Betrayals

In the halo 5 beta there was no betraying. Your teammates were not hurt at all from your shots or grenades.

I am not saying it is good to betray but it separates halo from other fps and makes it more realistic.

I tested it mainly when some people were not playing and I unloaded all my bullets on them and they did not die.

It would be nice to add that back because it made the game more lifelike and you had to be more careful with your shots.

It also limited grenade spam. In the Beta, people chucked grenades freely because it wasn’t a problem for any friendlies.

how about rockets? Will they kill you team? They better! I prefer ff to be on! At the very least the grenades should damage both teams.

Problem is too many people abuse it. Back in halo 3 if you picked up a power weapon some idiot would team kill you for it.

People do abuse it but it separates it from other fps.

Old games used to let you choose to boot a player after two betrayals.
So I think that after two betrayals we should be given an option to boot them.

> 2533274962272239;5:
> People do abuse it but it separates it from other fps.

I dont yoinking care i am so SICK of getting betrayed in mcc, it should be an option for customs or there can be ff in team hardcore if there is one

Betrayal for weapons is a serious issue. The fact that some Halo fans prefer that detrimental aspect to stay in Halo only to destinguish istself shows how pathologicaly sick we have become about this franchise. Some fans prefer to have -Yoink- handed to them than to have Halo learn from others.

> 2533274915884038;7:
> > 2533274962272239;5:
> > People do abuse it but it separates it from other fps.
>
>
> I dont yoinking care i am so SICK of getting betrayed in mcc, it should be an option for customs or there can be ff in team hardcore if there is one

MCC is a joke right now. I will betray people because the teams are unbalanced, we’re winning by over double the score, or I’m playing with people who don’t have thumbs. It’s not really a big deal in MCC unless it’s ranked, but no playlist except for one is ranked.

I’ll agree that it’s annoying when people do it. I usually only do it when someone does it first or consistently hits me with shots/nades. If you have a mic and say sorry, then I can let it go, but back in the day, it wasn’t as big a problem because people would use their mics and talk. If I had the sniper and someone else said they were decent with it, I would be more inclined to go get a different power weapon, but if they just came at me because I picked it up and they didn’t say a word to me, I would just waste the shots and also try to kill them at the same time.

The reason why your proposed FF in hardcore only would be a problem is because it’s not consistent throughout the game. That’s one thing that just pisses me off about Halo since Reach came out. Nothing is consistent across the board. Some games had bloom, some didn’t, some had AAs, some didn’t. Weapon Spawns were different on different timers… it’s utter chaos. H4 had something like 4 or 5 different slayer variants. Infinity, Slayer Pro, Legendary, Proving Grounds, and I’m sure I’m forgetting some. They all had different settings which made people only stick to one playlist. Having different settings causes low populations across the game because it’s hard for people to jump from playlist to playlist. That is why people weren’t “pleased” with a Sprint Toggle and are still pushing for No Sprint. The game needs to be it’s best out of the box and not need to be changed to be better and put in a different playlist. People won’t feel comfortable in it, especially if it’s a competitive playlist.

> 2533274873910058;8:
> Betrayal for weapons is a serious issue. The fact that some Halo fans prefer that detrimental aspect to stay in Halo only to destinguish istself shows how pathologicaly sick we have become about this franchise. Some fans prefer to have -Yoink- handed to them than to have Halo learn from others.

What does Halo have to learn from other games? Did the game get better when Sprint was introduced? No. The population has steadily declined because people think games mechanics are interchangeable between franchises when they aren’t. The only thing Halo needed to learn from other franchises was to not change your core gameplay. Look at CoD, Tiger Woods Golf, Need for Speed… All those franchises have stayed very close to their roots. If they have something new/different, they would put out a spinoff. NFS Underground… It was still a racing game, but it was all about street racing. NFS Shift… still a basic racing game but on race tracks and a new perspective. If you didn’t like the new First Person racing view, you could go back to the over-car view. They were the same game that everyone knew, but you could OPT-INTO the new stuff. With Halo, we are forced into the new stuff.

Also, I’d rather learn from playing the game I love than to have my game become a game I don’t, which is what is happening with “Modernizing” Halo into [Insert modern fps title here].

