Better Enemies

Most of this will be about the Prometheans, mostly because they are the newer enemy, and 343, if they are going to make improvements to the Covenant they made, have references in older Halo games.

I recently played through H4, and fighting the Prometheans in that game is AWFUL. I hated the way the randomly teleported away (there was no cue to let you know, and no way to counter it), and they also do this dash thing where they teleport right in front of you and hit you with the sword. On heroic or legendary, this almost always killed you instantly. This move I was more accepting of, since they had a visual cue to when they were going to dash, but if you couldn’t see them, you had no idea. Also, these are hard to dodge, so if you didn’t have a hardlight shield or some kind of decoy (hologram, sentry), they were pretty much going to hit you. And that’s just the knights. The crawlers were either so numerous there was nothing you could do, or they were so predictable that it wouldn’t be fun to fight (they would jump VERY slowly through the air to land in front of you, one after the other). It’s good to have some predictability, but not so much that you can stand IN ONE SPOT and melee kill 10 crawlers one after the other because they jump in a line, all to one spot, one at a time. Halo 4 Covenant AI wasn’t the best either, as in the elites didn’t dodge or flank, and grunts wouldn’t back up into larger groups, so the Prometheans ended up feelings like a rehashed version of the Covenant enemies because they had most of the same movement styles. They did have some unique powers, which did change them up, but still their movement and battle tactics felt reused for both factions (there were some differences don’t hate me for saying they weren’t different at all). And now the watchers. I HATE these enemies in 4. You shoot them once, they fly away. They regenerate an enemy, they fly away. They catch grenades and throw them back. They shield enemies. I feel like most of Halo 4 was spent shooting from range, and when you only have one playstyle against all enemies, it loses it’s fun (Prometheans were also bullet sponges, so that was kinda meh).

Halo 5. They definitely made some major improvement. The knights actually had reasonable weak points, not the shoot til you see their face mask open for the headshot. They had 2 glowing markers on their sides, which you could either shoot to knock off some armor (which thankfully didn’t regenerate anymore), or you could fill them with bullets til they die with out knocking off armor. The best thing was if you got both markers off, it revealed a major weak spot on their back. And the blade dash was THANKFULLY removed, along with the random teleport. The crawlers no longer did the blind jumping mechanic (from what I can remember), but they still stood there while you charged at them, so they didn’t have many special maneuvers. The soldiers were my favorite addition, mostly because you could try to predict what they were going to do, but you also had the chance to counter their actions. They could pilot vehicles, you could break their armor to reveal the vulnerable stomach and head, and they also could teleport WITH and indication of where they were going!

But to make the Prometheans better… they need to have some kind of battle tactic that isn’t just stand there and shoot. Half the time, it seemed like all the crawlers and knights would do is move a little bit, sit there and shoot, and then run away. The soldiers really were the saving grace for them in 5. It would be cool if 343 made the knights more of the battlefield controller for the Prometheans, but also brutal in ways that the Covenant aren’t. Imagine if knights, when they become low on health, began using the lesser Prometheans as body shields to protect themselves. Imagine if you took out the Knight first, the crawlers would sometimes form some kind of bigger enemy, but with some very obvious weak points (maybe 2 or 3 crawlers come together to form a slightly more challenging enemy with a different movement style). To me, that would make the Prometheans more fun to fight, since you would be able to learn what the enemies were going to do and think of a counter, but it the pattern wasn’t so repetitive that it was boring. I don’t really have any complaints with the soldiers… I thought they were made pretty well and felt unique.

The warden needs to be tweaked if he is coming back, too. His fight was recycled a few times, and then even made it to warzone with the SAME fight. In just the campaign, he needs to evolve or change every fight, so that the player has some new pattern to learn about him. Subconsciously, if the player is fighting a more important battle, like a boss battle, when nothing changes you begin to become bored very fast (even on just the second fight when you feel nothing changed). To keep their mind engaged, something has to be changing about the boss every fight. It would be even better if every playthrough after the first fight, the new boss abilities were random (The first playthrough on the second warden fight, he can shoot a heavy energy beam or something; on the second play through on the second fight, he changes and now charges up a massive explosion within a certain area around him). Having a catalog of different abilities for every fight be random would really make it interesting.

