That’s right, BTB in its current form is a pathetic lump of dung. (Long read–last paragraph sums up)
Why? It’s not fun–from a BTB standpoint anyway. The gameplay is more like Team Slayer, which isn’t necessarily a bad thing–it’s just that I’m playing Big Team to play Big Team. If I wanted Team Slayer, I would play Team Slayer.
The BTB playlist needs a major overhaul. 343 has said that they will update the MM system so that it will not only help match you with other people who have DLC, but that those maps will be higher in the voting order. This is a good thing.
It’s not enough though. The last BTB games I’ve played have been on crappy community maps. What makes them crappy?
-lack of cover
-lack of vehicles
-poor spawning
-too little/too many power weapons
-excessive grayness
Now I realize that the last one can’t be helped, but come on! Why are these maps the top of the voting list EVERY time? Why didn’t the designers put just one more Warthog for each team, one neutral Revenant, a Banshee, a Ghost…WHY? Some of these maps could actually be fun with more vehicles.
Vehicles are the signature of BTB. They range from being a crapload of fun to screw around in or to transport yourself (Mongoose) to being all out killing machines (Scorpion). They ensure that a battle can always be found immediately (no matter the map size), that you have something to work towards with you teamates (taking a rampaging Scorpion/Banshee/Wraith down), and that your otherwise rough day can suddenly brighten if you’re the one that got the tank.
Reach ruined a lot of this, though, right off the bat. The DMR is the main culprit; a handheld rifle should not be able to cause a tank from 500+ years in the future to blow up. Even worse, most of the time the DMR is spawned with, not just picked up. Instead of creating safe, diverse spawns, Bungie just made the DMR a Splaser in disquise and buffed Armor Lock. Way to go.
Go back to Halo 3. You’re on Valhalla and just hopped in a shiny new Banhsee. Those little ants on the ground don’t have a chance to take you down, except the precious missile pod in the base and the opposing Banshee. Most of the time, either the Banshees would engage in a dogfight, with the winner being immediately finished off by the missile pod OR the two pilots would happily avoid each other get to Splattering.
Fly back to Reach–you’re on Boneyard and you just grabbed the ONE neutral Banshee. Instead of preceding to dogfight with the other, nonexistant Banshee or to dodge incoming missiles, you run for your sorry life to the back of you base to get away from those DMRs. The Scorpion doesn’t bother you, it’s already been demolished. The only thing in your way is the Rocket Launcher (not too bad), Plasma Launcher (also not too bad), Sniper (ouch), and those DMRs. The upgraded Reach manueverability of the Banshee isn’t enough, and your reign is short, splatterless, and filled with flips.
Still, the doomed Banshee is much more fun than…hmm, a doomed Mongoose on Wayont? Maybe Trident? Or even Utopie, IMO a severly downgraded variant of Paradiso (one of the few fun BTB maps, which has effectively disappeared). I know Paradiso gets a lot of hate, but I don’t know why. Each base gets a Warthog, Ghost, Banshee, Scorpion, and a few Mongeese. Spawns aren’t ideal, but they’re a hell of a lot better than some other maps. The tanks can try to move through the crouded, cover-dotted areas and into the opposing base, or hang out in the middle area. Banshees must duke it out mostly undisturbed (except for DMRs/Snipers). Warthogs avoid the tanks by going the back way, jetpackers attempt to jack the tanks, and everyone’s happy. If you do fall into a spawn trapping, there are caves, plenty of cover, a solid base, AL, and DMRs.
Back to Wayont. You fall into a spawntrap, and there’s no cover, an easily accessible base, no vehicles of your own to fight back (once they respawn), no power weapons within your base, and nowhere to go if you do survive long enough to get there.
I could rage for hours about what’s wrong with BTB. Hemmorhage is a disappointment, to say the least–IMO, spawns are diverse enough that the Scorpion should be reintroduced, along with Banshees/Falcons. Renegrade is much better, but I don’t see why there are not tanks.
So what does BTB need to become fun again?
It needs a new Sandtrap, that’s what. Just think about the map for a while.
The whole place is filled with cover. The giant ridge protects the other side, wierd pyramid things sprout up everywhere (along with pillars), and the hilly terrain makes it easy to hide–for a while. Each spawn gets two Warthogs, a chopper (glory days), and a few Mongeese. The Elephants are ripe for the taking, and they’re a friggin’ base THAT MOVES. Spawntrap that!
A neutral Banshee is fought over, but a Splaser and missile pod assure the losers that there isn’t too much to fear. In the heavy variant (which is always more fun, IMO), there are multiple Scorpions and Wraiths. Hoo rah.
What does Reach have? Pathetic amounts of vehicles. Low movement speed, accurate and overpowered DMRs, and few to no vehicles. Why? Why aren’t the maps made smaller with more cover, better spawns, and more vehicles? We have the tools. Forge 2.0 is more than enough. So why don’t we have good maps?
