviously room for improvements. I’ll not talk about progression system and customization because there’s already enough on that, but right now some mp issues are really really bad.

1 - Transparent players: Actually it’s not really a problem but seriously, what is that? I can’t see a single positive thing about this, it’s just a useless and annoying feauture.
2 - Desync: There’s nothing much to tell about it when most of the times you die while you’re already 2-3 feet behind a wall. I never experienced something like that even in the worst of H5 games.
3 - Damage inconsistency and hit registration: Again, in years of H5 we all experienced these problems, but not at this level, i mean, sometimes i don’t even know how i get some perfect kills, while the other times melee and br shots just seem to disappear even if you can clearly see the hit markers. Last time i got a back smack by punching a guy in the face. So, what the hell is going on?
4 - Frag grenades: Oh yes, the good stuff at the end. Nades are suppose to be a side equipment, they should help you in the gameplay. H5 nades were well balanced, not that easy to use, but really satisfying to get kills with. Also they were good to defend positions and cover some blind spots. Right now they’re just another OP weapon to use, i mean, it doesn’t really matter how good you are at shooting, most of the times the guy you’re shooting at just need to throw at you his nades to send you in space and disintegrate every single life form around you without even paying attention at what he’s looking at. It’s so f*****g annoying, at least in h5 we had the thruster pack to avoid them, but right now most of the times there’s simply no way of surviving, considering also that the shields are way to slow to recharge, and then of course, they’re not strange to damage inconsistency either, so, even worse.

Again, of course this is a new game and has time to improve and it’s impossible to make a perfect game for everyone from day 1, i’ve seen way worse stuff in other games, but in some days Infinite it’s just unplayable.

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Matchmaking and game lobbies!

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The BR is not completely hit scan. You really need to make sure you keep the crosshair on your enemy.

The game uses super fast projectiles. You may need to lead your shots a tiny bit.

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Very strongly agree wit hall of this. I would also add

  1. Radar is abysmally small, both in terms of range and actual UI size, and is therefore practically useless in-game.
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I play almost ranked, so i don’t really pay that much attention on the radar, but yeah, it’s definitely worse than H5

Abysmally small is rather big exaggerated. This is the range of the game radar:
https://steamcommunity.com/sharedfiles/filedetails/?id=2684608245

It’ll even extend past that too. I know vehicles and what not show up at the edge, without being an actual dot on the motion tracker. To showcase their general direction that of where they currently are.

The biggest issue right now with multiplayer is BTB not working properly. All the other points are secondary to that.

What does it matter that your shots don’t register if you can’t actually play the game?

For me is this the biggest problem. Thats why i stopped playing ranked matches.
Fixing of the MP issues should have first priority.

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I’ve been killed behind walls, people are melee lunging from 20 meters away, hit detection is off, BTB is completely broken.

I don’t care about the micro transactions, just fix the bugs and make the game run good.

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Yeah I usually don’t care for ranked, but I often play it in this game just because the radar is useless anyway, and I prefer friendly fire lol

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