Big Team Slayer vs Objective (Battle).

I am making this thread to explain to 343 and any other members of this forum who have their doubts why so many people are demanding Big Team Battle (Slayer and Objective game-types) and not just simply Big Team Slayer.

This is because I do not believe I have come across one of the key reasons why Objective is so important to a 8 v 8 playlist in Halo.

I am going to assume 343 does not see the need to add Objective into the mix as they don’t see why they should.
This mind set can easily come from the fact that no one demands 4 v 4 slayer, and if they did add objective into 4 v 4 slayer, everyone would probably go off demanding objective to have its own separate playlist (I know I would).

So this leaves us with the crucial question, why is Objective key to a Big Team playlist, and not a normal 4 v 4 one?
The answer is simple, map-size.

4 v 4 slayer has small maps and offers fast-paced game-play because of this, tight corners, enemies not spawning far away from you and close combat encounters, this results in fast-paced exciting game-play with lots of map movement (the majority of the time).

However, large maps offer lots of long sight lines, this results in much slowed down game-play in slayer as players can pick of kills from afar with little or no risk despite the fact there are double the amount of players on the map.
This results in slow and boring game-play which gets stale very quickly.

Objective in 8 v 8 on the other hand, demands map movement from players otherwise they will not win.
This makes 8 v 8 a much more fast-paced and exciting experience for players.

This makes Objective crucial in 8 v 8 playlists, as it makes the playlist much more fun and exciting by adding more variety and better game-play to the playlist.

343 Industries, I do hope you come across this thread and take this idea on-board.
Many people have been demanding Big Team Battle.
I do very much hope our wishes will finally be fulfilled soon.

Thank you for reading this thread.

> This makes Objective crucial in 8 v 8 playlists, as it makes the playlist much more fun and exciting by adding more variety and better game-play to the playlist.

No it makes it annoying for those of us who just want to play 8v8 Slayer.

Why always this push to force objectives into Slayer? I just wanna shoot Spartans, not play stupid CTF or Oddball or whatever. I don’t care what they did in the past, put the objective stuff in another list and leave Slayer the hell alone.

> No it makes it annoying for those of us who just want to play 8v8 Slayer.
>
> Why always this push to force objectives into Slayer? I just wanna shoot Spartans, not play stupid CTF or Oddball or whatever. I don’t care what they did in the past, put the objective stuff in another list and leave Slayer the hell alone.

You know, I used to think somewhat the same thing when Slayer Pro was introduced into the Infinity Slayer playlist.

But I soon realized that it was impossible to please everyone, including me.

To be honest, sometimes you just have to go with what the majority wants, and I can tell you, there are ALOT of people who want a Big Team Battle playlist.

I honestly don’t understand why they don’t do a weekly playlist that actively experiment certain gametypes. Playlist changes are painfully slow in halo 4.

> > This makes Objective crucial in 8 v 8 playlists, as it makes the playlist much more fun and exciting by adding more variety and better game-play to the playlist.
>
> No it makes it annoying for those of us who just want to play 8v8 Slayer.
>
> Why always this push to force objectives into Slayer? I just wanna shoot Spartans, not play stupid CTF or Oddball or whatever. I don’t care what they did in the past, put the objective stuff in another list and leave Slayer the hell alone.

Imagine how annoying it must be for those who want objectives in BTB but were forced to play Infinity Slayer for 6 months before Slayer Pro was introduced.
Imagine how annoying it must be for those who still have no 8v8 objective.

Poor you, you would have to play some objectives every now and again, it must be so hard for you. Considering we don’t even have a classic playlist yet you should be happy that you have what you want, I don’t and neither do many other people, including those who want 8v8 BTB.

What Bungie did in the past worked, what 343i have done now doesn’t.

> I honestly don’t understand why they don’t do a weekly playlist that actively experiment certain gametypes. Playlist changes are painfully slow in halo 4.

They used to do rotational playlists but very few people thought it was a good idea.

However, experimental playlists would be good to see what the community liked and didn’t like.

A experimental BTB playlist for a week would be good, if they did that they may even replace the current Big Team Infinity Slayer with BTB if the experiment worked.

8v8 objective deserves a chance.

BTB objective is a given. It has been a part of the series since Halo 2. There is literally no reason to change it now.

> BTB objective is a given. It has been a part of the series since Halo 2. There is literally no reason to change it now.

This is probably the most annoying part of it all, something that has almost been in Halo forever being suddenly removed.

But the worst part is that it is something that could easily be put back in.

> Imagine how annoying it must be for those who want objectives in BTB but were forced to play Infinity Slayer for 6 months before Slayer Pro was introduced.
> Imagine how annoying it must be for those who still have no 8v8 objective.

