bigger maps for big team playlist

I would of liked to see sandtrap or sandbox come into halo 4 instead of the pit. halo 4 could use some big maps and I think sandtrap and sandbox would be awesome to have in halo 4.

NO we have enough BTB maps!

Complex
Exile
Longbow
Meltdown
Ragnarok
Vortex
Wreckage
Harvest
Shatter
Daybreak
Outcast
Perdition

There are enough ‘big maps’ in this game, if anything we need more small maps.

> Complex
> Exile
> Longbow
> Meltdown
> Ragnarok
> Vortex
> Wreckage
> Harvest
> Shatter
> Daybreak
> Outcast
> Perdition
>
> There are enough ‘big maps’ in this game, if anything we need more small maps.

those well most of them at least are smaller then what halo 3 had or even what reach had.

Yeah I would much prefer to focus on smaller playlists seen as Haven is apparently the only playable small map.

Like I said in the Vehicle Demand thread, we need a map that is a combination of Sandtrap, Sandbox, and has terrain variety unlike Forge Island.

1 big map, works great for forging Small maps, and Big maps. Sandtrap and Sandbox were both in the center of a large Forerunner circle, dish thingy. Put both their terrains on the same map, and include 1 or 2 new circle thingys with different terrain. Make ALL the parts of Sandtrap Forge pieces, that way the map doesn’t always have to render the buildings of the map, which can help with Forge and frame rate issues.

What does this mean? It means that we would have a not bland, UNSC, white Forge palette. That combined with the multiple Forging areas should make Forgers very happy. Forgers can then make Small maps and Big team maps out of the provided areas, fans of both kinds of maps win. To show how the new map can be used for more than BTB, Certain Affinity could even Forge a Small 4v4 map that’s a template.

Anything I missed?

> > Complex
> > Exile
> > Longbow
> > Meltdown
> > Ragnarok
> > Vortex
> > Wreckage
> > Harvest
> > Shatter
> > Daybreak
> > Outcast
> > Perdition
> >
> > There are enough ‘big maps’ in this game, if anything we need more small maps.
>
> those well most of them at least are smaller then what halo 3 had or even what reach had.

Maps like Sandbox or Sandtrap would be destroyed with Halo 4’s sandbox (Jetpack, Active Camo, Sniper, DMR)

We don’t need more big maps.

> > > Complex
> > > Exile
> > > Longbow
> > > Meltdown
> > > Ragnarok
> > > Vortex
> > > Wreckage
> > > Harvest
> > > Shatter
> > > Daybreak
> > > Outcast
> > > Perdition
> > >
> > > There are enough ‘big maps’ in this game, if anything we need more small maps.
> >
> > those well most of them at least are smaller then what halo 3 had or even what reach had.
>
> Maps like Sandbox or Sandtrap would be destroyed with Halo 4’s sandbox (Jetpack, Active Camo, Sniper, DMR)
>
> We don’t need more big maps.

Instead, we need more Small Maps.

But Small Maps are destroyed by Sprint, Promethean Vision, Boltshots, Jetpacks, Active Camo…

It’s a tough situation isn’t it? There isn’t even any room for mid-sized maps, as we all know what happened on Complex.

Then Forge them…

Let’s try to get more small maps before we get more BTB maps.

> Instead, we need more Small Maps.
>
> But Small Maps are destroyed by Sprint, Promethean Vision, Boltshots, Jetpacks, Active Camo…
>
> It’s a tough situation isn’t it? There isn’t even any room for mid-sized maps, as we all know what happened on Complex.

Skyline, Landfall and monolith all play great. Know why? I’ll tell you a secret.

The maps were designed to be played as 4v4 in Halo 4. Not Halo Reach, or Halo 3, but Halo 4. I know crazy right? Don’t tell other people though!