I am making this thread to explain to 343 and any other members of this forum who have their doubts why so many people are demanding Big Team Battle (Slayer and Objective game-types) and not just simply Big Team Slayer.
This is because I do not believe I have come across one of the key reasons why Objective is so important to a 8 v 8 playlist in Halo.
I am going to assume 343 does not see the need to add Objective into the mix as they don’t see why they should.
This mind set can easily come from the fact that no one demands 4 v 4 slayer, and if they did add objective into 4 v 4 slayer, everyone would probably go off demanding objective to have its own separate playlist (I know I would).
So this leaves us with the crucial question, why is Objective key to a Big Team playlist, and not a normal 4 v 4 one?
The answer is simple, map-size.
4 v 4 slayer has small maps and offers fast-paced game-play because of this, tight corners, enemies not spawning far away from you and close combat encounters, this results in fast-paced exciting game-play with lots of map movement (the majority of the time).
However, large maps offer lots of long sight lines, this results in much slowed down game-play in slayer as players can pick of kills from afar with little or no risk despite the fact there are double the amount of players on the map.
This results in slow and boring game-play which gets stale very quickly.
Objective in 8 v 8 on the other hand, demands map movement from players otherwise they will not win.
This makes 8 v 8 a much more fast-paced and exciting experience for players.
This makes Objective crucial in 8 v 8 playlists, as it makes the playlist much more fun and exciting by adding more variety and better game-play to the playlist.
343 Industries, I do hope you come across this thread and take this idea on-board.
Many people have been demanding Big Team Battle.
I do very much hope our wishes will finally be fulfilled soon.
Thank you for reading this thread.