> The 10% speed boost added in an update is the worst. The gameplay just isn’t as fun, even though I’m maintaining my K/D and win/loss ratios.
Wow, I didn’t even know or notice this. Was throwdown always 110% speed? Cause that may explain why.
I really appreciate your feedback!
> - Frame rate issues on certain maps, when playing on splitscreen. Makes Halo 4 literally unplayable for me.
>
> - Mixing gametypes which support custom loadouts with gametypes that don’t on single playlist. Infinity Slayer and Legendary Slayer are far too different from each other, so when I want to use my loadouts I don’t want to vote if I can.
>
> - Very small amount of content. Only 4 default 4v4 maps + technically broken forge maps (1st point…) + DLC maps that never appears even if I have them all.
I haven’t split screened h4 often but when I have I totally agree its basically unbearable to play most maps.
The mixing gametypes doesn’t bother me as much I just wish the order of them was set to random so that regular slayer or legendary has the possibility of appearing first.
I agree that the amount of decent maps is limited but, I think that is something higher on the list for me of things that drive me crazy.
Thanks for the input!
> The only real complaints that I ever find myself complaining about in Halo 4 are:
> > Boltshot
> > Explosives Armor Mod
> > BR’s RoF
> > Jet Pack AA
> > Active Camo AA
> In that order. Either because one annoys me more often/is used lesser than the others.
>
> Why?
>
> > 1SK shotgun in everyone’s pockets, that ruins CQB, and makes ARs pointless at times.
> > Makes Frags even more annoying. The extra blast radius is just ridiculous. This gets worse when combined with Resupply.
> > It’s just a tad bit too fast.
> > Ruins cover/map flow.
> > Gets rid of aim assist, and it makes combat slower/boring (at all ranges). Don’t even get me started on the Glitchers that get rid of the blue warning dots…
Awesome feedback! I appreciate it.
Boltshot doesn’t bother me as much as it should I guess I’ve become numb to it as well as its kidn of a if you can’t beat them join them type thing. I use the same argument to use promethean vision both of which I’m not very fond.
I haven’t literally gone into a custom and seen the difference between explosives on grenade radius and off. I would be curious to see the difference. Someone told me that grenade damage is higher in legendary slayer and I didn’t know if that was referencing damage or blast radius.
The ROF with br doesn’t really bother me but once again thats something that I use a lot. I feel like on big maps the dmr can beat it but that close range the br will win and I think thats the balance they were trying to achieve.
Jet pack drives me crazy, on a map like haven or abandon where they just jet pack to top all game off spawn it is just flat out stupid.
Invis- I am an hold h2 player so I still feel like invis is like ovy and pickup as powerup only, so invis on spawn is just idiotic to me.