One thing about the Covenant that I would like to see come back was how sleek and mobile the elites were. In 4 and 5, they seemed very bulky, slow, and not really combat made. In the cutscene when you rescue Halsey, an Elite literally walks over to Vale as she shoots at him, tries to grab her and misses, and pretty much is shoulder rolled off the cliff edge. It was just so cringy compared to older designs. The elites need to be mobile and combat ready again. What I did like was the grunts did seem to depend on their Elite leader more in 5, and they felt organized when the Elite was alive. I do miss how grunts would randomly, even if running away, pull out some grenades and whip around coming straight for you. H5 had more of the grunts coming around corners already with grenades out. Reach did it really well because it wasn’t so common that you wouldn’t run towards a grunt, but it could happen occasionally.

Throw down your ideas below!

Back in Halo 4’s heyday, 343 Industries said promethean knights are harder in universe than what was shown by gameplay. They updated them in Halo 5 likely to keep their word. Since Halo Infinite is suppose to be so massive, they needed a new engine to power the game, I’m sure they’ll be alot more than recycled fights. If anything, I’d like to see the cyborg covenant aliens they wanted to have in Halo 5 originally. I can imagine them serving Cortana as slaves. Plus, they got the Unggoys on their homeworld to happily follow them so who’s to say a rogue and out-of-touch colony can’t be easily convinced to serve her also, that’s how Jul Mdama reformed his version of the Covenant.

> 2533274870308953;2:
> Back in Halo 4’s heyday, 343 Industries said promethean knights are harder in universe than what was shown by gameplay. They updated them in Halo 5 likely to keep their word. Since Halo Infinite is suppose to be so massive, they needed a new engine to power the game, I’m sure they’ll be alot more than recycled fights. If anything, I’d like to see the cyborg covenant aliens they wanted to have in Halo 5 originally. I can imagine them serving Cortana as slaves. Plus, they got the Unggoys on their homeworld to happily follow them so who’s to say a rogue and out-of-touch colony can’t be easily convinced to serve her also, that’s how Jul Mdama reformed his version of the Covenant.

Regular recycled fights aren’t a bad thing, but the exact same boss fight shouldn’t be recycled exactly the same as the last fight. If Infinite is going to have multiple boss fights of the same enemy, they need to change it up a little every fight. Halo 5’s Promethean formula was way better than 4 imo

The warden fights in Halo 5 where a nuisance, the first time was interesting, but it became to repetitive (thank god for the skip at the end of the breaking).

> 2535457258505993;4:
> The warden fights in Halo 5 where a nuisance, the first time was interesting, but it became to repetitive (thank god for the skip at the end of the breaking).

The first time was interesting, but that’s where it stopped. Please 343 make the boss fights change up if you are going to reuse them

It would be cool to see some other boss return in Halo Infinite. Like maybe a new Covenant enemy.

I think the main focus of 343i should be advanced AI. Remember the good old days of H1-H3? AI was one of the selling points; it was dynamic and challenging. Over the years little has changed and most enemies have become insanely predictable due to it. There are zero surprises to encounters anymore and if you do get killed its usually over some BS like magically teleporting Prometheans.

So. Here’s what I hope will happen:
1: Improved enemy AI.
Make them ‘read’ fights and act accordingly. Low on shields? Most bigger enemies should try to take cover. Are you low on health? They should try to hunt you down relentlessly. Are you hiding? Have them try and flank you. You know? Some actual tactics being used.

2: Give Elites, Brutes and other larger enemies secondary weapons.
Always has been on my wishlist. It’s actually crazy that we don’t have enemies changing to a secondary weapon to better deal with situations. It would add another layer of tactics that is most welcome in Halo.

3: Less emphasis on Prometheans.
Have their role reduced greatly and not be the main enemies during the whole game. They’re boring bullet sponges that I’d rather see gone.

Bring the flood back! and more gore please!

> 2743710844422137;8:
> Bring the flood back! and more gore please!

i don’t understand how gore makes a game good or improves the ai of enemies

> 2674012278771805;7:
> I think the main focus of 343i should be advanced AI. Remember the good old days of H1-H3? AI was one of the selling points; it was dynamic and challenging. Over the years little has changed and most enemies have become insanely predictable due to it. There are zero surprises to encounters anymore and if you do get killed its usually over some BS like magically teleporting Prometheans.
>
> So. Here’s what I hope will happen:
> 1: Improved enemy AI.
> Make them ‘read’ fights and act accordingly. Low on shields? Most bigger enemies should try to take cover. Are you low on health? They should try to hunt you down relentlessly. Are you hiding? Have them try and flank you. You know? Some actual tactics being used.
>
> 2: Give Elites, Brutes and other larger enemies secondary weapons.
> Always has been on my wishlist. It’s actually crazy that we don’t have enemies changing to a secondary weapon to better deal with situations. It would add another layer of tactics that is most welcome in Halo.
>
> 3: Less emphasis on Prometheans.
> Have their role reduced greatly and not be the main enemies during the whole game. They’re boring bullet sponges that I’d rather see gone.

