Big scale maps?

Halo was always a little scaled game, even the biggest of the maps were little compared to Battlefield´s, or at least Bttlefront.

So i´ll be simple, would you like 20 vs 20 in a map as bigger yet full explorable as Forge World?.

Replying any one?

no. no. and…no

the reason being? halo isn’t battlefield.

pop in mag for a 60 player map and see how chaotic it is. 16 players is perfect. look at blood gulch, fantastic map. there are other examples.

it’s just not the same kind of shooter and wouldn’t really work.

Sandtrap is as big as Halo needs. In fact, maybe it was a tad too big. Concentrated action is something that should be aimed for, not “hurr durr this r our biggest map evar!”

> no. no. and…no
>
>
> the reason being? halo isn’t battlefield.
>
> pop in mag for a 60 player map and see how chaotic it is. 16 players is perfect. look at blood gulch, fantastic map. there are other examples.
>
> it’s just not the same kind of shooter and wouldn’t really work.

I say why not?

We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).

Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.

I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.

> Sandtrap is as big as Halo needs. In fact, maybe it was a tad too big. Concentrated action is something that should be aimed for, not “hurr durr this r our biggest map evar!”

this times infinity. so right…damn sandtrap…

> I say why not?
>
> We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
>
> Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
>
> I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.

tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.

> > I say why not?
> >
> > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> >
> > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> >
> > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
>
> tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.

Battlefield has and does just fine.

> > > I say why not?
> > >
> > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > >
> > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > >
> > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> >
> > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
>
> Battlefield has and does just fine.

because it’s a different kind of shooter. it’s not an arena shooter. people don’t seem to realize that there are different kinds of fps’s out there…some things work for some and some things don’t.

> > I say why not?
> >
> > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> >
> > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> >
> > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
>
> tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.

Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)

Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).

honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/

> > > > I say why not?
> > > >
> > > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > > >
> > > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > > >
> > > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> > >
> > > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
> >
> > Battlefield has and does just fine.
>
> because it’s a different kind of shooter. it’s not an arena shooter. people don’t seem to realize that there are different kinds of fps’s out there…some things work for some and some things don’t.

I mean, King Of the hill, invasion on a big scale map, players focus on one goal: territory control, and i don´t see how it would be crazy and unplayable, most likely intense and fun.

> > > I say why not?
> > >
> > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > >
> > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > >
> > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> >
> > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
>
> Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)
>
> Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).
>
> honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/

with that set-up, you added to the game orbital drops, supply drops…cmon man this is not COD.

destructible environment would be another “super special” thing added just for your enjoyment and take more from the physics engine…not to mention that’s another thing from the bf/cod style of games.

this is so far off base from what halo is it’s not even funny. i just want to slam my forehead on the desk right now…if you want that type of mp experience, you obviously have battlefield 3 so pop it in and enjoy…

> > > > I say why not?
> > > >
> > > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > > >
> > > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > > >
> > > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> > >
> > > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
> >
> > Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)
> >
> > Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).
> >
> > honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/
>
> with that set-up, you added to the game orbital drops, supply drops…cmon man this is not COD.
>
> destructible environment would be another “super special” thing added just for your enjoyment and take more from the physics engine…not to mention that’s another thing from the bf/cod style of games.
>
> this is so far off base from what halo is it’s not even funny. i just want to slam my forehead on the desk right now…if you want that type of mp experience, you obviously have battlefield 3 so pop it in and enjoy…

Your logic is:

It wasn´t in Halo, it was in Battlefield, so it must NEVER be in Halo.

I mean,Really?

> > > > I say why not?
> > > >
> > > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > > >
> > > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > > >
> > > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> > >
> > > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
> >
> > Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)
> >
> > Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).
> >
> > honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/
>
> with that set-up, you added to the game orbital drops, supply drops…cmon man this is not COD.
>
> destructible environment would be another “super special” thing added just for your enjoyment and take more from the physics engine…not to mention that’s another thing from the bf/cod style of games.
>
> this is so far off base from what halo is it’s not even funny. i just want to slam my forehead on the desk right now…if you want that type of mp experience, you obviously have battlefield 3 so pop it in and enjoy…

So just because Orbital Drops, Supply Drops, and so-on are mentioned they are immediately CoD?

What if I’m just saying this because it’s Military based and not based off CoD? Honestly I don’t see why everyone relates every military themed suggestiong to CoD, yeah they used it, but it’s not like it wasn’t already being used in real life by our current military.

Honestly I said that because of the Military aspect and what a Command Center would do for it’s troops to keep morale up and keep them fighting.

