Bias about Halo

So many people say that “Halo 5” is a reskin/ copy/rip off of other games, please tell me how any of this is a reskin/ripoff/copy of other games? I’ve heard so many people call this game CoD: AW 2. Yet CoD: AW took elements from Halo. Thruster? Halo 4. Evade? Reach. That one game type with a bomb? Griffball, halo 3. If we want to be generous 4. Halo 5 is simply making the game relevant.

Let’s entertain a possibility for a moment. Let’s say sprint was in the Halo game from the beginning. Would you complain about it being removed? Yes, you would. Why? You LOSE a mechanic that’s been in the game. However, Halo didn’t have a good time evolving. They couldn’t change too much otherwise people would get pissed off. Hey, aren’t we doing that now? Oh yeah…

So MCC flopped. Its fixed (For the most part). If you want to play old arcade styled Halo, be our guest. No ones saying otherwise. What I’m saying, is that this community in here can’t say -Yoink-. Completely biased, that comment about sprint being for filthy casuals is probably the dumbest thing I’ve heard. Spartans, who have been sprinting since the books back in 2001. Why have they taken 11 years to finally start sprinting? New company? New engine? Or better technology? Either way, if you want to continue being a so called “veteran” then that -Yoink- comment of filthy casuals doesn’t suit you. Thats PC -Yoink-. :slight_smile: ( A nice comment from a friend) True

I’ve never heard anyone call it a spin off or reskin of another game.

Go on youtube, and on here and look for the haters, they call it “Call of Halo advanced Destiny” and other names as well

> 2535428610650002;2:
> I’ve never heard anyone call it a spin off or reskin of another game.

Excuse me sir, have you been living under a rock? Everyday I see people say Halo 5 is a rip off of CoD. In reality though, Halo 4 is more of a ripoff than 5.

It’s going to happen with any game that gets released till the end of time. Just think about the essentials that go into any genre of games, with looking at that all games seem similar.

Don’t let these people wind you up. Long and short is, they liked the game the way it was when they were good at it and they don’t want to have to re-learn how to play. I actually sympathize with that part, although not with the melodrama, name-calling, and the endless accusations that every game is a rip-off of some other game. And I don’t mean to suggest that their opinions are irrelevant. Everyone should come to these forums to offer what constructive criticism they can, but as far as sprint goes? That train pulled out of the station a long time ago, and if they don’t want to be on it then they need to get off. And go play… what? What doesn’t use sprint anymore?

> 2535421840782356;1:
> So many people say that “Halo 5” is a reskin/ copy/rip off of other games, please tell me how any of this is a reskin/ripoff/copy of other games? I’ve heard so many people call this game CoD: AW 2. Yet CoD: AW took elements from Halo. Thruster? Halo 4. Evade? Reach. That one game type with a bomb? Griffball, halo 3. If we want to be generous 4. Halo 5 is simply making the game relevant.
>
> Let’s entertain a possibility for a moment. Let’s say sprint was in the Halo game from the beginning. Would you complain about it being removed? Yes, you would. Why? You LOSE a mechanic that’s been in the game. However, Halo didn’t have a good time evolving. They couldn’t change too much otherwise people would get pissed off. Hey, aren’t we doing that now? Oh yeah…
>
> So MCC flopped. Its fixed (For the most part). If you want to play old arcade styled Halo, be our guest. No ones saying otherwise. What I’m saying, is that this community in here can’t say -Yoink-. Completely biased, that comment about sprint being for filthy casuals is probably the dumbest thing I’ve heard. Spartans, who have been sprinting since the books back in 2001. Why have they taken 11 years to finally start sprinting? New company? New engine? Or better technology? Either way, if you want to continue being a so called “veteran” then that -Yoink- comment of filthy casuals doesn’t suit you. Thats PC -Yoink-. :slight_smile: ( A nice comment from a friend) True

It’s not so much that it’s reskinning and copying other games as much as it is picking up mechanics from other games and piecing them into Halo, causing more problems than they solve.

> Pretty much every new addition has a drawback I’m not comfortable with.
>
> - ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.
> - Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
> - Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.
> - Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?
> - Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.

And then infamous Sprint:

> Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
>
> Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.

> “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?

> The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
>
> With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.