Improved AI is definitely on my wish list. I think keeping classic AI for the lower ranking elites would be fine, but the higher ranks need to be more. A new grunt “swarming” mechanic if your shields begin to get low would be cool too. But you do need to balance constant new maneuvers with older ones, especially if some of the new ones are harder to counter. It’s a small thing but I don’t think it would make a huge difference for normal difficulty.
Prometheans definitely do need less emphasis, or they need to be more fun to fight. In 5 they weren’t as much of a bullet sponge, and it was more satisfying to hit the knights’ weakpoints, but there were just so many throughout the whole campaign. Now that it looks like we will be on a new planet (Maybe Reach??) and a Halo, there are other species that need to be represented more the the Prometheans. There are some people that want the flood back, including me, and having so many factions, one needs to be reduced, so I think that it should be Prometheans.

For your advanced AI point, there is a software called Massive Software, and they make some great AI mechanics. The AI can analyze the battlefield and act accordingly. Some of it will have to be changed for a game, because AI sometimes run away if they are losing a big battle. Lord of the Rings used this for all their armies, and even some of the orcs fled because they saw they were losing. I really hope 343 takes advantage of Massive

The purpose of the Prometheans is to combat the Flood. Seeing the Flood return would very much fulfill my desires for the Prometheans. The Crawlers are built as a smaller, faster enemy, with insect like incisors that could probably slice through infection forms. Flood forms can climb walls, and so can Crawlers. Soldiers can teleport through enemy lines, and shoot rapid hard light projectiles. Knights are equipped with a blade (for slicing flood) or a scattershot (for picking off combat forms) or an Incineration cannon (for, well, incinerating flood). Watchers are an airborne support enemy, repairing damaged Prometheans, shielding Promethians, and as the name suggests, watching out for incoming targets. And the Prometheans cannot be infected. It would be awesome to see the Prometheans battle the Flood. But I have no idea how 343 could possibly bring back the Flood, with the Created in control of the galaxy.

> 2535432369270945;11:
> The purpose of the Prometheans is to combat the Flood. Seeing the Flood return would very much fulfill my desires for the Prometheans. The Crawlers are built as a smaller, faster enemy, with insect like incisors that could probably slice through infection forms. Flood forms can climb walls, and so can Crawlers. Soldiers can teleport through enemy lines, and shoot rapid hard light projectiles. Knights are equipped with a blade (for slicing flood) or a scattershot (for picking off combat forms) or an Incineration cannon (for, well, incinerating flood). Watchers are an airborne support enemy, repairing damaged Prometheans, shielding Promethians, and as the name suggests, watching out for incoming targets. And the Prometheans cannot be infected. It would be awesome to see the Prometheans battle the Flood. But I have no idea how 343 could possibly bring back the Flood, with the Created in control of the galaxy.

I di completely forget that the Prometheans were built to fight the flood. I’d still like to see them be less of a bullet sponge, and maybe less common than they were in 4. I still like the 5 design way more. Bringing back the flood, 343 is going to need to do it in a pretty smart way. We had the flood in the first three games, and saw them in Halo Wars. To have them in Infinite, it needs to be an intriguing discovery by new halo players, but also not redundant to old players. Changing the flood up with maybe new forms or new attack methods would make it feel different to say Halo 2 and 3, and would give the veteran players a bit of a good shock to see them back, but changed in some ways. Plus, seeing the Prometheans getting beat by the flood would definitely make them more threatening.
Just a small addition that isn’t relevant… if 343 is going to add the flood back, they need to allow all the lore and terror of them be present, not have it be some watered down fairy tale. Not seeing the flood break apart would be disappointing imo, too

bring back the brutes the covenant might not be the biggest enemy in the game but I would like to see a small run in with the brutes like an almost rebel group of brutes in a mission. the last time I naturally got a gravity hammer in the campaign was halo 3 I know that there was one brute with a gravity hammer in h4 but that was too far out of the way to go for and obtain. also the enemies need to be more formitable in halo reach I wouldn’t rush an elite general without back up or fire power. but in halo 5 and 4 I could rush a whole group of elites without any worries it was just too easy to fight the enemies in halo 4 and 5 to bring back the old enemy type of style would bring me a lot of joy to see.

