Big Team Battle

If 343 wants to regain the old players that left after bungie left 343 needs to focus on BTB. The forge maps are not good big team battle maps at all. The maps do not allow for good vehicle game play or they don’t have vehicles that would make it fun. I feel like 343 is trying to have warzone replace Big team battle and for many and myself included and most of my old halo friends don’t want to buy halo 5 because Big team battle lacks maps and attention from 343. I know the update gave more forge BTB maps but BTB needs maps that are made by 343 to give that wow factor like sandtrap, vahalla, waterworks, sidewinder. Warzone may be fun for some but it can not replace Big team battle

I’m done with BTB, they removed it from ranked, we’re back to having no big team ranked playlist.

I agree I wish BTB was still ranked but it still needs good maps either way

> 2533275020911077;3:
> I agree I wish BTB was still ranked but it still needs good maps either way

I also agree with you, I just put the ranked comment because that’s what I enjoyed, it needs better maps and a ranked playlist, I was really excited today when I switched on and got the update, I went straight to BTB, then returned to the dashboard, we waited ages to get BTB ranked, now we have no ranked BTB experience again, very disappointing.

We want BTB ranked with NORMAL/BEAUTY MAPS

I would have loved to see BTB stay in the ranked play list system, and added a BTB social as well.

yea, I’m not sure what they were thinking removing that from ranked. Totally loses its appeal.

> 2533275020911077;1:
> If 343 wants to regain the old players that left after bungie left 343 needs to focus on BTB.

that logic

BTB needs more maps, yes, but arena as a whole needs more maps. Getting RNGed into the same map sucks no matter the game type.

As for ranked BTB vs Social, they should have kept both. If they had just duplicated the ranked playlist into an unranked one, that’d be great. SWAT, arena, slayer, breakout, BTB all have ranked and unranked players, and can be used for practice, fun, not hurting rank, etc.

> 2533274843154893;7:
> yea, I’m not sure what they were thinking removing that from ranked. Totally loses its appeal.

Already pointed some reasons in previous threads like branding halo 5 as 4v4 eSports and such but it might be as simple as testing the popularity between a ranked and social BtB. They have claimed to have a tight update schedule so I wouldn’t be surprised if it returned in the next update with ranked only or ranked+social.

Dual playlists could’ve been a bad choice to start with since they’re propably aware that the player base is way too small to keep both playlists alive, it’s better to have 1 list alive than 2 lists dead, even if it means downscaling the entertainment level for the majority of the players.

Still I myself can’t wrap my head around the fact that mm ranks we’re supposed to render social useless with balanced games and the option to casual your way up in xp and Reqpoints in Warzone. Now btb doesn’t offer anything for anyone except an opportunity to score godlike stats against noobs and vice versa ofc. This is not fun for the less skilled player base and honestly there’s no glory or purpose scoring godlike stats without a reward.

> 2535456169726688;10:
> > 2533274843154893;7:
> > yea, I’m not sure what they were thinking removing that from ranked. Totally loses its appeal.
>
>
> Still I myself can’t wrap my head around the fact that mm ranks we’re supposed to render social useless with balanced games and the option to casual your way up in xp and Reqpoints in Warzone. Btb doesn’t offer anything for anyone except an opportunity to score godlike stats against noobs and vice versa ofc. This is not fun for the less skilled player base and honestly there’s no glory or purpose scoring godlike stats without a reward.

BTB has always been like this…You have skilled playing joining in while others are just messing around in BTB and then that equates to stat padders in BTB. I believe the biggest issue for ranked BTB is when people quit and there was no JiP because the playlist is ranked. They needed to implement an JIP for BTB due to the high amount of quitting, which only works with an unranked playlist.

> 2533274800383882;11:
> > 2535456169726688;10:
> > > 2533274843154893;7:
> > > yea, I’m not sure what they were thinking removing that from ranked. Totally loses its appeal.
> >
> >
> > Still I myself can’t wrap my head around the fact that mm ranks we’re supposed to render social useless with balanced games and the option to casual your way up in xp and Reqpoints in Warzone. Btb doesn’t offer anything for anyone except an opportunity to score godlike stats against noobs and vice versa ofc. This is not fun for the less skilled player base and honestly there’s no glory or purpose scoring godlike stats without a reward.
>
>
> BTB has always been like this…You have skilled playing joining in while others are just messing around in BTB and then that equates to stat padders in BTB. I believe the biggest issue for ranked BTB is when people quit and there was no JiP because the playlist is ranked. They needed to implement an JIP for BTB due to the high amount of quitting, which only works with an unranked playlist.

BtB wasn’t like this in halo 2 where it all started. What ruined Btb ranked then was bad connections with 16 players, bad connecions and p2p hosting exploit in all games. This is what the opinion of every single player I knew was back then. People liked it more with levels but what made them angry was the connection issues, not quitting. Connections has actually always been a problem until now. Now with social it’s going to be people quitting like before but also quitting because they get facerolled so hard.

Honestly treating the symptom like this might not have anything to do with the actual reason why people were having bad BtB mm ecperiences in the first place. Maps exploitable, no variety etc. could be way more significant in this than people quitting. You can’t tell for sure at this point. Adding JiP is a valid point yes, but what makes it so obvious is that everything else works except maps and people quitting. It’s the first time it is like this. What happens with the other ends of the skillspectrum facing each other with JiP is superior team facerolling over the noob team and resulting in and endless cycle of quitting and joining for the losing team. This will result people matching the same game they left from which could result in a mm experience that, perhaps, is even worse than unbalanced teams.

I would at least like to hear the real reason why ranked BtB quitting wasn’t attended to without removing the ranks. JiP in ranked big team games is not as big of an issue as it would be in 4v4. It would be a decent compromise imo. Winning isn’t supposed to be about RNGing a match for your benefit. If you lose due to superior players joining a game already in progress then it’s no different than losing to a superior team that played the whole game. It’s not a playlist you join alone with expectations of winning even if you’re good, which means it doesn’t matter if it’s social or ranked if you’re not playing with a bigger team. For bigger teams of 5-8 this means that it’s pointless alltogether to go into BtB if you like to play ranked.

> 2533274843154893;7:
> yea, I’m not sure what they were thinking removing that from ranked. Totally loses its appeal.

Totally feel the same way and so do my friends who I play with! #bringbackbtbranked

I think too that they should have both now. Ranked BTB ans social BTB,right now the player base is big enough to support both Playlists. But the current BTB maps seriously need some updates on the spawns . and some better forged or finishéd maaps would be great. I heard a rumor that those BTB maps are old versions of the ones that go submit by the cartographers.

I personally think BTB CTF is the best of the BTB games but it has a serious flaw.

Players get more points for kills not flag caputes, assists, returns and grabs. This causes a lot of players to just get kills and not flag captures.

Some players end up with 40-50 kills but not one on the flag carrier.

If flag captures and grabs got much more points than kills then the game would be played properly and would be great .

Dw

> 2535456169726688;12:
> People liked it more with levels
>
> I would at least like to hear the real reason why ranked BtB quitting wasn’t attended to without removing the ranks. JiP in ranked big team games is not as big of an issue as it would be in 4v4. It would be a decent compromise imo.

H2 ranks were a much more motivating thing to play for than these ranks that we have now. H2 ranks blow the H5 ones out of the water. It also doesn’t help that the H5 ranks get reset every month and the current BTB is not good at all.

I think a compromise would be to not let the people that join in progress lose points on their rank or make it so the point loss would be minimal compared to losing points if they played the entire game.

Ranks in H5 dont show how good you are playing halo (like de H2), they just show how offten you play it.