CoD has certainly evolved more and beyond than Halo ever did. Just to remember CoD 2 played very similarly to Halo, and how that changed.

What i was talking about however, betrayal doesn’t work in Halo, it doesn’t work in any game with power weapons pick-ups. There is nothing worse in a competitive game than to be killed by a team mate in order to get your weapon stolen. The only reason its in is to please nostalgia, nothing more, nothing less. And some fans approve of that path, remain broken as long as you remain familiar.

Well personally i care more abuot good games than i care about franchise legacy.

> 2533274873910058;10:
> CoD has certainly evolved more and beyond than Halo ever did. Just to remember CoD 2 played very similarly to Halo, and how that changed.
>
> What i was talking about however, betrayal doesn’t work in Halo, it doesn’t work in any game with power weapons pick-ups. There is nothing worse in a competitive game than to be killed by a team mate in order to get your weapon stolen. The only reason its in is to please nostalgia, nothing more, nothing less. And some fans approve of that path, remain broken as long as you remain familiar.
>
> Well personally i care more abuot good games than i care about franchise legacy.

So if CoD evolved beyond measure back then, who did they learn/copy from? Or did they just actually do something new and different to become the powerhouse franchise they are now?

It’s not about nostalgia, it’s about competition, just like you said (Ranked playlists). Without friendly fire, I can spam nades into a power position while my team is pushing without any regards for a penalty. That’s completely against anything competitive. You should have to think about every action in competition. Do you think an NFL Quaterback just throws the ball down the field every play hoping for a touchdown? No. He surveys the field, looks for the open man, and throws it to where that player is supposed to be according to the play that was called. All that in under 2-3 seconds. If you can’t see your teams HUD marker (which is always visible so you always know where your team is) right where you are throwing grenades, then you shouldn’t throw them. It’s not hard. If all you’re worried about is people killing you for a power weapon/up, then you should learn to play with people, or use the weapon effectively so people respect your ability to use it. It’s not a hard concept to grasp. Some people just can’t use some weapons effectively, and in a competitive setting, they shouldn’t use them. I’m not the greatest with a sniper, so I gladly give it to my teammates who can actually use it.

If you’re in social, then that’s a little different and someone is probably just being a -Yoink-, but that’s the nature of the beast. If he betrays you, then betray him back or boot the guy. It’s not hard. Weapon Spawns are predictable in Halo, so you should be able to know when the next whatever is coming up, so go get it again. If he betrays you again, boot him or betray him back. And honestly, if you are getting betrayed that much that it’s this big of a problem for you, then you need to look at what you are doing during the game before you get betrayed. Are you on the bottom of the kill list? Are you dying a lot and not getting kills? Are you at all putting damage on your team mate with random or even deliberate nades? People won’t betray all the time for power weapons unless they have a reason and if you have this big of a problem with it, then there is something that you are doing to provoke a lot of people to kill you for whatever reason.

One way to prevent being killed by your own team is to actually play with people you know. Halo is a social game in the aspect that it is played best with people you know. Find some friends who will play with you and use your mic. A mic can improve you Halo experience Ten Fold. A simple, “Sorry” for an accidental shot in the back or grenade under the foot goes a long way. Even if they aren’t talking back. Having friends to play with will also make it so you can watch each others back easier and coordinate attacks also.

So instead of saying FF is the bad part of Halo, maybe look into how your playstyle is affected by the mechanic and try to adapt your playstyle to how the game is played instead of yelling from the rooftops that the game is old and out-dated. If all the things from CE were old and out-dated, then Halo wouldn’t even be worth having around anymore. We wouldn’t have shields because something else could be better. H4 with it’s jetpacks and all the other glorious things it had would still be in H5. Learn to play around the game mechanics instead of saying they are bad.

The situation you just described is much less problematic than this:

[http://i.imgur.com/BoDUSNK.gifv

](http://i.imgur.com/BoDUSNK.gifv)If i throw grenades to an enemy cluster and my team mates don’t die i will keep playing the game and i won’t rage. However things like that in the link makes people quit the match and potentially the franchise.

