BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
This shouldn’t be a topic for the devs now tbh. It’s important that the modes and playercounts that the devs intended to be in the game, are running good and smooth, a step up from 8vs8 to 12vs12 is already really nice.
Additional to that, 80 player on the maps would require new really big maps, wich is really time consuming and expensive to make and it’s not necessary, Halo doesn’t need to imitate other games. And i doubt 343i wants to do that (and they don’t have to that, it’s Halo not Battlefield)
It’s way more important to launch the game in a good state and release the missing Content first.
It can be an interesting idea for the future in forge
(altough i think 40vs40 would be difficult to handle for the old xbox one)
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> BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
I’ve been repeatedly amazed by how little is really being offered by infinite. 6 years in the making, the longest development cycle for any Halo game thus far, and I’m yet to really see anything and go “OH! So thaaaatts what they spent their time on.”
Would love to see a battlefield style Halo game someday, has a lot of potential. If I had to choose between that and another traditional campaign though, I’d take a campaign hands down.
Not sure if agree. I like BTB but I think the higher the population the harder it is to balance plus I feel camping would become more common and spawn camping would become more of a problem than MCC.
The devs literally described BTB as creating a slice of sci-fi chaos.
You can’t do that with huge numbers. You have to have bigger maps… you lose control of player spread… and you can’t control the tempo of the game.
And when I’m in a game… I want my friends around me. I don’t want to drive for half an hour to pick someone up in my warthog.
12 v 12 was great. I could see 16 v 16 one day. But not 24 v 24… that’s probably crossed the line.
Keep it Halo Intimate.
Oh jeepers, that’s a ton lol. Could have 4 fully manned elephants with warthog and mongoose detachments…. On one team.
Lol I am always down for new modes. They could make a SUPER BTB or something like that which would be kind of fun in concept.
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> > 2533274888886137;1:
> > BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
>
> I’ve been repeatedly amazed by how little is really being offered by infinite. 6 years in the making, the longest development cycle for any Halo game thus far, and I’m yet to really see anything and go “OH! So thaaaatts what they spent their time on.”
>
> Would love to see a battlefield style Halo game someday, has a lot of potential. If I had to choose between that and another traditional campaign though, I’d take a campaign hands down.
hot take: delays are almost always worthless and instead of the devs focusing on making the game content complete at launch they spend months/years on pointless garbage that doesn’t amount to anything, if a dev doesn’t meet their deadlines it means they lack focus, not that their ideas are simply too amazing to be accomplished on time.
Halo Infinite SP looks ambitious based off of what we know, but its MP frankly seems pretty basic considering its had twice as long as any other Halo game.
More players don’t make things better by default.
> 2533274888886137;1:
> BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
Map design and game design have a lot to do with player counts, especially in the last few years (not that server configs, etc aren’t factors either).
Which I’m willing to bet you can load into a BTB or custom map in forge and have some silly lobby size when Forge launches, but as far as main modes 40v40 would be a cluster -Yoink-.
Maybe as a goofy limited game mode once in a while? But there would have to be a specialized map list for those kind of numbers, so that would have to be something down the road after the core MP finds it’s stride.
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> > 2533274812002202;3:
> > > 2533274888886137;1:
> > > BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
> >
> > I’ve been repeatedly amazed by how little is really being offered by infinite. 6 years in the making, the longest development cycle for any Halo game thus far, and I’m yet to really see anything and go “OH! So thaaaatts what they spent their time on.”
> >
> > Would love to see a battlefield style Halo game someday, has a lot of potential. If I had to choose between that and another traditional campaign though, I’d take a campaign hands down.
>
> hot take: delays are almost always worthless and instead of the devs focusing on making the game content complete at launch they spend months/years on pointless garbage that doesn’t amount to anything, if a dev doesn’t meet their deadlines it means they lack focus, not that their ideas are simply too amazing to be accomplished on time.
>
> Halo Infinite SP looks ambitious based off of what we know, but its MP frankly seems pretty basic considering its had twice as long as any other Halo game.
Has 343 specifically stated it’s been 6 years of full time production?
A lot of stuff can be small teams and other stuff going on, testing things out, scrapping brainstorming projects for a while before shoring up an actual title.
Plus from someone who’s handled high level operations in a separate industry, my first response to what I’m seeing in this thread is
*“Okay, so you don’t have any actual ideas? You just want us to copy our competition who are long established in a different specialty, when we have our workforce deployed on the things we’ve specialized on for 20 years?”*Don’t get me wrong a Battlefield/COnquest mode in Halo would be sick, but that would take a lot of mechanics research, playtesting, etc and it might lose out to the general market. Even though Battlfield 2042 was an absolute dumpster fire of a beta and is similarly as holo as the last several titles they’ve made.
So going off of first hand experience and reviews over the past several titles, Battlefield players after BF4 seem to just buy and play it anyways… So they’re unlikely to buy Halofield and I bet if you cross shop the demographics it’s probably a really garbage outlook.
Thus, __spend a few million in production to make a game mode that isn’t core to the branding and won’t pull the target demos, nor will it have lasting benefits.__Which is similar to my comments on the Battle Royal rumors, although it could be cool and again would only make sense if 343 has an interesting mechanic figured out that would make it stand out in a highly overrated market.
Plus no one wants to talk about this, but making games is hard to begin with and making them within time windows which leads to spaghetti code, duct tape, and wishful thinking. The fact they delayed and broke it down into separate modules is a saving grace.
Not to be overly negative here either, keep in mind this is supposedly meant to be a long term platform. So that gives 343 plenty of options to innovate and try stuff, but it just doesn’t make business sense to roll the dice on “what ifs” prior to launch.