The Destructable environment, I will admit, is something not really needed to make it feel like Halo, but I also have to say that I don’t like the Destructable environment of Battlefield, but it has promise.

In all honesty, I said my suggestions not due to BATTLEFIELD, but due to PHSYICS and MILITARY. I’m tired of everyone hearing something like ‘Tactical Supply Drop’ or any other military based suggestion and immediately lumping them in with CoD or Battlefield, -Yoink- both of them! I said it because were talking about a Futuristic Military Based Government with Super Soldiers, Specials Operations Agents that are Orbitally Dropped into the battlefield, Hovercraft’s, Mech’s, and so on. Why can’t a military suggestion be just that? MILITARY.

> > > > > I say why not?
> > > > >
> > > > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > > > >
> > > > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > > > >
> > > > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> > > >
> > > > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
> > >
> > > Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)
> > >
> > > Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).
> > >
> > > honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/
> >
> > with that set-up, you added to the game orbital drops, supply drops…cmon man this is not COD.
> >
> > destructible environment would be another “super special” thing added just for your enjoyment and take more from the physics engine…not to mention that’s another thing from the bf/cod style of games.
> >
> > this is so far off base from what halo is it’s not even funny. i just want to slam my forehead on the desk right now…if you want that type of mp experience, you obviously have battlefield 3 so pop it in and enjoy…
>
> Your logic is:
>
> It wasn´t in Halo, it was in Battlefield, so it must NEVER be in Halo.
>
> I mean,Really?

no, that’s not my logic.

my logic is that, with all of the other things you would like to have happen…forge, great physics, strafing, quality and competitive minded maps, huge weapon sandbox, all the gametypes…

…why would anyone want to waste so much code on that? think of all the things you would have to cut in order to make room. how many maps did halo: reach ship with minus the invasion maps? and invasion sucked after about a week…why? no variety in map play.

so let’s say you scratch invasion, how many maps are you going to dedicate to this larger play style? what else are you going to cut? because you would have to add multi-subteam functionality and random picking for team leader plus all the things that you would add for that specific gameplay like orbital drops and everything else…that wouldn’t be used in anything other than that.

look at how messy this is. this isn’t the game for that kind of play, it never has been. this is an arena shooter, not a military shooter…

> this is an arena shooter, not a military shooter…

I stress this very important Halo Universe fact once more…

ahem

MILITARY Government in a WAR against Aliens (again, might I add), using TANKS, FLYING VEHICLES, MOUNTED MACHINE GUNS on CARS.

Really…not a military shooter…looks up at all I listed…well for an arena this certainly has quite the ordnance list and back-story.

Oh, might I stress that were talking about the new Multiplayer in which it’s a bunch of Super-Soldiers created by the intelligence branch of said Military Government in which this is all training for Special Operations only they can pull off. All whilst training on a Dreadnaught, the biggest this Military has ever created with all the advancements possible?

yeah…very arena indeed.

> > > > > > I say why not?
> > > > > >
> > > > > > We’re talking about Halo 4 in which it has Spartan IV’s training to be teammates and so on for Spartan Operations, they would have to deal with a real battlefield some time. Besides that, speaking on military terms there has never been a battlefield(of modern times anyways) where it involves that minimal amount of soldiers (besides Special Operations and so on, but those weren’t really active battlefields).
> > > > > >
> > > > > > Personally I always felt like Multiplayer needed a bigger playing field with more players to get across the true feeling of the Human/Covenant war. Or even now, to get across war and battle in general.
> > > > > >
> > > > > > I personally want these things, for I believe it would make for a even better Halo, in my opinion anyways.
> > > > >
> > > > > tell me then, how would you balance the map? and how on earth would you coordinate with 20 people? btb is already a chaotic mess in many regards. having another 20 people makes it even crazier/disorganized.
> > > >
> > > > Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)
> > > >
> > > > Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).
> > > >
> > > > honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/
> > >
> > > with that set-up, you added to the game orbital drops, supply drops…cmon man this is not COD.
> > >
> > > destructible environment would be another “super special” thing added just for your enjoyment and take more from the physics engine…not to mention that’s another thing from the bf/cod style of games.
> > >
> > > this is so far off base from what halo is it’s not even funny. i just want to slam my forehead on the desk right now…if you want that type of mp experience, you obviously have battlefield 3 so pop it in and enjoy…
> >
> > Your logic is:
> >
> > It wasn´t in Halo, it was in Battlefield, so it must NEVER be in Halo.
> >
> > I mean,Really?
>
> no, that’s not my logic.
>
> my logic is that, with all of the other things you would like to have happen…forge, great physics, strafing, quality and competitive minded maps, huge weapon sandbox, all the gametypes…
>
> …why would anyone want to waste so much code on that? think of all the things you would have to cut in order to make room. how many maps did halo: reach ship with minus the invasion maps? and invasion sucked after about a week…why? no variety in map play.
>
> so let’s say you scratch invasion, how many maps are you going to dedicate to this larger play style? what else are you going to cut? because you would have to add multi-subteam functionality and random picking for team leader plus all the things that you would add for that specific gameplay like orbital drops and everything else…that wouldn’t be used in anything other than that.
>
> look at how messy this is. this isn’t the game for that kind of play, it never has been. this is an arena shooter, not a military shooter…