About Sprint being in from the beginning, you make a very very bold assertion that we would all be complaining because we’re losing a mechanic. I find this difficult to believe for the above reasons. We lose when Sprint is added, imo.

In regards to your final paragraph, you have a pretty narrow definition of Sprinting, don’t you think? Spartans have always been Sprinting, it’s just that now they can’t shoot while they do it for whatever reason.

FYI, we aren’t veterans or try hard’s or old people. Halo 4 was my first Halo. It was almost my last.

> 2535421619942348;7:
> > 2535421840782356;1:
> > So many people say that “Halo 5” is a reskin/ copy/rip off of other games, please tell me how any of this is a reskin/ripoff/copy of other games? I’ve heard so many people call this game CoD: AW 2. Yet CoD: AW took elements from Halo. Thruster? Halo 4. Evade? Reach. That one game type with a bomb? Griffball, halo 3. If we want to be generous 4. Halo 5 is simply making the game relevant.
> >
> > Let’s entertain a possibility for a moment. Let’s say sprint was in the Halo game from the beginning. Would you complain about it being removed? Yes, you would. Why? You LOSE a mechanic that’s been in the game. However, Halo didn’t have a good time evolving. They couldn’t change too much otherwise people would get pissed off. Hey, aren’t we doing that now? Oh yeah…
> >
> > So MCC flopped. Its fixed (For the most part). If you want to play old arcade styled Halo, be our guest. No ones saying otherwise. What I’m saying, is that this community in here can’t say -Yoink-. Completely biased, that comment about sprint being for filthy casuals is probably the dumbest thing I’ve heard. Spartans, who have been sprinting since the books back in 2001. Why have they taken 11 years to finally start sprinting? New company? New engine? Or better technology? Either way, if you want to continue being a so called “veteran” then that -Yoink- comment of filthy casuals doesn’t suit you. Thats PC -Yoink-. :slight_smile: ( A nice comment from a friend) True
>
>
> It’s not so much that it’s reskinning and copying other games as much as it is picking up mechanics from other games and piecing them into Halo, causing more problems than they solve.
>
>
>
> > Pretty much every new addition has a drawback I’m not comfortable with.
> >
> > - ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.
> > - Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
> > - Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.
> > - Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?
> > - Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.
>
>
> And then infamous Sprint:
>
>
> > Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
> >
> > Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.
>
>
>
>
> > “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?
>
>
>
>
> > The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
> >
> > With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.
>
>
> About Sprint being in from the beginning, you make a very very bold assertion that we would all be complaining because we’re losing a mechanic. I find this difficult to believe for the above reasons. We lose when Sprint is added, imo.
>
> In regards to your final paragraph, you have a pretty narrow definition of Sprinting, don’t you think? Spartans have always been Sprinting, it’s just that now they can’t shoot while they do it for whatever reason.
>
> FYI, we aren’t veterans or try hard’s or old people. Halo 4 was my first Halo. It was almost my last.

I’m reading a lot of descriptions of how sprint changes the way the game plays, but they don’t read (to me) like descriptions of a bad game. I’ve never, in my life, since CE, headed for the middle of any map ever. For precisely the reason you point out. It’s where all the -Yoink- goes down. It makes me think that the only way sprint would be a problem is if you just want every match to be eight guys charging (sorry, walking) to the middle of the map for a close-range shoot out. Nothing wrong with that if that’s what you like, but to me that’s just having good aim and not much more. I’ll admit that my perspective is that of an 8v8 player, not 4v4, but still. Am I oversimplifying this?

A quote from a friend? So you used my quote? I mean, I’m honored and all that you used it cause it is an interesting thing to think about but…

> 2535464740959821;9:
> A quote from a friend? So you used my quote? I mean, I’m honored and all that you used it cause it is an interesting thing to think about but…

Yes, and I support the way you said this, it was great! And yes i consider you a friend. :slight_smile: As well to the person about, there WILL BE CROUCH JUMPING STILL :slight_smile:

> 2535421619942348;7:
> > 2535421840782356;1:
> > So many people say that “Halo 5” is a reskin/ copy/rip off of other games, please tell me how any of this is a reskin/ripoff/copy of other games? I’ve heard so many people call this game CoD: AW 2. Yet CoD: AW took elements from Halo. Thruster? Halo 4. Evade? Reach. That one game type with a bomb? Griffball, halo 3. If we want to be generous 4. Halo 5 is simply making the game relevant.
> >
> > Let’s entertain a possibility for a moment. Let’s say sprint was in the Halo game from the beginning. Would you complain about it being removed? Yes, you would. Why? You LOSE a mechanic that’s been in the game. However, Halo didn’t have a good time evolving. They couldn’t change too much otherwise people would get pissed off. Hey, aren’t we doing that now? Oh yeah…
> >
> > So MCC flopped. Its fixed (For the most part). If you want to play old arcade styled Halo, be our guest. No ones saying otherwise. What I’m saying, is that this community in here can’t say -Yoink-. Completely biased, that comment about sprint being for filthy casuals is probably the dumbest thing I’ve heard. Spartans, who have been sprinting since the books back in 2001. Why have they taken 11 years to finally start sprinting? New company? New engine? Or better technology? Either way, if you want to continue being a so called “veteran” then that -Yoink- comment of filthy casuals doesn’t suit you. Thats PC -Yoink-. :slight_smile: ( A nice comment from a friend) True
>
>
> It’s not so much that it’s reskinning and copying other games as much as it is picking up mechanics from other games and piecing them into Halo, causing more problems than they solve.
>
>
>
> > Pretty much every new addition has a drawback I’m not comfortable with.
> >
> > - ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.
> > - Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
> > - Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.
> > - Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?
> > - Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.
>
>
> And then infamous Sprint:
>
>
> > Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
> >
> > Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.
>
>
>
>
> > “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?
>
>
>
>
> > The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
> >
> > With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.
>
>
> About Sprint being in from the beginning, you make a very very bold assertion that we would all be complaining because we’re losing a mechanic. I find this difficult to believe for the above reasons. We lose when Sprint is added, imo.
>
> In regards to your final paragraph, you have a pretty narrow definition of Sprinting, don’t you think? Spartans have always been Sprinting, it’s just that now they can’t shoot while they do it for whatever reason.
>
> FYI, we aren’t veterans or try hard’s or old people. Halo 4 was my first Halo. It was almost my last.

I refuse to believe that Spartans were literally ALWAYS sprinting at such a pathetic pace in the original trilogy. Sorry, but no. Just no.

