Hey people, some guy said this about big maps and what to do with them.
“Set up a Fire-team/Squad system in which it set’s 3 people in each squad to make three squads to form a team. Extra player acts as commanding officer and gives Team Mates UAV, Supply drops, Orbital Strikes where needed, etc. Each squad is tasked with achieving certain goals or possibly taking out the enemies whilst working with said squad which will be stressed. Destructable environment is a plus, allow for supply drops, ammo crates, and fire-bases to have positions to hold and attack(not like the bunkers in Blood Gulch, I’m talking real Fire-bases with bunker’s, Vehicle depots, HIGHCOMM, Weapon’s Room to customize load-outs on the fly. Heavy Defensive capabilities for the Bases that the attacking is using(has a reason to use Orbital Strikes and EMP features)”
“Have it go all the way to a Central HQ in which the Attacking team must finish a set of objectives before they can truly win, and the Attacking team loses when a counter of their overall forces(respawns back into game if objective is still up) drops to zero (which goes back up if they take an objective).”
“Honestly not that hard to deal with the chaos if you give them something to focus on rather than just killing people =/”