There´s where 343 could make use of forge, the community and DLC, having only to release 2 big maps.

And it doesn´t need to be military for this mode to be good, look at battlefront, not military, yet it has big maps and works quite well.

> > this is an arena shooter, not a military shooter…
>
> I stress this very important Halo Universe fact once more…
>
> ahem
>
> MILITARY Government in a WAR against Aliens (again, might I add), using TANKS, FLYING VEHICLES, MOUNTED MACHINE GUNS on CARS.
>
> Really…not a military shooter…looks up at all I listed…well for an arena this certainly has quite the ordnance list and back-story.
>
> Oh, might I stress that were talking about the new Multiplayer in which it’s a bunch of Super-Soldiers created by the intelligence branch of said Military Government in which this is all training for Special Operations only they can pull off. All whilst training on a Dreadnaught, the biggest this Military has ever created with all the advancements possible?
>
> yeah…very arena indeed.

not the backstory, the style lol

military shooters really arose and gained popularity through counterstrike. arena shooters are more of the quake variety.

it comes down to the pace of the game, the weapon-sandbox, the shooting mechanics, etc.

yes, spartans are military personnel…but they are not infantrymen. they are designed at the start to be stronger and more powerful than anything else, other than themselves. it’s the same thing as watching your teammates in campaign getting destroyed 3 minutes into a level. arena shooter-you’re the chief. military-shooter-you’re the guy that died from a needle to the chest.

it’s overall different. you can approach it from a military standpoint, with strategy and cohesive gameplay…but in a game where you can literally out-skill 4 players on an opposite team with strafing and perfect shooting at the same time, it’s a different kind of game.

Ill say yes to having a few larger maps, but I’m not so sure about an increase in the player cap, and nothing bigger than Valhalla, sand trap, or Hemorrhage in the default maps.

Increase in player cap can cause problems in an arena game that emphasizes on-map pickups. you can only have so many pickups available without enabling a team/player to become zomg OP, and in a 20v20 or even a 16v16 or 12v12, (the latter two are more realistic) you would need a far greater amount of pickups to support the players. If halo were to more fully become a class-based shooter there would be less problems, but as of now it is still more focused on Area-based gameplay

> > > this is an arena shooter, not a military shooter…
> >
> > I stress this very important Halo Universe fact once more…
> >
> > ahem
> >
> > MILITARY Government in a WAR against Aliens (again, might I add), using TANKS, FLYING VEHICLES, MOUNTED MACHINE GUNS on CARS.
> >
> > Really…not a military shooter…looks up at all I listed…well for an arena this certainly has quite the ordnance list and back-story.
> >
> > Oh, might I stress that were talking about the new Multiplayer in which it’s a bunch of Super-Soldiers created by the intelligence branch of said Military Government in which this is all training for Special Operations only they can pull off. All whilst training on a Dreadnaught, the biggest this Military has ever created with all the advancements possible?
> >
> > yeah…very arena indeed.
>
> not the backstory, the style lol
>
> military shooters really arose and gained popularity through counterstrike. arena shooters are more of the quake variety.
>
> it comes down to the pace of the game, the weapon-sandbox, the shooting mechanics, etc.
>
> yes, spartans are military personnel…but they are not infantrymen. they are designed at the start to be stronger and more powerful than anything else, other than themselves. it’s the same thing as watching your teammates in campaign getting destroyed 3 minutes into a level. arena shooter-you’re the chief. military-shooter-you’re the guy that died from a needle to the chest.
>
> it’s overall different. you can approach it from a military standpoint, with strategy and cohesive gameplay…but in a game where you can literally out-skill 4 players on an opposite team with strafing and perfect shooting at the same time, it’s a different kind of game.

I can respect and understand that~