As -Yoink–ey as it was. It was a main point of halo
We all hate it when we get in betrayal fights then right when we get revenge we get booted
We all hate Getting betrayed.
But its whats makes halo. Halo. lol
I was extremely pissed when I saw halo 4 had betraying disabled in most gametypes
Sometimes a teammate just pisses me off and I wanna make him shut the fk up
And sumtimes theres a kid ragin on mic and I just betray him to hear his screaming reactions
ahh good halo 3 times lol
I 100% agree. It was a huge thing. You had to be very careful with the Rocket launcher other wise you could just as easily kill your team mates along with who you were aiming at. It is just another element that was stripped away for no good reason.
I do enjoy playing Halo 4, but I just think it could have been so much better.
It should return, it adds a new layer of strategy
I strongly disagree.
I don’t want to have to play with friends in order to have fun and not get betrayed.
And even then, my friends occasionally betray me for laughs.
Of course, I remove them shortly after.
Remember the kids in Reach who camp Sniper spawn and betray anyone who gets it before them?
Same goes for the Wraith.
People can’t be trusted, so I’d rather leave team killing out.
> I strongly disagree.
> I don’t want to have to play with friends in order to have fun and not get betrayed.
> And even then, my friends occasionally betray me for laughs.
> Of course, I remove them shortly after.
> Remember the kids in Reach who camp Sniper spawn and betray anyone who gets it before them?
> Same goes for the Wraith.
>
> People can’t be trusted, so I’d rather leave team killing out.
We all think differently 
Friendly fire seems to add an element of reality that I seem to enjoy. I believe that it encourages situational awareness.
There will always be advantages and disadvantages to friendly fire. I think it should be on for all playlists mainly because you have to know how to be careful with your grenades and other explosives. You should know that if there’s a teammate nearby, you shouldn’t shoot that Rocket off. It’s also kinda confusing when certain playlists have friendly fire and others don’t. It can be hard to keep track of which are which.
I feel the player should be allowed two betrayals and then they are unable to harm other ally players the rest of the game, but that’s considering betrayers aren’t kicked already.
I find betrayals the most stupid thing ever in any game it should be remove. If a kid is screaming or there’s a guy you don’t like just mute them.
While it’s fun for Yoinks and giggles, I kinda don’t want it to stay. I remember getting the sniper and some guy killed me for it. IMO, there should be a gimmick, where a teammate can’t pick up a teammates weapon, if that person died from betrayal.
It should also count as a betrayal if a teammate does 25% of the shield damage, as many people just EMP teammates when an enemy is nearby.
Friendly fire is a necessity in Halo.
Sure, bad things can come from it but it also encourages players to think and play more cautiously. No longer can you just rocket an enemy while your team mate is right beside him and he walks away unscathed. I understand no one likes getting betrayed, but friendly fire is much, much more than just that. There is a reason why competitive settings in games always use friendly fire.
I miss friendly fire. As it stands, my friends and I abuse the lack of FF horribly at times.