Better Way to Stop Cheaters, No Free To Play

lets tell that crossplay between Xbox and PC platforms give lag problems.

is it not good that 343 test this out more in the multiplayer more.
for exemple remove crossplay system between PC platform and Xbox platform on the ranked playlist for lets tell 2 month’s.
if there are no lagg reports after that from both side’s then is it the crossplay system.
if not then its more a server problem or so.

since for this to tell that crossplay is the main problem off the lagg is something that needs to be test out first to see if its true or not.
and since there is no option to turn it off you cant blame crossplay for it.

1 Like

But explain how.

Interface adapters and protocols are pretty standardized between PC and Console in the current and even past few tech generations, factor in dedicated servers standardizing the connection further under the game’s hood and it really just leaves the type of internet that players use as the only differing factor.

Further expanding upon this, the type of internet a player has (DSL/Cable/Fiber/Wireless/Cellular/Satellite) isn’t platform specific, as again the interface adapters and protocols are standardized for both PC and Console.

So I’m just confused as to how crossplatform communication across standardized infrastructure is somehow at fault here, or rather “specifically with the PC players” in your own words.

1 Like

Ya I saw last nite some A-HOLE was running around like he had a Jet Pack!! :rage:
Looks like that Anti-Cheat crap is working great for 343i . . . . . . . NOT! :rofl:

1 Like

Having a crossplay switch across the board would have solved this issue from the get go. Why is it forced.

There are plenty of reasons why the connect latency between platforms could increase for instance if the connections for security are encrypted or sent through an SSH tunnel, or the “netcode” is poorly coded and not efficient, which considering the current state of the game wouldn’t be a stretch at this stage, would it.

Here’s a post on the destiny forums with a poll vote of a similar issue https://www.bungie.net/en/Forum/Post/259827198/0/0

1 Like

thats a question we all wane know why there make it force when its only giving a lot off trouble and not good is for the population for the game at all.

the question is now more how long do’s it take before there anti cheat has becoming worthless and is not helping at all.
and how long before there are going to tell we have fail with it like you have see with the anti cheat software from Warzone how long it took that the developers told there cant win more against it.

1 Like

But this could be the case for both console or PC as it’s not a limiting factor specifically for one or the other.

This is far more likely, yet specifically isn’t a platform issue but rather the way the game is built.

So again I’m not sure why this is a crossplatform at best/PC at worst problem when signs point towards problems that aren’t specific to a single platform.

But this could be the case for both console or PC as it’s not a limiting factor specifically for one or the other.

Yes you are completely right, it could well be happening to the pc players also but I can only speak from my own perspective and I’d rather only do that then speculate what’s the experience is like on another platform.

If you read through the comments on the destiny forum thread I provided you’ll see a lot of PlayStation players are reporting the same problem as the Xbox players.

But, as with the unique case of destiny, for years it hasn’t had this issue, and soon as crossplay is implemented there is constant massive latency issues and the crossplay between consoles on destiny was also forced.

Another game that also has this issue is Hell Let Loose, and in this game you can see the pings, when I play with crossplay off and connect to a European server i have a ping of 20-40 when I turn crossplay on I get 70-100. And this is just against PlayStation users.

It’s obvious it’s the crossplay communication layer for one simple reason.
When I’m playing against 4 players, every time there is lag, I check the player profile and they have a pc computer symbol next to there gamer tag but the lag isn’t there for the console players . It’s simple. And it’s not just a little bit of lag, it’s god awful warping and bullets not registering constantly.

I don’t play other titles besides Halo and Destiny. I also didn’t say this would stop them, it would slow them down and you’d most likely see them less often.

1 Like

I think it is a great idea, but I would like to see it extended to at least swat.

You can say that all you like but it doesn’t change the fact that the game released and marketed itself as a Multiplayer Beta that went full service on Dec 8. It doesn’t matter what build is live atm, they already went live and it’s hard to change a business model 3 months after you’ve released the game as live.

As I’ve mentioned already, they should have left it as a beta until Dec8 then swapped to pay to play at probably 15 - 20 bucks for the MP release and 60 bucks for the full Campaign release.

Yeh the fact they took away a important feature due to cheaters that can easily counter this makes no sense from a developer point of view. It’s almost like they think people on PC only play LASO.

Haven’t played Infinite in months but sounds like every time I come to these forums like 343i have messed something up ‘again’. Totally agree that 343i should stop with the F2P since it is killing the game and will not last 10 years like they want if they keep doing this. It’s already been knocked off top 10 for Xbox and is barely keeping 2-3k population on Steam.

Infinite needs to reboot their launch and get their house in order because I’ve had enough of the way 343i are handling Infinite. Things need to change because what 343i are doing is not working and 343i if they have any sense knows this.

The concept is sound logic on paper, I see the argument all the time. If this is in fact a definitive way to slow down cheaters, then it shouldn’t be a difficult task to provide a single title (let alone a list of titles) that is pay-to-play that has a comparatively low amount of cheaters compared to a free-to-play title.

One title is all I ask.

Nah

Having to play for the game won’t stop cheating. Its human nature. Heck, there was cheating back in 1998 in StarCrafts battlenet. As long as you have rules, youll always have someone who cheats.

The responsibility is on 343 to do serious investment into anti cheat.

But I’m going to be honest here.
After seeing the radar thing, this Verison still being a beta 5 months in, and them telling us collision is on and it’s desync, it’s all a bunch of lies IMO.
You can stand inside someone afk. That’s not desync.
I believe infinite doesn’t have anti cheat at all.

1 Like

I agree, but the problem isn’t about learning, it’s about who is making the dumb calls for the game.

343 needs an overhaul when it comes to upper management.

I find it funny but Xbox game pass you can remake accounts so it’s silly to blame f2p when it’s free on game pass.

1 Like

Can you still make as many new Xbox Live accounts as you want on Xbox, gamepass aside?

I find it pretty funny that F2P is somehow the problem when anyone on console could circumvent punishments/MMR placements and Smurf/sell accounts with a burner email and a 99¢ 48 hour Xbox Live trial from eBay on any paid title from the last decade-and-a-half.

No its not, If it were, there would be no need to buy Game pass or the overpriced underwhelming $60.00 Campaign.


If it were “ FREE TO PLAY “, Then it would listed in the Microsoft store under “ Free to play “ Games, next to Apex Legends, Warframe, DCUO, WARFACE and the rest of the “ Free to Play “ Games.

F2P means there’s a ‘no cost of entry barrier’ for significant portion of the game.

It doesn’t have to mean a majority or all of the game is completely free, or that parts of the game still have cost barriers or monetized elements.

——————

It’s listed on Steam as “free to play” if we’re going to play he said/she said.

D1/D2 is infamous for its net code and server issues, so much so that there were raid/PvP/gameplay exploits built upon them within the 7 years and two games prior to Crossplay. Crossplay isn’t the issue, the wonky net code and server structure is and always has been.

People barking up the same tree just proves that they can coordinate around misunderstandings and paper thin arguments and will bark louder until a fix or official explanation has been given. I’m not interested in group think logic when the arguments used can be executed from either perspective. So unless you have some repeatable proof that can be tested in a controlled method, I don’t wanna hear what the general opinion is in lieu of actual hard evidence.

As for identifying console/pc players, what “symbol” are you referring to? There’s no identifying symbol that discerns whether a player is using one platform over the other that I can discern, and I’ve been over the various UI menus and settings about 20 times today looking for anything that could be interpreted as such. Do you have a picture or link to what you’re seeing?