Bigger penalty for quitters

Okay 343, I love Halo 5, I really do. Put aside the fact that more content is needed, it will come in time and I understand that. However, I truly believe there needs to be a much larger penalty for those who quit matches early. The earlier you quit, th bigger the penalty. Supposedly there are already devices in play that act on this nature to punish gamers who duck out early in a poor attempt to save their W/L ratio or their KDA.

However, in all th hours and days I have put into H5, I have only ever heard one person mention that they had been banned for a whopping 3 minutes. I don’t have already fireteams of friends online and ready to play at a moments notice, so I do a lot of my gaming with random players. And ever since the game launched, I have always had a problem with other gamers leaving early in an objective game or breakout and it leads to an almost guaranteed match loss every single time. Where is the punishment for these people? I’ve certainly never seen it actually take place. I’ve been placed in matches with the quitters of the match before many a time, and I’m tired of it. A 3 minute ban? That’s not going to deter anyone, but something needs to be done.

Over 75% of my games are breakout matches, and I am personally getting very tired of teammates who constantly quit in the middle of the first round! Just stick it out to the end and be a man. Who knows? The game might turn around, and if not, take the loss like a man. You lose the CSR points anyway, might as well take the experience and req points that come with the loss anyway.

Sorry for the rant, you may now proceed to tell me why I am an idiot now. Thanks you for your time.

Ya know, whenever I message someone for quitting, their response is always the same “I lagged out”.

Kinda hard to believe that it’s ALWAYS them lagging out and not quitting.

The idea of it being a bigger punishment earlier in the game is pretty bad, specially if you are talking Warzone. It is really hard to have a fair punishment besides just really strict banning. I do think in Slayer a single person quitting isn’t as big a deal, but I do wish there was a quit feature; more than half team quits it gives you the option to either quit/tie or quit/win (depending on in game stats). Breakout, CTF, and Stronghold should be stronger punishments just because being a player down (even if they suck) is so much worse. I mean a crappy teammate at least can soak up bullets/get no shield kills.

Unrelated to bans though I think a small % of quitting could be fixed by adjusting the matchmaking game types. There is no reason Breakout should be in Team Arena, neither does Slayer for that matter, both have their own matchmaking anyway. Or maybe also add a “Team Objectives” matchmaking for CTF and Strongholds (maybe add a game type) and then Team Arena would just stay everything.

> 2533274890314548;2:
> Ya know, whenever I message someone for quitting, their response is always the same “I lagged out”.
>
> Kinda hard to believe that it’s ALWAYS them lagging out and not quitting.

And they always lag out when their team is losing. lol

I think I’ve lagged out maybe half a dozen times since I’ve had Halo 5. It’s very rare for your connection to drop. The quitters just lie, they quit out because their team is a few points behind and they just give up. But that’s dumb, I can’t count the amount of times I’ve turned a losing game around. It’s not over until the score is reached.

I hadn’t lagged out at all until Monday gone, had a party of six and one guy had some network issues, lagged out twice and got two DNFs. I hate DNFs.

You know, you people praising the ban hammer have a remarkably dim view on human psychology.

People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.

> 2533274824466008;7:
> You know, you people praising the ban hammer have a remarkably dim view on human psychology.
>
> People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.

And they praise it when it does next to nothing to stop quitting in the first place. Multiple quits need to happen first before it even steps in.

Onyx Hate quitters, but they need to fix the random game crashes before doing anything about punishment. I’ve lost diamond tiers far to often cause someone in the party crashes to the dash. Hard Reboots and full re installs are only band -Yoink!-.

> 2533274830444029;8:
> > 2533274824466008;7:
> > You know, you people praising the ban hammer have a remarkably dim view on human psychology.
> >
> > People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.
>
>
> And they praise it when it does next to nothing to stop quitting in the first place. Multiple quits need to happen first before it even steps in.

Even then, people will suck it up and quit if they feel they are in an unfair and unfun experience.

Punishment only gives them reasons to go play more casual games that don’t punish them by denying the multiplayer access that they paid $60+ like everyone else to have as part of their game.

If I get banned, for 13+h on a first offense, I’m done with that -Yoink-, gonna play Fallout 4 or Battlefield because I don’t have to put up with that garbage.

