I was always under the impression that Marines were in-game to provide assistance, such as combat support to take down larger opponents, or suppression fire to draw fire away from the Player, yet the only assistance i find them give me is temporary cannon fodder.
I have a squad of 4 Marines attacking elite, after a few seconds, all the marines are dead, and the Elite is untouched. There’s a marine by himself getting pestered by a grunt, but instead of moving to cover, the Marine just sits there, getting slowly chewed away by the grunt’s plasma pistol. There are even Marines that throw Grenades at walls. Marines at their current state fire short bursts with their weapons, literally deal half the damage the player deals, run straight into battle, and can’t kill a thing by themselves
I feel like that’s a little ridiculous, the best troops the UNSC has to offer, fail to take down even the weakest that the Covenant has to offer. I understand that the Covenant posses far more advanced weaponry than the UNSC, however, the Covenant is Relatively disorganized in their military, while the UNSC is very to-the-letter about combat (as it seems). It also makes no sense to me that a full squad of Marines cannot take down a single elite without taking severe casualties. If there are 5 Assault Rifle bearing marines combating an elite, 4 or 3 should come out alive, not 1.
I also understand that it isn’t the easiest thing to program AI, but look at the hostiles we deal with. They evade frequently, fire long and damaging bursts, and take cover, all things that marines don’t even come close to doing. If programming somewhat formidable enemies can happen, programming marines that are worth a damn can’t be too hard right? Marines should be tactical, and Combat-wise, and with the potential of the Xbox One, it’s all possible… right?
You know how Marines always taunt the Covenant during fights? Why can’t those taunts hold some weight? You know how Halo 4 marines have a skull design on the helmet? Why can’t that skull represent what the Marine will do to the enemies, rather than the other way around?
Now while I don’t expect marines to do the job of killing everything for the player, they should still be able to help in a much larger way, and make it look like their programming was actually worth 343i’s time.
Let me give some examples of what I imagine them doing:
I feel like their basic combat behavior could be improved significantly. I should feel like I’m working with real troops, not bodybags with guns:
- Marines will form squads of 4-6 troops each, and will group together and engage the same target on the battlefield. Marines are much more effective in numbers, so they should try and group together to survive. And Real troops wouldn’t just charge into battle by themselves.
- Marines will melee at close range, and deal about 1/3 the damage the player deals, meaning they can finish off weakened enemies. (Remember, Military troops are trained to be strong, obviously they can’t be as strong as a Spartan, but they still have to have SOME strength)
- Marines will evade frequently when shot at, doing Barrel rolls and sidespins to throw the enemy off, as well as constantly moving sideways so that enemies cannot hit them spot-on every time. The best UNSC troops shouldn’t stand around in the middle of combat.
- Marines will attempt to fire busts when other marines are not firing. This allows for much more damage to be dealt. If enemies are constantly pelted by bullet fire, their shields cannot recharge, and they can’t choose a specific marine to put a priority target on.
- Marines will fall back to cover, or to the Player if overwhelmed, as again, Marines shouldn’t stand around only to get killed.
- Marines will lean out of cover to fire from safety when in cover. They shouldn’t just run out of cover, only to be annihilated.
- Heavily suppressed Marines will attempt to blind-fire from behind cover. Marines doing so will rarely hit their targets, but are much safer from enemy fire.
- Marines will attempt to assassinate Grunts and Jackals single handily if hostiles are encountered without noticing. Marines can assassinate Elite Minors in groups of four, three to tackle, and one to deliver the knife. (Marines are supposed to be physically strong, like real soldiers, and they are equipped with combat knives, so why not let Marines use them?)
- Marines will automatically take cover if the encounter an armored vehicle without power weapons. If real troops encountered a tank, would they stand in front of it and get blown the -Yoink! - Up?
- Marines never throw grenades in tight spaces, and when they do, they yell “Frag out!” or something similar. Marines shouldn’t be stupid enough to throw Frags at walls and kill themselves. I have also had numerous instances where Marines killed me on accident with a Frag Grenade.
- Marines that encounter a tough enemy will call them out to assist the player, for example “we got a Hunter, right in front” or “Fuel Rod Elite, Watch yourselves!” If you’re fighting something off, it’d be nice to know when a hostile is trying to flank you, so you don’t get killed in a really cheap way.
- Marines will attempt to distract Hunters so the player can target their backs. They already can’t do much against one, why not make them more useful against one?
- Marine Groups will try to bait and flank Jackal Warriors to counter their shields.
- Marines that are picked up by Prometian knights will light a grenade and shove it into their mouths, killing them both, as it’s better to take the hostile down with you, rather than to die, and leave it alive. (As seen on the Halo 4 mission, Infinity)