The main thing I like about the Prometheans were the different classes. However, different enemies could work by adding different factions. What if the Banished replace the Covenant in Infinite, and what if the Forerunners and sentinels become a bigger force than the Prometheans?

Id love the enemies have strats or specific actions for each troop. like the grunts would always bottle up near each other or near by higher ranking troops. i just want more gimmicks like that.

> 2535433238126569;13:
> bring back the brutes the covenant might not be the biggest enemy in the game but I would like to see a small run in with the brutes like an almost rebel group of brutes in a mission. the last time I naturally got a gravity hammer in the campaign was halo 3 I know that there was one brute with a gravity hammer in h4 but that was too far out of the way to go for and obtain. also the enemies need to be more formitable in halo reach I wouldn’t rush an elite general without back up or fire power. but in halo 5 and 4 I could rush a whole group of elites without any worries it was just too easy to fight the enemies in halo 4 and 5 to bring back the old enemy type of style would bring me a lot of joy to see.

in halo 5 in warzone you cant just rush the enemies and in campaign just turn up the difficulty,

Prometheans need to visibly convey that they’re taking damage. With how tanky they are they come off as bullet sponges, whether they are or aren’t actually bullet sponges is irrelevant they still feel like bullet sponges.

Now it should be recognized 343 has started doing this in Halo 5, but the damage displayed should be expanded upon such as limbs getting blown off, or more sections of armor being blown off they’re robots afterall. Also this should apply to all Promethean units. Besides if the Flood is returning we’ll be blowing limbs off anyway.

If Don here didn’t wrote it I would have:

> 2674012278771805;7:
> I think the main focus of 343i should be advanced AI.
>
> [CUT]1: Improved enemy AI.
> Make them ‘read’ fights and act accordingly. Low on shields? Most bigger enemies should try to take cover. Are you low on health? They should try to hunt you down relentlessly. Are you hiding? Have them try and flank you. You know? Some actual tactics being used.
>
> [CUT]

Imho people highly underestimate the importance of complex AI routines with a fair pool of branching reactions to player’s actions. FEAR and Bungie Halo games are still fun to play to this day because enemy AI was a major focus for them. A focus that was clearly missing in H4 and 5 sadly.

On a gameplay level I really don’t care about hundreds of Covis on screen if they can’t react properly to anything. I rather have a quarter of them, but see enemy AI use actual strategies, have more animations and react in various different ways to both the player and the environment. Sadly I only hear talking about numbers over decision tree complexity, but it’s the later that makes enemies fun to fight against.

I’m glad to see more people posting about it! I hope 343i will give us back an interesting AI!

I’d like to see some Brutes. Those bois were my favorite.

> 2533274795098161;18:
> If Don here didn’t wrote it I would have:
>
>
>
>
> > 2674012278771805;7:
> > I think the main focus of 343i should be advanced AI.
> >
> > [CUT]1: Improved enemy AI.
> > Make them ‘read’ fights and act accordingly. Low on shields? Most bigger enemies should try to take cover. Are you low on health? They should try to hunt you down relentlessly. Are you hiding? Have them try and flank you. You know? Some actual tactics being used.
> >
> > [CUT]
>
> Imho people highly underestimate the importance of complex AI routines with a fair pool of branching reactions to player’s actions. FEAR and Bungie Halo games are still fun to play to this day because enemy AI was a major focus for them. A focus that was clearly missing in H4 and 5 sadly.
>
> On a gameplay level I really don’t care about hundreds of Covis on screen if they can’t react properly to anything. I rather have a quarter of them, but see enemy AI use actual strategies, have more animations and react in various different ways to both the player and the environment. Sadly I only hear talking about numbers over decision tree complexity, but it’s the later that makes enemies fun to fight against.
>
> I’m glad to see more people posting about it! I hope 343i will give us back an interesting AI!

Thanks for agreeing. It should never be about more enemies for the sake of more enemies. It should be about wel choreographed or set up battles. Bungie understood that perfectly. Think the storming of the beach on Silent Cartographer. How many Covies do you actually fight? Yet how memorable are those first 2 minutes of playing that level?

Reach was the last Halo to give us good AI in battles. 343i never really seemed to understand the balance between good AI and fight choreography. Enemies either are predictable and just stand there or are teleporting around like crazy. They have nailed it on some occasions but they really need to look at foundation laid out by Bungie and greatly improve on that. I’m tired of seeing an enemy and knowing exactly how it’ll react on first play.