In big team battle currently we have two variants the heavies and the regulars, problem is in a heavy variant half the vehicles are useless.(Try getting into a revenant on cragmire) . So what I propose is 4 variants on big team battle they are as follows: Big team air, Big team heavy, Big team light and big team reg.
Big team air:
Big team air consists of an abundance of falcons, banshees, wraiths, revenants. Why wraith and revenants? Because currently the tank and gauss hog can easily take down a falcon or banshee. Also these maps will not have laser on them due to the falcons inability to dodge .
Big team heavy:
Big team heavy will consist of the usually gauss hogs, tanks and wraiths.
Big team light:
Big team light would consist of and abundance if rocket/chain warthogs, ghost. Revenants would be the most powerful vehicle put on ‘light maps’.
Big team regular:
Consists of 1 or 2 warthogs and focuses almost 100% on gunplay rather than vehicle control.
Any additional idea are welcome.