Revamping of the challenge system!!!
That’s right! I’ve come up with a way to fix this horribly atrocious challenge system.
- What if you could get accumulation of stats? WHAT?!
- What if you could fix the issues with people only focusing on the challenges and not on the game? GASP
- What if there was still a sense of accomplishment when you are able to show off a specific emblem, color scheme, etc?
That’s right everyone! I HAVE FOUND OUT A WAY!
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Now, this is a complete revamp, but it will incorporate both your stats, as well as your ability to earn the weekly challenge, but also there is a sense of ‘special’ accomplishment when you finish a specific branch.
Okay, each section is it’s own. But at the same time, each accomplishment of a level of each section
Precision 2-11
- Headshots with different weapons add to this one. This includes all weapons with ‘precision’.
Gameplay 2-11
- Assists (Gameplay) 1-10
- Kills (Gameplay) 1-10
- Melees (Gameplay) 1-10
- Back smacks (Gameplay) 1-10
- Killing Sprees (Gameplay. Style, ) 1-10
- Finish Games (Gameplay, Team Player) 1-10
Team Player
- Call outs
- Assists
- Guardians
- Everything for being a TEAM player
Game Type Specific
Flag
- Flag Saves
- Flag Scores
- Flag Stops
- Win Flag Games
Assault (Where the fudgecakes is Assault btw???)
- Defuse Bomb
- Plant Bomb
- Explode Bomb
- Stop Bomb before being planted
- Win Assault Games
Attrition
- Live through entire game without dying
- Revive 2+ teammates in a game
- Win Attrition Games
Slayer
- Complete Slayer with at least 10 KDA
- Complete Slayer with less deaths than kills
- Win Slayer Games
Tactical Slayer
- Complete Tactical Slayer with __ Headshots
- Complete Tactical Slayer with at least 10 KDA
- Win Tactical Slayer Games
Oddball
- Complete Oddball Games with at least 10 kills, 50 seconds, and 10 assists
- Complete Oddball Games with at least 100 total seconds
- Win Oddball Games
Ranked
- Achieve Bronze
- Achieve Silver
- Achieve Gold
- Achieve Platinum
- Achieve Diamond
- Achieve Onyx
- Win Ranked Games
Grenades 2-11
- UNSC Grenades (Explosive, Grenades) 1-10
- Plasma Grenades (Plasma, Grenades) 1-10
- Dynamo Grenades (Energy, Grenades) 1-10
- Brute Grenades (Explosive, Kinetic, Grenades) 1-10
Kills with UNSC Weapons 2-11
- Kills with MK50 Sidekick (UNSC, Kinetic, headshots = Precision) 1-10
- Kills with MA40 Assault Rifle (UNSC, Kinetic) 1-10
- Kills with BR75 Battle Rifle (UNSC, Kinetic, HS=Precision) 1-10
- Kills with VK78 Commando (UNSC, Kinetic, HS=Precision) 1-10
- Kills with Shock Rifle (UNSC, Shock, HS=Precision)
- Kills with CQS48 Bulldog (UNSC, Kinetic) 1-10
- Kills with S& Sniper (UNSC, Kinetic, HS=Precision) 1-10
- Kills with M41 SPNKR (UNSC, Explosive) 1-10
- Kills with Hydra (UNSC, Explosive) 1-10
Kills with Covenent Weapons 2-11
- Kills with Plasma Pistol (Covevent, Plasma) 1-10
- Kills with Plasma Rifle (Covevent, Plasma) 1-10
- Kills with Needler (Covenent, ?) 1-10
- Kills with Stalker Rifle (Covenent, ) 1-10
Kills with Brute Weapons 2-11
- Kills with Mangler (Brute, Kinetic, HS=Precision) 1-10
- Kills with Ravager (Brute, ?) 1-10
- Kills with Insert other Brute weapons (Brute, ?) 1-10
- Kills with Skewer (Brute, Kinetic, HS=Precision) 1-10
Kills with Forerunner Weapons 2-11
- Beam Rifle (Forerunner, Hardlight) 1-10
- Kills with Cindershot (Forerunner, Hardlight) 1-10
- Kills with Input Sniper (Forerunner, Hardlight, HS=Precision) 1-10
- Kills with Input Other (Forerunner, Hardlight) 1-10
Kills with Kinetic Weapons
- All kinetic weapons, list here
Kills with Plasma Weapons
- All plasma weapons, list here
Kills with Hardlight Weapons
- All starlight weapons, list here
Medals
Each medal is associated with different overall themes
Killing Spree
- Killjoy (Killing Spree)
- Killing Spree (Killing Spree)
- Killing Frenzy (Killing Spree, Skill)
- Running Riot (Killing Spree, Skill)
- Rampage (Killing Spree, Skill)
- Nightmare (Killing Spree, Skill)
- Boogeyman (Killing Spree, Skill)
- Grim Reaper (Killing Spree, Skill)
- Demon (Killing Spree, Skill)
Multikills
- Double Kill
- Triple Kill
- Overkill
- Killtacular
- Killtrocity
- Killamanjaro
- Killtastrophe
- Killpocalypse
- Killionaire
Proficiency
- Bomber
- Gunslinger
- Warrior
- Wingman
- Saboteur