If you want to quit, then why do you care when you get banned? “I don’t want to play!”-quits-gets banned-“YOU MEAN I CAN’T PLAY? But I want to this time, I mean it now.”

> 2533274875412897;11:
> If you want to quit, then why do you care when you get banned? “I don’t want to play!”-quits-gets banned-“YOU MEAN I CAN’T PLAY? But I want to this time, I mean it now.”

There is a difference between quitting from a match that is piss poor matchmaking made one-sided slaughter and quitting a match that is actually competitive.
I’m willing to wager that a majority of quits are related to poor matchmaking.
Regardless, everyone paid $60+. On that box when I and everyone else made that purchase it says “Multiplayer Online capability” there’s no asterisk saying that they reserve the right to revoke that.
This game purchased is a license to all the content on that disk and xbox live capabilities, banning people for quitting a bad match is in breach of that license.

> 2533274824466008;12:
> > 2533274875412897;11:
> > If you want to quit, then why do you care when you get banned? “I don’t want to play!”-quits-gets banned-“YOU MEAN I CAN’T PLAY? But I want to this time, I mean it now.”
>
>
> There is a difference between quitting from a match that is piss poor matchmaking made one-sided slaughter and quitting a match that is actually competitive.
> I’m willing to wager that a majority of quits are related to poor matchmaking.
>
> Regardless, everyone paid $60+. On that box when I and everyone else made that

Quitting is quitting. Disconnects are not quitting for obvious reaons.

> 2533274824466008;7:
> You know, you people praising the ban hammer have a remarkably dim view on human psychology.
>
> People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.

Of course people respond to punishment. People should not be rewarded for simply following the rules but should most definitely be punished for breaking them. I vote that after say 50 dnf they get atleast a month long console ban. We just need harsher penalties for breaking the rules. Why should people be given something for following the rules

sounds like the quitters are ALWAYS on your team and you are losing all your matches because of people leaving in the first 2 minutes.
Sorry, but thats -Yoink-. Sometime the quitter is on your own team, sometimes hes on the other team. Its more ore less 50:50 so wheres is the problem? Punishment does nt help at all.
And for the record: i played over 900 games in Arena and dont see quitters as a huge problem. Especialy the guys leaving because of the map or gametype are very rare. Most quits happen because of people not having fun.

> 2533274824466008;12:
> > 2533274875412897;11:
> > If you want to quit, then why do you care when you get banned? “I don’t want to play!”-quits-gets banned-“YOU MEAN I CAN’T PLAY? But I want to this time, I mean it now.”
>
>
> There is a difference between quitting from a match that is piss poor matchmaking made one-sided slaughter and quitting a match that is actually competitive.
> I’m willing to wager that a majority of quits are related to poor matchmaking.
> Regardless, everyone paid $60+. On that box when I and everyone else made that purchase it says “Multiplayer Online capability” there’s no asterisk saying that they reserve the right to revoke that.
> This game purchased is a license to all the content on that disk and xbox live capabilities, banning people for quitting a bad match is in breach of that license.

Apparently you did not read the eula and tos completely. And quitting is quitting plain and simple. Does not matter if you get matched with poor teammates or some of them quit out. It is not okay under any circumstances to quit. And they can completely revoke your right to play the game anytime they want

> 2533274878316716;14:
> > 2533274824466008;7:
> > You know, you people praising the ban hammer have a remarkably dim view on human psychology.
> >
> > People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.
>
>
> Of course people respond to punishment. People should not be rewarded for simply following the rules but should most definitely be punished for breaking them. I vote that after say 50 dnf they get atleast a month long console ban. We just need harsher penalties for breaking the rules. Why should people be given something for following the rules

lol. quitting isnt braking the rules just because 343 states it in their terms. you have the RIGHT to leave the game there is even an option for that right in the game…

to answer you question: to not leave the franchise. if 343 only comes up with punishment for not playing the game the way they want you, why should i buy another halo? i wanna have fun playing a game, not getting punished if i try to achieve this (leaving no fun games to get a game i can enjoy).