Most of them left to play something else. Hence the low population in halo 4.

> 8v8 objective deserves a chance.

This. I’ve played about 5 games of BTB in Halo 4 but if objectives were introduced it would make the playlist 100x more appealing to me.

> > No it makes it annoying for those of us who just want to play 8v8 Slayer.
> >
> > Why always this push to force objectives into Slayer? I just wanna shoot Spartans, not play stupid CTF or Oddball or whatever. I don’t care what they did in the past, put the objective stuff in another list and leave Slayer the hell alone.
>
> You know, I used to think somewhat the same thing when Slayer Pro was introduced into the Infinity Slayer playlist.
>
> But I soon realized that it was impossible to please everyone, including me.
>
> To be honest, sometimes you just have to go with what the majority wants, and <mark>I can tell you, there are ALOT of people who want a Big Team Battle playlist.</mark>

I was right about the forum community calls for a Halo 3 style play list. I said it would not be popular. Team Thrwdown has proven a dismal failure.

I was right about removing KOTH and Oddball. When they returned/merged with Team Objectives, they both essentially died. KOTH had a great population. Almost no one plays it now due to it being mixed with what they do not like. Team Objectives failed in Halo 3 , Halo Reach and now, Halo 4.

Slayer Pro failed first time around. It is failing now even mixed with Infinity. The majority do not want it there. It belongs in its own play list where all will see how unpopular Pro is!

343i, please, I have long argued that you have Infinity Slayer and BTIS right. The majority like straight up kill/death Slayer, uncontaminated by objectives and Pro variations. 343i, please, put Big Team Objectives in its own play list. We will see how popular it really is then…just like Team Throwdown, Team Objectives, win/loss CSR play lists and so on. We need a separate kill/death play list, that we have, IS and BTIS were we can just play for the kill. Sure, we’d like Objectives too, when we want to play and just play for the objective.

> Team Thrwdown has proven a dismal failure.

How is team throwdown a failure? It is a specific competitive playlists that is similar to mlg/ agl and only appeals to those people. The mlg playlists in previous halo games have always had lower populations. And because halo 4’ overall population is lower than previous halo games i would say that the ratios would almost be the same.

> I was right about removing KOTH and Oddball. When they returned/merged with Team Objectives, they both essentially died. KOTH had a great population. Almost no one plays it now due to it being mixed with what they do not like. Team Objectives failed in Halo 3 , Halo Reach and now, Halo 4

Koth and oddball only had strong populations when this game first launched as time went on they started to lose people fast. Team objective again has always had lower populations so it is no surprise that it has a low population in halo 4.

> Slayer Pro failed first time around. It is failing now even mixed with Infinity. The majority do not want it there. It belongs in its own play list where all will see how unpopular Pro is!

How slayer pro failing now? It seems to get voted for constantly. How do you know what the majority wants? From what i seen on forums people were complaining that it was getting voted for too often which indicates to me that it is a very popular game type. And how would you determine that slayer pro is unpopular? Because it has a low population? By that logic that means means most playlists in this game are unpopular.

> We need a separate kill/death play list, that we have, IS and BTIS were we can just play for the kill. Sure, we’d like Objectives too, when we want to play and just play for the objective.

Too bad halo 4’s population is so low that if you divide the already small population by adding more playlists you will cause more problems like longer search times, unbalanced matches, and low connection quality. The only reason why BTIS and IS are popular is because they are the spiritual successors to Big team battle and social/ranked team slayer which have always been the most popular playlists in all halo games.

> I was right about the forum community calls for a Halo 3 style play list. I said it would not be popular. Team Thrwdown has proven a dismal failure.
>
> I was right about removing KOTH and Oddball. When they returned/merged with Team Objectives, they both essentially died. KOTH had a great population. Almost no one plays it now due to it being mixed with what they do not like. Team Objectives failed in Halo 3 , Halo Reach and now, Halo 4.
>
> Slayer Pro failed first time around. It is failing now even mixed with Infinity. The majority do not want it there. It belongs in its own play list where all will see how unpopular Pro is!
>
> 343i, please, I have long argued that you have Infinity Slayer and BTIS right. The majority like straight up kill/death Slayer, uncontaminated by objectives and Pro variations. 343i, please, put Big Team Objectives in its own play list. We will see how popular it really is then…just like Team Throwdown, Team Objectives, win/loss CSR play lists and so on. We need a separate kill/death play list, that we have, IS and BTIS were we can just play for the kill. Sure, we’d like Objectives too, when we want to play and just play for the objective.

So if BTIS was replaced with BTB, would you predict that BTB would fail?

Because from what I remember it was quite popular in Reach.

It would be a potential opportunity to reintroduce assault if they made a BTB playlist.