In Halo 2, 3, Reach, and 4, Big Team was about relaxing and taking a step away from the arena-styled multiplayer. It was big interesting maps with fun objectives and the games were vehicular playgrounds and battles were fun. Halo 5 seems to have taken a huge step away from that. The maps are significantly smaller, and while some vehicles are there, they are barely touched and when they are, they’re very short-lived due to how easy they are to take down in this game.
Gone are the days of One-Flag on Zanzibar, One-Bomb on Breakpoint, Capture the Flag on Avalanche, Big Team Heavies on Sand Trap, Gulch Wars on Containment, and all of the really exciting matches that we used to enjoy in the past. Now, matches are simply gunplay where every once in awhile, a ghost will get 3 frustrating kills before being destroyed by Battle Rifle fire. A Rocket Hog will leave it’s parking spot before the gunner is sniped almost instantly, and the one tank we have in any map is a Wraith, which is confined to close quarters where it is doomed to being boarded due to the cramped space or Plasma Pistol fire. For a game focused on movement, the maps are much smaller than any previous title. Even the Headlong remake barely sees vehicle use barring the Banshee because players can make it from building to building on foot far too fast to have to worry about vehicles being a threat.
Maps are way too small, and the vehicles are far to weak to have any lasting use. On the rare occasion that two Warthogs battle it out, one will survive but be so heavily damaged that a couple DMR shots to any part of the vehicle will take it out anyway, less than a minute later.
Overall, Big Team just feels like standard Arena but with slightly larger, much less pretty-looking maps, and more players on each team. And that’s heartbreaking.
That’s what happens when you cram bad mechanics where they don’t belong and have no map making talent.
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> That’s what happens when you cram bad mechanics where they don’t belong and have no map making talent.
But the mechanics function flawlessly, and they hired community forgers to make most of the maps.
Problem is, these are maps that worked in previous Halos with much different mechanics.
In Halo 4, maps like Shatter, Vortex, Wreckage, and Meltdown worked beautifully. Had it not been for ordnance, drop pods, and plasma pistol loadouts, it would’ve been the best BTB.
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> > That’s what happens when you cram bad mechanics where they don’t belong and have no map making talent.
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> But the mechanics function flawlessly, and they hired community forgers to make most of the maps.
I guess they do work, in the sense that pressing one button causes one action to happen, but beyond that they don’t. They make the game awful.
And they did bring in community forgers, and then tweaked the maps themselves. Who knows how different the maps were before 343 tweaked them.
I believe it will get better for you as the game comes out with more stuff!!! By this time next year there will prolly be a bunch more new maps that have what your looking for
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> > > 2533274905097737;2:
> > > That’s what happens when you cram bad mechanics where they don’t belong and have no map making talent.
> >
> >
> > But the mechanics function flawlessly, and they hired community forgers to make most of the maps.
>
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> I guess they do work, in the sense that pressing one button causes one action to happen, but beyond that they don’t. They make the game awful.
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> And they did bring in community forgers, and then tweaked the maps themselves. Who knows how different the maps were before 343 tweaked them.
I don’t get your meaning. The maps in Halo 5 were designed with the mechanics in mind, yes? And, even if in your opinion they’re awful, they seem to function flawlessly (as StoneWall said) within the maps that they were designed for.
The only problem is that these BTB maps were not designed with the mechanics in mind- they’re all reimaginings or direct remakes of maps from earlier Halos, though most seem to be scaled down, when they should be much bigger to accomodate the new mechanics.