I know it sounds crazy but I think this is probibly correct and heres why. This might make some people mad but stick with me to the end and it might change your mind. Argualbly Battlefeild is a great franchise and they have had their bad and good games like every other huge triple A franchise. Wether you prefur the seires or not I think its clear that they r doing something right. And most of there games have amazing replay value, require skill, and it feels like every match is different and unique. Now I’m not saying Halo 5 is bad or anything but it requires a tiny bit of less skill then Halo 2 and 3, most arena maps feel the same (game play), and campain lacks replay value when compared to Halo CE and 3 especially. All of these were much worse and bigger problems in Halo 4 and Halo 5 is a step in the right direction.
Examples: In halo 5 there is nothing you can do in riptide that you cant do in eden (other than use different weapons) where in Halo 3 and 2 Narrows is going to be played different then Zanzibar and The Pit will play different then both of those.
Also missions like Covenent and most missions in those games. Halo 3 spoiler /
In the mission Covenent they have two scarabs at the near end of the mission. You and the Arbiter must eliminate these and you have MULTIPLE ways of doing this you can land a hornet on it, take out one of the legs, ramp a ghost off a snow bank and more. That is 3 or more ways to do that. Most missions in Halo 5 r point A to point B. Fight a group of Promethens here a group of covenent there. Thats the difference. Also the missions have lots of Arenas that r blocked off this is most likely because they dont want you SPRINTING pass them.Halo 5s maps all feel similar because they want you to be able to use every spartan ability on every map but I swear this game needs invation maps like zanzibar and high ground. Not to mention most unsc structures look similar and there is only 2 covenet and 2 forerunner maps in the game.
Now on to skill gap
- Spartan Charge enough said
- Sprint its to easy to run around and catch some one off gaurd (this doesnt happen because your smart or sneaky its because the time to kill is long just the way we like it, long enough for someone to come arond and T off on others from a different angle.
Now thats out of the way the reason Halo has got to this point is because of Call of Duty. Yes most consle fps have became call of dutyized since MW2. Think about it Destiny, BF hardline, Halo Reach, 4 and more games. Why would they do this you may ask, well Devs and publisher want money. In theory more people will want to play your game if they feel like a bad moe foe. So for your average Joe to feel like there good at a game they need free kills. Like in Halo 4 bullet magnets. You dont even have to shoot them and they will die WTF is that? Most of the time it isnt even devs its the publisher so think about that next time you critisize 343. Now BF1 plays a role in this because if it is successful then it can convince publishers to stop making games like Call of Duty and make them how they should be. It also helps if Cod IW does bad. Oh yeah you might say why did the MCC or BF4 not change this trend but those games had crap launches and never stood a chance. In plus look at the hype of this new Battlefield.
Now I tried hard to make this post unarguable but I know the community is split and people have set their ways but please let me inform you
- I started on Halo 5
- I like Halo 5 and think its one the best next/current gen fps
- If you did not see the trend of games adapting cod like features I hope you get a chance to experience the previous titles and not just for a day but their full experience.
Off topic side note, it would be amazing to see the next halo look like the trailer for Halo wars 2. It wont have that good of graphics of course but just the way every thing looks.