BF1 has potential to make the next Halo better!

I know it sounds crazy but I think this is probibly correct and heres why. This might make some people mad but stick with me to the end and it might change your mind. Argualbly Battlefeild is a great franchise and they have had their bad and good games like every other huge triple A franchise. Wether you prefur the seires or not I think its clear that they r doing something right. And most of there games have amazing replay value, require skill, and it feels like every match is different and unique. Now I’m not saying Halo 5 is bad or anything but it requires a tiny bit of less skill then Halo 2 and 3, most arena maps feel the same (game play), and campain lacks replay value when compared to Halo CE and 3 especially. All of these were much worse and bigger problems in Halo 4 and Halo 5 is a step in the right direction.

Examples: In halo 5 there is nothing you can do in riptide that you cant do in eden (other than use different weapons) where in Halo 3 and 2 Narrows is going to be played different then Zanzibar and The Pit will play different then both of those.
Also missions like Covenent and most missions in those games. Halo 3 spoiler /

In the mission Covenent they have two scarabs at the near end of the mission. You and the Arbiter must eliminate these and you have MULTIPLE ways of doing this you can land a hornet on it, take out one of the legs, ramp a ghost off a snow bank and more. That is 3 or more ways to do that. Most missions in Halo 5 r point A to point B. Fight a group of Promethens here a group of covenent there. Thats the difference. Also the missions have lots of Arenas that r blocked off this is most likely because they dont want you SPRINTING pass them.Halo 5s maps all feel similar because they want you to be able to use every spartan ability on every map but I swear this game needs invation maps like zanzibar and high ground. Not to mention most unsc structures look similar and there is only 2 covenet and 2 forerunner maps in the game.
Now on to skill gap

  1. Spartan Charge enough said
  2. Sprint its to easy to run around and catch some one off gaurd (this doesnt happen because your smart or sneaky its because the time to kill is long just the way we like it, long enough for someone to come arond and T off on others from a different angle.

Now thats out of the way the reason Halo has got to this point is because of Call of Duty. Yes most consle fps have became call of dutyized since MW2. Think about it Destiny, BF hardline, Halo Reach, 4 and more games. Why would they do this you may ask, well Devs and publisher want money. In theory more people will want to play your game if they feel like a bad moe foe. So for your average Joe to feel like there good at a game they need free kills. Like in Halo 4 bullet magnets. You dont even have to shoot them and they will die WTF is that? Most of the time it isnt even devs its the publisher so think about that next time you critisize 343. Now BF1 plays a role in this because if it is successful then it can convince publishers to stop making games like Call of Duty and make them how they should be. It also helps if Cod IW does bad. Oh yeah you might say why did the MCC or BF4 not change this trend but those games had crap launches and never stood a chance. In plus look at the hype of this new Battlefield.

Now I tried hard to make this post unarguable but I know the community is split and people have set their ways but please let me inform you

  1. I started on Halo 5
  2. I like Halo 5 and think its one the best next/current gen fps
  3. If you did not see the trend of games adapting cod like features I hope you get a chance to experience the previous titles and not just for a day but their full experience.

Off topic side note, it would be amazing to see the next halo look like the trailer for Halo wars 2. It wont have that good of graphics of course but just the way every thing looks.

I see where your going, and have to agree you have a point.

The multiplayer maps certainly are missing that “Halo” feel. There are a couple exceptions, but for the most part the maps feel very…plain. I’m sure lots of love and attention go into them, but we need more gumption and more flavor. Like the OP mentioned, Zanzibar and High Ground are beautiful maps full of personality and history. You actually feel like a soldier fighting an actual battle on a battlefield of some importance. The history and significance of the map is vitally important. And it needs to matter; it needs to make us feel something. The Halo 5 maps aren’t bad, they’re actually fairly decent. But decent is not good enough; Halo deserves the best. The reference and inspiration is already there; just look at the past maps. Lets see something new and amazing, please!

It always brings a joy to my two hearts when someone who starred with halo 4&5 like the old games better. I think that this does have a chance to stop this call of halo we’ve been given for the past 4 years… This is relevant, skip to 1:05 and watch till 4:25

I get what you’re saying. But we have to look at this both economically and socially. Of course socially people can like it. But what about economically? Other than that I completely agree with you. I played BF a lot. And I like their motions they use. But I don’t think I want to go FPS INSIDE of a banshee. That’d be weird. Lol

I honestly think halo needs to take more notes from Battlefield than CoD anyway CoD may have been a commercial success but mark my words this will be the first year we see a clear and obvious decline in interest and sales for the series. Hopefully theyll keep trying to milk it in the hopes of resusitation and then well see the end of the wicked witch of gaming. Honestly it baffles me as to why people continue to purchase this souless generic shooter but moving on 343 needs to look at other critically successful shooters (instead of comercial) see what they did to make things interesting, keep things fresh INNOVATE and come up with ideas of thier own. As a creative mind myself I know that this is the best way you can bring something new and enjoyable to the table. I just hope a 343 employee will read this