- Spotter
- Pilot
- Grenadier
- Boxer
- Breacher
- Marksman
- Rifleman
- Wheelman
- Driver
- Scattergunner
- Gunner
- Heavy
- Sharpshooter
- Bodyguard
Mode
- Always Rotating
- Stopped Short
- Flag Joust
- Goal Line Stand
- Clock Stop
- Fumble
- Steaktacular
- Flawless Victory
- All That Juice
- Power Outrage
- Straight Balling
- Perfection
Skill
- Dogfight
- Chain Reaction
- Reversal
- Splatter
- Tanker
- Harpoon
- Guardian Angel
- Kong
- Stick
- Snipe
- Back Smack
- Skyjack
- Odin’s Raven
- Perfect
- Whiplash
- Tag & Bag
- Mind the Gap
- Bank Shot
- No Scope
- Nade Shot
- Windshield Wiper
- Bulltrue
- Pancake
- Cluster Luck (Skill, Style, Depending on grenade, Double & Triple, etc) S1-S10
- Hail Mary (Skill, Style, Depending on grenade) S1-S10
- Pull (Skill, Style, Depending on Sniper, HS=Precision) S1-S10
- Ballista (Skill, Style, Skewer, HS= Precision) S1-S10
- Rideshare
- Death Race (Skill, Style) S1-S10
- Fire & Forget (Skill, Style, Rocket, Explosive) S1-S10
- Autopilot Engaged (Skill, Style, Depending on Sniper, HS = Precision) S1-S10
- Grand Slam (Skill, Style, Hammer) S1-S10
- Return to Sender (Skill, Style, whatever was returned counts towards it’s count) S1-S10
- Achilles Spine (Skill, Style, Back Smack) S1-S10
- Boom Block (Skill, Style) S1-S10
- Interlinked (Skill, Style, Dynamo Grenade) S1-S10
- Sneak King (Skill, Style, Back Smack) S1-S10
- Quigley (Skill, Style, Depending on Sniper, HS = Precision) S1-S10
- Ninja (Skill, Style, Back Smack) S1-S10
- Remote Detonation (Skill, Style, Depending on grenade) S1-S10
Style
- Mount Up (Style) S1-S10
- Reclaimer (Style) S1-S10
- From the Grave (Style) S1-S10
- Special Delivery (Style) S1-S10
- Quick Draw (Style) S1-S10
- Last Shot (Style) S1-S10
- Flyin’ High (Style) S1-S10
- Shot Caller (Style, Team Player) S1-S10
- Yard Sale (Style, depending on weapon for energy & weapon, or grenade, etc) S1-S10
- Off The Rack (Style, depending on weapon for energy & weapon) S1-S10
- Ramming Speed (Style, Vehicle Destroying) S1-S10
- Mounted & Loaded (Style, depending on weaponry for Kinetic or explosive, etc) S1-S10
- Hold This (Style) S1-S10
- Pineapple Express (Style, depending on grenade for energy, etc) S1-S10
- Lawnmower (Style, Splatter) S1-S10
- Party’s Over(Style, vehicle destroying) S1-S10
- Grapple-Jack (Style, vehicle jacking) S1-S10
- 360 (Style, depending on weapon for energy & weapon) S1-S10
- Driveby (Style, Multikill, depending on weapon for energy & weapon) S1-S10
- Nuclear Football (Style) S1-S10
- Deadly Catch (Style, depending on weapon for energy & weapon) S1-S10
- Street Sweeper (Style, Kinetic, Bulldog) S1-S10
- Combat Evolved (Style) S1-S10
- Fastball (Style, Kinetic) S1-S10
Below are the levels needed from each item, this can be changed slightly for certain weapons due to the sheer difficulty of getting them, but at the same time… if this is supposed to be a 10 year game, this would only be the beginning, not the end of challenges.
1st level = 100 total
2nd level = 1,000 total
3rd level = 5,000 total
4th level = 10,000 total
5th level = 25,000 total
6th level = 50,000 total
7th level = 75,000 total
8th level = 100,000 total
9th level = 150,000 total
10th level = 200,000 total
11th level = 500,000 total
Below are the levels for each individual medal itself.
S 1st Level = 10 total
S 2nd Level = 50 total
S 3rd Level = 100 total
S 4th Level = 150 total
S 5th Level = 250 total
S 6th Level = 500 total
S 7th Level = 1,000 total
S 8th Level = 2,500 total
S 9th Level = 5,000 total
S 10th Level = 10,000 total
Each individual Weapon at each level:
- Level 3 - Emblem for that gun
- Level 4 - Nameplate
- Level 5 - Color Scheme
- Level 6 - Nameplate
- Level 7 - Color Scheme
- Level 8 - Emblem for that gun
- Level 9 - Nameplate
- Level 10 - Color Scheme (for the love of God, don’t make it Gold, this is too on the nose for Call of Duty)
Skills, Style, Etc. Medals levels
- Level 3 - Emblem
- Level 4 - Nameplate
- Level 5 - Color Theme for ALL cores
- Level 6 - Emblem
- Level 7 - Nameplate
- Level 8 - Emblem
- Level 9 - Nameplate
- Level 10 - Special Color Theme for ALL cores
Each individual medal
- Level 5 - Emblem for weapons that are the actual medal
- Level 7 - Nameplates that are the actual medal
- Level 10 - Emblem for all cores that are the actual medal