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> > People do abuse it but it separates it from other fps.
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> I dont yoinking care i am so SICK of getting betrayed in mcc, it should be an option for customs or there can be ff in team hardcore if there is one
MCC is a joke right now. I will betray people because the teams are unbalanced, we’re winning by over double the score, or I’m playing with people who don’t have thumbs. It’s not really a big deal in MCC unless it’s ranked, but no playlist except for one is ranked.
I’ll agree that it’s annoying when people do it. I usually only do it when someone does it first or consistently hits me with shots/nades. If you have a mic and say sorry, then I can let it go, but back in the day, it wasn’t as big a problem because people would use their mics and talk. If I had the sniper and someone else said they were decent with it, I would be more inclined to go get a different power weapon, but if they just came at me because I picked it up and they didn’t say a word to me, I would just waste the shots and also try to kill them at the same time.
The reason why your proposed FF in hardcore only would be a problem is because it’s not consistent throughout the game. That’s one thing that just pisses me off about Halo since Reach came out. Nothing is consistent across the board. Some games had bloom, some didn’t, some had AAs, some didn’t. Weapon Spawns were different on different timers… it’s utter chaos. H4 had something like 4 or 5 different slayer variants. Infinity, Slayer Pro, Legendary, Proving Grounds, and I’m sure I’m forgetting some. They all had different settings which made people only stick to one playlist. Having different settings causes low populations across the game because it’s hard for people to jump from playlist to playlist. That is why people weren’t “pleased” with a Sprint Toggle and are still pushing for No Sprint. The game needs to be it’s best out of the box and not need to be changed to be better and put in a different playlist. People won’t feel comfortable in it, especially if it’s a competitive playlist.
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> Betrayal for weapons is a serious issue. The fact that some Halo fans prefer that detrimental aspect to stay in Halo only to destinguish istself shows how pathologicaly sick we have become about this franchise. Some fans prefer to have -Yoink- handed to them than to have Halo learn from others.
What does Halo have to learn from other games? Did the game get better when Sprint was introduced? No. The population has steadily declined because people think games mechanics are interchangeable between franchises when they aren’t. The only thing Halo needed to learn from other franchises was to not change your core gameplay. Look at CoD, Tiger Woods Golf, Need for Speed… All those franchises have stayed very close to their roots. If they have something new/different, they would put out a spinoff. NFS Underground… It was still a racing game, but it was all about street racing. NFS Shift… still a basic racing game but on race tracks and a new perspective. If you didn’t like the new First Person racing view, you could go back to the over-car view. They were the same game that everyone knew, but you could OPT-INTO the new stuff. With Halo, we are forced into the new stuff.
Also, I’d rather learn from playing the game I love than to have my game become a game I don’t, which is what is happening with “Modernizing” Halo into [Insert modern fps title here].