Any word on how this is being handled?
Try as they might, Bungie could never make a system that handled it well (the only solution of course is removing team killing).
Never understood why when guests were betraying people they got the signed in Player booted as well.
Haven’t seen anything, but I get why Guests would get signed in players booted.
Same as if you have multiple signed in players on one console, if one got too many betrayals, everyone on that console could be booted. It’s not like you can boot just the one person as technically they’d still be in the match while the rest of the people on their console carried on.
Think it would cause too many headaches for the dev team, and not to mention a lot of people getting bored when groups of friends go online together. Makes more sense this way.
I think a system definitely needs to be introduced where you can report on intentional friendly fire, a post game option like submitting a review. That way those who do it repetitively can suffer the appropriate consequences of a temporary banhammer.
I’m under the impression that you can join games in progress in matchmaking, which solves any quitting and booting-related problem.
I have a idea for a new boot system so here we go:
They introduced killcams (afaik just in some game modes?) so if you get killed you can see how. Same thing should be for betrayals because then you could see if you got betrayed intentionally or just by accident (I got booted so many times because I betrayed somebody by accident ^^) and at the end of the killcam you could decide whether you boot the player that betrayed you or you don’t in case of an accidental betrayal.
> I have a idea for a new boot system so here we go:
> They introduced killcams (afaik just in some game modes?) so if you get killed you can see how. Same thing should be for betrayals because then you could see if you got betrayed intentionally or just by accident (I got booted so many times because I betrayed somebody by accident ^^) and at the end of the killcam you could decide whether you boot the player that betrayed you or you don’t in case of an accidental betrayal.
I don’t agree with the option to boot straight after a killcam, given that some people may just boot regardless of whether it was intentional or not. But if during the killcam you could flag them for friendly fire- I think that would be helpful- that way another betrayal may give you a booting option.