> 2535464699776153;11:
> > 2535421619942348;7:
> > > 2535421840782356;1:
> > > So many people say that “Halo 5” is a reskin/ copy/rip off of other games, please tell me how any of this is a reskin/ripoff/copy of other games? I’ve heard so many people call this game CoD: AW 2. Yet CoD: AW took elements from Halo. Thruster? Halo 4. Evade? Reach. That one game type with a bomb? Griffball, halo 3. If we want to be generous 4. Halo 5 is simply making the game relevant.
> > >
> > > Let’s entertain a possibility for a moment. Let’s say sprint was in the Halo game from the beginning. Would you complain about it being removed? Yes, you would. Why? You LOSE a mechanic that’s been in the game. However, Halo didn’t have a good time evolving. They couldn’t change too much otherwise people would get pissed off. Hey, aren’t we doing that now? Oh yeah…
> > >
> > > So MCC flopped. Its fixed (For the most part). If you want to play old arcade styled Halo, be our guest. No ones saying otherwise. What I’m saying, is that this community in here can’t say -Yoink-. Completely biased, that comment about sprint being for filthy casuals is probably the dumbest thing I’ve heard. Spartans, who have been sprinting since the books back in 2001. Why have they taken 11 years to finally start sprinting? New company? New engine? Or better technology? Either way, if you want to continue being a so called “veteran” then that -Yoink- comment of filthy casuals doesn’t suit you. Thats PC -Yoink-. :slight_smile: ( A nice comment from a friend) True
> >
> >
> > It’s not so much that it’s reskinning and copying other games as much as it is picking up mechanics from other games and piecing them into Halo, causing more problems than they solve.
> >
> >
> >
> > > Pretty much every new addition has a drawback I’m not comfortable with.
> > >
> > > - ADS. In and of itself, it’s just a new animation for the same scope. Harmless, but openly unnecessary. The problem arises because now it’s on every gun. It may have been overdue for the AR, but the SMG? The Sword!? Shotguns, Plasma Pistols, Needlers, Gravity Hammers - basically any weapon that required some skill or trick to hip-fire would now have a tacked on zoom feature. If the SMG and Sword are any indication, it won’t be unnoticeable either.
> > > - Thrust. Once again, pretty much harmless and an interesting new addition. However, when you consider how every FPS these days is attaching added movement options to their combat, the novelty slowly wears off. Once again though, mostly harmless.
> > > - Clamber. No more Crouch Jumping, eh? Parkour? What about shooting? Can I shoot while I clamber? No? Well that significantly drops the amount of versatility this mechanic could have had. That is the other main thing I’d like to see in Guardians, the ability to shoot whilst I Clamber.
> > > - Ground Pound. Why? I mean, it would be useful to have a button that brings the player down from the mid glide after a thrust, but why must I that have all the limitations of an offensive ability?
> > > - Stabilizers. Not as bad as Jetpack was, but still an issue. I can go into zoom and hover. It’s basically the game telling me that I don’t have to worry about shooting while I fall.
> >
> >
> > And then infamous Sprint:
> >
> >
> > > Sprint makes maps massive. All useful points are too far away for a player to use base speed (moving and shooting) in a decent amount of time, not to mention the space between players is now, on average, increased. Try playing Prisoner or Beaver Creek with Sprint. Go ahead. Reach has an anniversary collection. Spoiler: you -Yoinking- can’t.
> > >
> > > Lines of sight are muddled because movement negates the use of weaponry. If I can’t move and shoot (and because maps are huge, I can’t,) then I am under insane pressure to get to cover because I can’t reciprocate anyone shooting at me. Therefore, lines of sight must be closed down to allow players to Sprint to their heart’s content, rather than have combat be initiated as soon as you step onto the map. Try playing Hang Em’ High with Sprint. You -Yoinking- can’t.
> >
> >
> >
> >
> > > “Sprint” does not fit the definition of movement, however. Halo’s Sprint is movement without use of weaponry in a single direction. In order to strafe, move backwards, or shoot my dang gun, I must be reduced to a crawl on a massive map. In order to do anything important, I must move slowly on a larger map. This is different than moving slowly on a smaller map, or faster on a larger map. Therein lies one of my greatest qualms with this mechanic. What is it? Is it an addendum that now players must stare directly forward and cripple themselves to travel from place to place? Is it a designated “tuck your tail between your legs, spin around and run the -Yoink- away” button? Is it an attempt to fit a mechanic into Halo to pretend it’s still relevant, even though, as population charts would indicate, it only stopped being so around 2010?
> >
> >
> >
> >
> > > The open center of a 4 v 4 map without Sprint is a place of death and judgment. It’s where -Yoink- gets real and all the big firefights happen.
> > >
> > > With Sprint? Well, the centers of Countdown, the Cage, Asylum, Reflection, Powerhouse, and Zealot become ghost towns. At least in 4, they had the bright idea to stick giant pieces of geometry in the middle of all the maps. After all, if the center of Guardian is too big, and the lines of sight too wide, than fighting there means that you must be reduced to a snails pace, and moving there means that you can’t shoot back at whoever is shooting at you.
> >
> >
> > About Sprint being in from the beginning, you make a very very bold assertion that we would all be complaining because we’re losing a mechanic. I find this difficult to believe for the above reasons. We lose when Sprint is added, imo.
> >
> > In regards to your final paragraph, you have a pretty narrow definition of Sprinting, don’t you think? Spartans have always been Sprinting, it’s just that now they can’t shoot while they do it for whatever reason.
> >
> > FYI, we aren’t veterans or try hard’s or old people. Halo 4 was my first Halo. It was almost my last.
>
>
> I refuse to believe that Spartans were literally ALWAYS sprinting at such a pathetic pace in the original trilogy. Sorry, but no. Just no.

Compare your speed in campaign to regular marines, you’re pretty fast compared to them.

Then realise you’ve been moving pretty much the same pace in all Halos when using base movement speed, what has change is the FoV which gives different feelings of speed.

I truly believe if sprint was in Halo from the beginning that it never would have became the MP phenomenon that it did in the first place.