Lets get off the Pro/tournament -Yoinks!- for a second, if they want to enable team-kill good for them, they play in teams and their team mates don’t kill each other. In open Matchmaking however its a much different ecosystem. Fun and satisfaction should come first. Play with peolpe i know? dude, what an elitist mentality, Halo is a big franchise, its for everyone. In fact that is what Matchmaking is for, to pair off people who don’t know each other. None of my friends play Halo therefore i should conform myself with a terrible Halo experience?Just no, thank you.

> 2533274873910058;12:
> The situation you just described is much less problematic than this:
>
> http://i.imgur.com/BoDUSNK.gifv
>
>
If i throw grenades to an enemy cluster and my team mates don’t die i will keep playing the game and i won’t rage. However things like that in the link makes people quit the match and potentially the franchise.
>
> Lets get off the Pro/tournament -Yoinks!- for a second, if they want to enable team-kill good for them, they play in teams and their team mates don’t kill each other. In open Matchmaking however its a much different ecosystem. Fun and satisfaction should come first. Play with peolpe i know? dude, what an elitist mentality, Halo is a big franchise, its for everyone. In fact that is what Matchmaking is for, to pair off people who don’t know each other. None of my friends play Halo therefore i should conform myself with a terrible Halo experience?Just no, thank you.

That same EXACT thing happened to me last night on halo 3’s the Pit it was multi flag ctf and some -Yoink- bag with a sniper killed me then delivered the flag…

Wait, people still betray? God I’m glad I only play on 360, that’s never an issue. Getting your teammate out of the way so your rocket doesn’t kill him is an issue, however, and a pretty interesting one as well. I’d be horrified if the accidental betrayal no longer existed. That takes a bit of the clever shooting out of the mix, imo. Not to mention it would put Fails of the Weak out of business.

> 2533274873910058;12:
> The situation you just described is much less problematic than this:
>
> http://i.imgur.com/BoDUSNK.gifv
>
>
If i throw grenades to an enemy cluster and my team mates don’t die i will keep playing the game and i won’t rage. However things like that in the link makes people quit the match and potentially the franchise.
>
> Lets get off the Pro/tournament -Yoinks!- for a second, if they want to enable team-kill good for them, they play in teams and their team mates don’t kill each other. In open Matchmaking however its a much different ecosystem. Fun and satisfaction should come first. Play with peolpe i know? dude, what an elitist mentality, Halo is a big franchise, its for everyone. In fact that is what Matchmaking is for, to pair off people who don’t know each other. None of my friends play Halo therefore i should conform myself with a terrible Halo experience?Just no, thank you.

The game needs to be the same across the board… If some new players are used to playing social where there is no friendly fire and they spam grenades everywhere, when they go into the competitive playlists, they are going to do the same thing, but they are going to kill their teammates, and when they get betrayed in retaliation the rest of the match, they aren’t going to be happy.

The game needs to be set up in every playlist the exact same to match it’s competitive counterpart when it comes to gameplay. Social Slayer should be the equivalent of Team Slayer in the Ranked area of the game that way there is as little of a learning curve for new faces to competitive Halo. So if having FF in competitive is the way to go, then it should also be in casual.

You were also playing H4. That game is all about the individual getting the most points so he can look better. In the original games, it was all about winning, which means that if you are going to plant the flag, then I don’t benefit in any way by killing you and scoring the flag. If we win, we both get the same amount of points and we are both happy. H5 is going back to the “Winning is everything” mentality which will prevent that exact same scenario from happening as often. Weapons are different because people actually want to win and if they feel they can do better than you, they will take them from you. But those kids usually aren’t that good and no one will play with them because they are d-bags.

Also… How is telling you to play with people you know an Elitist Mentality? Sure you can play on your own, go for it. idc, but every game is better when you have friends and you’ll run into fewer randoms and a-holes if you play with people you know. Get online friends. You don’t have to be real-life buddies with Facebook connections or anything. Just gaming buddies who play a common game is enough to play with someone on your team. If you don’t have any friends to play with, sorry to hit a nerve, but it’s not hard to make friends on xbox. Just play well and use team work and usually that’s enough to at least get some kind of acknowledgement from someone after a few games. You’re allowed 1000 friends on xb1. I’m sure you can fill that up with enough people if you don’t play Halo like a d-bag yourself.

This is a tough call. People abuse teamkill.