> 2535414876585185;6:
> I honestly think halo needs to take more notes from Battlefield than CoD anyway CoD may have been a commercial success but mark my words this will be the first year we see a clear and obvious decline in interest and sales for the series. Hopefully theyll keep trying to milk it in the hopes of resusitation and then well see the end of the wicked witch of gaming. Honestly it baffles me as to why people continue to purchase this souless generic shooter but moving on 343 needs to look at other critically successful shooters (instead of comercial) see what they did to make things interesting, keep things fresh INNOVATE and come up with ideas of thier own. As a creative mind myself I know that this is the best way you can bring something new and enjoyable to the table. I just hope a 343 employee will read this

Honestly I liked playing CoD. Black Ops 2 preferably. But I get the feeling Halo is getting a bit of Treyarch ideas.

…I read all of that and i still have no idea how BF1 would affect Halo. Read more like a generic Halo 5 complaint post, but i’ll bite…
Battlefield 1, despite all the hype, is in fact doing nothing that Battlefield hasn’t done before. Beyond the rarely used (for a good reason, imo) setting of WW1, i’ve seen nothing that would make it anything other than another Battlefield game. It’s going to have a completely linear campaign tacked on to a open map multiplayer that will please those who like that sort of thing. Same as every other BF.
And i don’t really get your complaints Halo arena fights playing the same every time because that hasn’t been my experience at all. Tactics that dominate one map have no guarantee of success in another map and when you throw objectives in there then all bets are off. That’s how arena shooters are supposed to work. Even in COD and Destiny, arena shooters who go for the lane-based maps as opposed to Halos open arenas, it works like that.
Skill and spartan abilites? Spartan abilities are very situational, require timing and map knowledge, and their effect on the outcome of a match is negligent. They are NOT destiny supers. Skill matters as much as it always has, otherwise i wouldn’t be sitting here with my sad 0.9 kd >.<
So yeah. Battlefield is Battlefield and Halo is Halo and the two have nothing to do with eachother. Sure, battlefield series is more popular than Halo but if we are going to “draw inspiration” for the next Halo game from some other game because “they are clearly doing something right” based on popularity, lets go the whole way. You know what franchise completely dwarfs the combined playerbase of Halo and Battlefield?
That’s right.
C.O.D.

> 2533274865717713;8:
> …I read all of that and i still have no idea how BF1 would affect Halo. Read more like a generic Halo 5 complaint post, but i’ll bite…
> Battlefield 1, despite all the hype, is in fact doing nothing that Battlefield hasn’t done before. Beyond the rarely used (for a good reason, imo) setting of WW1, i’ve seen nothing that would make it anything other than another Battlefield game. It’s going to have a completely linear campaign tacked on to a open map multiplayer that will please those who like that sort of thing. Same as every other BF.
> And i don’t really get your complaints Halo arena fights playing the same every time because that hasn’t been my experience at all. Tactics that dominate one map have no guarantee of success in another map and when you throw objectives in there then all bets are off. That’s how arena shooters are supposed to work. Even in COD and Destiny, arena shooters who go for the lane-based maps as opposed to Halos open arenas, it works like that.
> Skill and spartan abilites? Spartan abilities are very situational, require timing and map knowledge, and their effect on the outcome of a match is negligent. They are NOT destiny supers. Skill matters as much as it always has, otherwise i wouldn’t be sitting here with my sad 0.9 kd >.<
> So yeah. Battlefield is Battlefield and Halo is Halo and the two have nothing to do with eachother. Sure, battlefield series is more popular than Halo but if we are going to “draw inspiration” for the next Halo game from some other game because “they are clearly doing something right” based on popularity, lets go the whole way. You know what franchise completely dwarfs the combined playerbase of Halo and Battlefield?
> That’s right.
> C.O.D.

Yeah i did not say it would start taking elements of battlefeild one time. The message im trying to send is that if this next Bf does good it will show publishers that mabey giving people free kills is not the best way to sell games. Most publishers are trying to take a bite out of the call of duty fanbase.

And battlefeild can do some thing different the only reason the mcc and bf4 didnt explode with sales is because they got bad reviews because of horrible launches. Who wants to get a game you can hardley play?

And im not trying to say every match in H5 plays exactly the same as the last but think about the all kinds of different kinds of maps in the old ones. For example in Halo 5 every map has to be very vertical because they want you to be able to use ground pound on every map. On maps like High Ground there is no need to ground pound any where. Ground pound is cool but every maps is made to where you can use it effectively but its not over powered so now with that every map has almost if not the same verticalty because they are stuck in an effective ground pound range.

In plus this has nothing to do with the campain of bf1 im just saying the mp might show publishers that devs should be able to make games the way they want to and not like COD.