Reward players to stay in the game and they will. Punish them and the leave. easy as that. and before you tell me"i dont wanna play with these guys anyway" let me tell yousomething: if you poop on people and driving them away from the franchise a) the current playerbase will reach a level where matchmaking isnt working properly anymore and b) halo 6 will get way less resources because why should the invest in a less played game anyway?

> 2533274878316716;14:
> > 2533274824466008;7:
> > You know, you people praising the ban hammer have a remarkably dim view on human psychology.
> >
> > People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.
>
>
> Of course people respond to punishment. People should not be rewarded for simply following the rules but should most definitely be punished for breaking them. I vote that after say 50 dnf they get atleast a month long console ban. We just need harsher penalties for breaking the rules. Why should people be given something for following the rules

If people responded to punishment then MCC, the Halo with the harshest penalties ever, would have been a game with no quitting at all. Instead of which it had the worst quitting problem of any Halo title to date. I can’t give you a solution to this problem because I genuinely don’t know what it should be. But I do know that quit bans, and even xbox live rep reductions, had absolutely no effect. They could try taking back req points. They could try harsher bans. They could try putting quitters into matchmaking pools populated solely with other quitters. But I have to tell you - I’m seriously skeptical that any of that would have any real impact. There are bigger problems underlying the obvious problem. Somebody at 343 needs to take a long, hard look at what’s happening and then do some serious soul-searching.

> 2533274792003229;17:
> > 2533274878316716;14:
> > > 2533274824466008;7:
> > > You know, you people praising the ban hammer have a remarkably dim view on human psychology.
> > >
> > > People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.
> >
> >
> > Of course people respond to punishment. People should not be rewarded for simply following the rules but should most definitely be punished for breaking them. I vote that after say 50 dnf they get atleast a month long console ban. We just need harsher penalties for breaking the rules. Why should people be given something for following the rules
>
>
> lol. quitting isnt braking the rules just because 343 states it in their terms. you have the RIGHT to leave the game there is even an option for that right in the game…
>
> to answer you question: to not leave the franchise. if 343 only comes up with punishment for not playing the game the way they want you, why should i buy another halo? i wanna have fun playing a game, not getting punished if i try to achieve this (leaving no fun games to get a game i can enjoy).
>
> Reward players to stay in the game and they will. Punish them and the leave. easy as that. and before you tell me"i dont wanna play with these guys anyway" let me tell yousomething: if you poop on people and driving them away from the franchise a) the current playerbase will reach a level where matchmaking isnt working properly anymore and b) halo 6 will get way less resources because why should the invest in a less played game anyway?

Its a right, but that doesnt make it right.

if there was no reason to quit why does the game allow you to back out of a match?
but if quitting is a right, why is there a reporting option through xbox live for quitting early?

the answer is in between. we all know stuff comes up. but if youre habitually quitting the ban hammer should descend.

if habitual quitting is wide spread we now have an issue with the quality of the online experience that needs to be addressed before penalties are administered.

> 2533274873843883;18:
> > 2533274878316716;14:
> > > 2533274824466008;7:
> > > You know, you people praising the ban hammer have a remarkably dim view on human psychology.
> > >
> > > People don’t respond to punishment, especially not in a gaming environment. They respond very well to incentive, which there is very little of.
> >
> >
> > Of course people respond to punishment. People should not be rewarded for simply following the rules but should most definitely be punished for breaking them. I vote that after say 50 dnf they get atleast a month long console ban. We just need harsher penalties for breaking the rules. Why should people be given something for following the rules
>
>
> If people responded to punishment then MCC, the Halo with the harshest penalties ever, would have been a game with no quitting at all. Instead of which it had the worst quitting problem of any Halo title to date. I can’t give you a solution to this problem because I genuinely don’t know what it should be. But I do know that quit bans, and even xbox live rep reductions, had absolutely no effect. They could try taking back req points. They could try harsher bans. They could try putting quitters into matchmaking pools populated solely with other quitters. But I have to tell you - I’m seriously skeptical that any of that would have any real impact. There are bigger problems underlying the obvious problem. Somebody at 343 needs to take a long, hard look at what’s happening and then do some serious soul-searching.

punishment works but only when it severe enough. I dont think there are penalties strong enough that can actually be levied.

better matchmaking, and more options for play would be the first steps.