I don’t even care for the increase to 24 players let alone 80. As far as “other games” go I also don’t care for Battlefield increase from 64 to 128 players either. More players =/= better.
Stuffing 80 players into a core Halo game is a bad idea for the same reason a Battle royale mode is a bad idea: mainline Halo games are simply not built to accommodate it. We are talking about a franchise where “long range” is a whopping 60 meters or more away. Its a game built around smaller more intimate encounters, even in BTB. I have no idea why people have this notion that player count isn’t part of a games identity. I don’t come to mainline Halo games to fight huge battles with tons of players on giant maps, I come for those 4v4 dances or jumping in a warthog with two other players to grab a flag in BTB.
Could you make large scale game set in the Halo universe? You absolutely could and it could even be great if done right, but it wouldn’t be “Halo”(the specific game series, not the franchise)
A large scale Halo game needs to be built from the ground up around that concept. Trying to stick it into a mainline Halo game would only ever result in a compromised experience where both the large scale and small scale experience are held back by the needs of the other. There is a reason “competitive” small scale Battlefield has never taken off.
> 2533274888886137;1:
> BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
This is not Battlefield. BTB does not need it.
It seems more likely that you need it.
And if you need extraordinary big teams? Play Battlefield. BF2042 is just around the corner, pal.
I like the fact that you can play Halo solo and still be able to make an impact on the score if you’re doing welll because of smaller teams.
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Alors personnellement je vois pas l’intérêt de mettre plus de joueur le 12 vs 12 est parfait je me suis amusé sur le vol btb et c’était très fun.
J’ai testé un fameux jeux qui va sortir ou il y a 128 joueur pour ne pas cité le nom et franchement mettre 128 joueur les carte sont trop grande sans véhicule on n’en voit pas le bout et lorsque qu’on arrive enfin sur un point précis ou un bâtiment ben même pas le temps de tuer quelqu’un car il camp au sniper dans les bâtiment avec leurs tente decathlon 

et je n’ai pris aucun plaisir a jouer a 128 joueur lol. Donc désoler pour cette mini parenthèse mais halo avec leur carte le système de btb reste pour moi le meilleur fps le plus fun que je connaisse et depuis le premier halo .
This sounds horrible. If the BF beta shows anything, it shows bigger is not always better. Realisitcally with more players = bigger maps which then = more downtime. Halos maps have always been small enough where it allows players to get right back into the combat flow in a reasonable amount of time. When combat occurs, while it can be chaotic, isnt too chaotic and combat still ends up being on a smaller scale.
80+ is just ridiculous and is more just people being infatuated with big numbers without considering the negative effects of said numbers.
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> > 2533274888886137;1:
> >
>
>
>
> > 2533274845983347;8:
> > > 2533274812002202;3:
> > > > 2533274888886137;1:
> > > > BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
>
> Has 343 specifically stated it’s been 6 years of full time production?
>
> A lot of stuff can be small teams and other stuff going on, testing things out, scrapping brainstorming projects for a while before shoring up an actual title.
>
> Plus from someone who’s handled high level operations in a separate industry, my first response to what I’m seeing in this thread is
> *“Okay, so you don’t have any actual ideas? You just want us to copy our competition who are long established in a different specialty, when we have our workforce deployed on the things we’ve specialized on for 20 years?”*Don’t get me wrong a Battlefield/COnquest mode in Halo would be sick, but that would take a lot of mechanics research, playtesting, etc and it might lose out to the general market. Even though Battlfield 2042 was an absolute dumpster fire of a beta and is similarly as holo as the last several titles they’ve made.
> So going off of first hand experience and reviews over the past several titles, Battlefield players after BF4 seem to just buy and play it anyways… So they’re unlikely to buy Halofield and I bet if you cross shop the demographics it’s probably a really garbage outlook.
>
> Thus, __spend a few million in production to make a game mode that isn’t core to the branding and won’t pull the target demos, nor will it have lasting benefits.__Which is similar to my comments on the Battle Royal rumors, although it could be cool and again would only make sense if 343 has an interesting mechanic figured out that would make it stand out in a highly overrated market.
>
> Plus no one wants to talk about this, but making games is hard to begin with and making them within time windows which leads to spaghetti code, duct tape, and wishful thinking. The fact they delayed and broke it down into separate modules is a saving grace.
>
> Not to be overly negative here either, keep in mind this is supposedly meant to be a long term platform. So that gives 343 plenty of options to innovate and try stuff, but it just doesn’t make business sense to roll the dice on “what ifs” prior to launch.
Don’t quote me, but a lot of what I’ve been hearing is that part of that 6 years was spent reworking/making an engine that could push up to the next generation. They wanted to update the BLAM! engine before they made Halo 5 but apparently Microsoft told them to put it on the back burner (since at the time they were still working on the next generation of console) and push on with Guardians. So between Halo Wars 2 and working on the new engine, I can see how Infinite may have only really been in production for maybe 3 years by this point.
> 2533274888886137;1:
> BTB needs to be at least 80 players online at same time, Other games do it so let’s make it happen 343, Don’t hold halo behind when most MP and upcoming games can do it.
That is an insane expectation of you to have and I question how many games achieve this without sacrificing quality.
You are without a doubt talking nonsense or making an elaborate joke of some sorts. Unfortunately April Fools was several months ago.
huh? bigger doesnt mean better mate especially for halos shield mechanic.
More players doesn’t mean better game if it’s not designed for it, which Infinite isn’t.
I was really happy with 12v12 on btb, and it felt so balanced, and just feels right that 343 haven’t gone down what every one else is doing with large player counts.
80 players would simply just ruin btb, over the years there may well be some kind of larger mode for Halo, but for now it’s not needed, bigger isn’t always better.
After playing the flights, Halo felt like it did back in the day, and iv’e not been this excited for a game for years