First of all, let me explain why I’m discussing this:
Even if I haven’t been playing for multiple days, I sign onto Reach to find the “you’ve quit too many matches recently” pop-up. Every. Single. Day.
Thing is, I haven’t quit, or been booted, anytime recently. Even up to weeks prior to the last incident, I get this message.
So when some -Yoink!- decides “LOL HE STUCK THAT GUY IM GOING TO ASSASSINATE HIM” and I get a betrayal for it, I get booted. So I’m stuck sitting in the matchmaking lobby for 10 minutes staring at a screen, being punished for nothing I did. This is ridiculous, and I’m getting sick of it.
My first question is this: Is there any way around it, or am I just screwed?
There really needs to be a better way than this for work with betrayals and bootings.
IMO it should be like this:
-You get one betrayal, period. Even if all three of your teammates decide “hey, screw that guy.” Everyone should get one.
-If ANYONE on the other team was killed with the same shot, explosion, vehicle boost, etc. It shouldn’t give the option to boot.
-It should take into consideration what you killed with, take my mock situation above. Obviously if you killed the other person with a AR, it’s pretty clear you meant to kill them, whereas with a RL or sticky grenade, the teammate easily could have just been caught in the crossfire.
-It should also take into consideration how well you’ve been doing. If you’re +30, obviously your intention is not team destruction.
Does anyone else agree with me that it is far too easy to get booted in this game? And does anyone else have a good idea on how it could work for Halo 4?