> 2533274873843883;6:
> Don’t let these people wind you up. Long and short is, they liked the game the way it was when they were good at it and they don’t want to have to re-learn how to play. I actually sympathize with that part, although not with the melodrama, name-calling, and the endless accusations that every game is a rip-off of some other game. And I don’t mean to suggest that their opinions are irrelevant. Everyone should come to these forums to offer what constructive criticism they can, but as far as sprint goes? That train pulled out of the station a long time ago, and if they don’t want to be on it then they need to get off. And go play… what? What doesn’t use sprint anymore?

facepalm

I literally won over 98% of my Reach games. I was the best damn jetpack abusing, sprint escaping, bloom spamming reachtard you’d ever see. and I could write up a novel about how awful pretty much every change from H3 to Reach was.

People don’t complain about newer halo games because they are having a difficult time adjusting. They complain because the games are not as fun to play.

Ps. Sprint is fine in most other games because those other games have insta or near insta kill times. Which meshes well with sprint.

> 2535438961934440;14:
> > 2533274873843883;6:
> > Don’t let these people wind you up. Long and short is, they liked the game the way it was when they were good at it and they don’t want to have to re-learn how to play. I actually sympathize with that part, although not with the melodrama, name-calling, and the endless accusations that every game is a rip-off of some other game. And I don’t mean to suggest that their opinions are irrelevant. Everyone should come to these forums to offer what constructive criticism they can, but as far as sprint goes? That train pulled out of the station a long time ago, and if they don’t want to be on it then they need to get off. And go play… what? What doesn’t use sprint anymore?
>
>
> facepalm
>
> I literally won over 98% of my Reach games. I was the best damn jetpack abusing, sprint escaping, bloom spamming reachtard you’d ever see. and I could write up a novel about how awful pretty much every change from H3 to Reach was.
>
> People don’t complain about newer halo games because they are having a difficult time adjusting. They complain because the games are not as fun to play.
>
> Ps. Sprint is fine in most other games because those other games have insta or near insta kill times. Which meshes well with sprint.

You probably shouldn’t talk about fast ttks out loud. They might hear you and get ideas…

And if you won 98% of your Reach matches, does that mean you’re just really good, that you weren’t matched properly, that the game’s too easy, or some combination of the three, or some other factor that I haven’t even thought of…???

> 2533274873843883;15:
> > 2535438961934440;14:
> > > 2533274873843883;6:
> > > Don’t let these people wind you up. Long and short is, they liked the game the way it was when they were good at it and they don’t want to have to re-learn how to play. I actually sympathize with that part, although not with the melodrama, name-calling, and the endless accusations that every game is a rip-off of some other game. And I don’t mean to suggest that their opinions are irrelevant. Everyone should come to these forums to offer what constructive criticism they can, but as far as sprint goes? That train pulled out of the station a long time ago, and if they don’t want to be on it then they need to get off. And go play… what? What doesn’t use sprint anymore?
> >
> >
> > facepalm
> >
> > I literally won over 98% of my Reach games. I was the best damn jetpack abusing, sprint escaping, bloom spamming reachtard you’d ever see. and I could write up a novel about how awful pretty much every change from H3 to Reach was.
> >
> > People don’t complain about newer halo games because they are having a difficult time adjusting. They complain because the games are not as fun to play.
> >
> > Ps. Sprint is fine in most other games because those other games have insta or near insta kill times. Which meshes well with sprint.
>
>
> You probably shouldn’t talk about fast ttks out loud. They might hear you and get ideas…

Whatever.

The franchise is already in the trash.

I’ve said it a hundred times, I will say it again.

I, as a Halo vet and casual gamer, love the sprint mechanic.

I don’t have reasons, and the competitive argument does not apply to me. I just find it to be fun is all.

I am totally for Sprint. I’ve never been against adding useful features, only against removing them. Or when 343 changes something that doesn’t need to be, like the rocket launcher (luckily the original is coming back). Sprint adds to the game, Forge added to the game, Theater added to the game, why is everyone so against anything new? As long as all your basic features are still there, feel free to advance.

I personally love Halo 5 the best!

> 2535421840782356;19:
> I personally love Halo 5 the best!

Please stop bumping old topics