Skill dosnt come down to all spartan abilties it comes down to spartan charge and sprint. And befor you go asking whats wrong with sprint i will say it again the time to kill in halo is long so while your killing people or waiting to regen health after killing people someone else on their team can simply run around where you cant see them weather its your side or behind you so the get avery easy kill. sprint is not right for a Halo game period. Halo 5 did a good job of eliminating people running away but that is not the only bad thing about sprint. And yes Halo 5 requires a lot of skill, my k/d after 3 1/2 days of playing is 1.1. But it probably would be better if it wasnt for sprint and spartan charge.

If bf has nothing to do with Halo then explain how COD got Halo Reach and Halo 4 to be alot more like their game with free kills. Halo 5 mostly dosnt give free kills but it still does give some. And the game lacks the same veriety the previous titles (1,2 and 3) with its maps. So your telling me if bf1 is as great as expected and it cant undo what COD has done then you are wrong.

Halo 5 was a step in the right direction. (Its much better then 4 and reach) but it still has ro take another to be able to match Halo 2 and 3. And if you make the argument it needs to be a modern shooter and in games these days people think sprinting is a requierment. If I were to give you a defenintion of “Modern Shooter” it would be a shooter more like call of duty. So dont go around saying Halo needs to stick with the times HALO should just be HALO.

> 2533274968393436;5:
> I get what you’re saying. But we have to look at this both economically and socially. Of course socially people can like it. But what about economically? Other than that I completely agree with you. I played BF a lot. And I like their motions they use. But I don’t think I want to go FPS INSIDE of a banshee. That’d be weird. Lol

No i mean it can show game publishers that no one but cod fans want there game to be so noob friendly to where its easy enought to hop right in and get kills like Halo 4. Halo 5 took a step in the right direction but it is still not compleatly fixed.

> 2533274903141535;1:
> I know it sounds crazy but I think this is probibly correct and heres why. This might make some people mad but stick with me to the end and it might change your mind. Argualbly Battlefeild is a great franchise and they have had their bad and good games like every other huge triple A franchise. Wether you prefur the seires or not I think its clear that they r doing something right. And most of there games have amazing replay value, require skill, and it feels like every match is different and unique. Now I’m not saying Halo 5 is bad or anything but it requires a tiny bit of less skill then Halo 2 and 3, most arena maps feel the same (game play), and campain lacks replay value when compared to Halo CE and 3 especially. All of these were much worse and bigger problems in Halo 4 and Halo 5 is a step in the right direction.
>
> Examples: In halo 5 there is nothing you can do in riptide that you cant do in eden (other than use different weapons) where in Halo 3 and 2 Narrows is going to be played different then Zanzibar and The Pit will play different then both of those.
> Also missions like Covenent and most missions in those games. Halo 3 spoiler /
> In the mission Covenent they have two scarabs at the near end of the mission. You and the Arbiter must eliminate these and you have MULTIPLE ways of doing this you can land a hornet on it, take out one of the legs, ramp a ghost off a snow bank and more. That is 3 or more ways to do that. Most missions in Halo 5 r point A to point B. Fight a group of Promethens here a group of covenent there. Thats the difference. Also the missions have lots of Arenas that r blocked off this is most likely because they dont want you SPRINTING pass them.
> Halo 5s maps all feel similar because they want you to be able to use every spartan ability on every map but I swear this game needs invation maps like zanzibar and high ground. Not to mention most unsc structures look similar and there is only 2 covenet and 2 forerunner maps in the game.
> Now on to skill gap
> 1. Spartan Charge enough said
> 2. Sprint its to easy to run around and catch some one off gaurd (this doesnt happen because your smart or sneaky its because the time to kill is long just the way we like it, long enough for someone to come arond and T off on others from a different angle.
>
> Now thats out of the way the reason Halo has got to this point is because of Call of Duty. Yes most consle fps have became call of dutyized since MW2. Think about it Destiny, BF hardline, Halo Reach, 4 and more games. Why would they do this you may ask, well Devs and publisher want money. In theory more people will want to play your game if they feel like a bad moe foe. So for your average Joe to feel like there good at a game they need free kills. Like in Halo 4 bullet magnets. You dont even have to shoot them and they will die WTF is that? Most of the time it isnt even devs its the publisher so think about that next time you critisize 343. Now BF1 plays a role in this because if it is successful then it can convince publishers to stop making games like Call of Duty and make them how they should be. It also helps if Cod IW does bad. Oh yeah you might say why did the MCC or BF4 not change this trend but those games had crap launches and never stood a chance. In plus look at the hype of this new Battlefield.
>
> Now I tried hard to make this post unarguable but I know the community is split and people have set their ways but please let me inform you
>
> 1. I started on Halo 5
> 2. I like Halo 5 and think its one the best next/current gen fps
> 3. If you did not see the trend of games adapting cod like features I hope you get a chance to experience the previous titles and not just for a day but their full experience.
>
> Off topic side note, it would be amazing to see the next halo look like the trailer for Halo wars 2. It wont have that good of graphics of course but just the way every thing looks.

Agreed agreed agreed agreed about 100% of that is true