> 2535421840782356;1:
> So many people say that “Halo 5” is a reskin/ copy/rip off of other games, please tell me how any of this is a reskin/ripoff/copy of other games? I’ve heard so many people call this game CoD: AW 2. Yet CoD: AW took elements from Halo. Thruster? Halo 4. Evade? Reach. That one game type with a bomb? Griffball, halo 3. If we want to be generous 4. Halo 5 is simply making the game relevant.
>
> Let’s entertain a possibility for a moment. Let’s say sprint was in the Halo game from the beginning. Would you complain about it being removed? Yes, you would. Why? You LOSE a mechanic that’s been in the game. However, Halo didn’t have a good time evolving. They couldn’t change too much otherwise people would get pissed off. Hey, aren’t we doing that now? Oh yeah…
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> So MCC flopped. Its fixed (For the most part). If you want to play old arcade styled Halo, be our guest. No ones saying otherwise. What I’m saying, is that this community in here can’t say -Yoink-. Completely biased, that comment about sprint being for filthy casuals is probably the dumbest thing I’ve heard. Spartans, who have been sprinting since the books back in 2001. Why have they taken 11 years to finally start sprinting? New company? New engine? Or better technology? Either way, if you want to continue being a so called “veteran” then that -Yoink- comment of filthy casuals doesn’t suit you. Thats PC -Yoink-.
( A nice comment from a friend) True
It’s not so much that it’s reskinning and copying other games as much as it is picking up mechanics from other games and piecing them into Halo, causing more problems than they solve.
> Pretty much every new addition has a drawback I’m not comfortable with.
>
> - ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.
> - Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
> - Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.
> - Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?
> - Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.
And then infamous Sprint:
> Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
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> Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.
> “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?
> The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
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> With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.
About Sprint being in from the beginning, you make a very very bold assertion that we would all be complaining because we’re losing a mechanic. I find this difficult to believe for the above reasons. We lose when Sprint is added, imo.
In regards to your final paragraph, you have a pretty narrow definition of Sprinting, don’t you think? Spartans have always been Sprinting, it’s just that now they can’t shoot while they do it for whatever reason.
FYI, we aren’t veterans or try hard’s or old people. Halo 4 was my first Halo. It was almost my last.