Btb is nowhere near as polished as arena, probably because it wasn’t tested as much.
Here is a list of some of the issues that come to mind:
-the radar needs to be bigger, I know they said they were going to change this but they still haven’t and anyway 22 meters wouldn’t be enough imo it should be 25
-slayer should be at least 150 kills, this one is a no brainer, more players should mean higher kills to win, 12vs12 is 50% more players than 8vs8, slayer matches do not last nearly as long as they should
-the outlines are horrible for btb, they make it impossible to hide from enemies, imagine trying to hide in the trees to not get massacred by a wasp while being lit up like a Christmas tree
-when you are playing with someone they don’t get added to your assault squad by default
-random spawns for guns feels terrible, same with the random power weapons in the pods, how am I supposed to be able to control the power weapons if a random pod an enemy finds has a sniper in it?
-some guns like the br take too long to respawn
-does a weapon rack that spawns the disruptor seriously need to become red and not start the respawn when someone still has it? I like using it but it’s obviously not a great gun.
Now the worst part, the vehicles.
While the vehicles themselves are great besides minor things, the overall system is a mess:
-all vehicles should spawn at the start of the game and then at set intervals like in previous halos, the rng pelicans are terrible, it’s especially infuriating when the enemy is airdropped scorpions and wraiths and you get a chopper or gungoose, I know this is likely a bug but even if it is fixed it doesn’t change that being able to correctly guess when a vehicle will respawn is infinitely more rewarding for people like me who play btb mainly because of vehicles.
The matches where no one gets anything are also very frustrating and it does happen, especially in slayer.
Total control matches become meat grinders because no one gets any heavy vehicles to push the objectives with, this happens very often.
What they could do with pelicans is only use them to drop a few vehicles in the middle of the map so that the teams have to fight for it but it shouldn’t be rng.
-chopper damage and banshee health are too low.
Infinite Btb has the potential to be the best it has ever been but some of these things really hold it back.
I know everyone is focussed on the progression problems but this is more important to me as I almost exclusively play btb.