I could only laugh to this, I was about to get perfection as a teammate betrayed me.
Then we would fight each other and he betrayed me not twice but three times, unfortunately I did not get the option wether to kick or not.
But then I finally betrayed that guy ONCE and somehow I got kicked xD?
I feel your pain but welcome to Reach. The system’s always been flawed.
Everyone knows the system doesn’t work right. We don’t need another thread telling us how it doesn’t work. If there were some way to fix it, don’t you think Bungie/343 would’ve done it already?
> 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
>
> Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
>
>
> MMST
> LW
According the MM Systems Team, it works as intended.
Reading that will help you out.
> > 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
> >
> > Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
> >
> >
> > MMST
> > LW
>
> According the MM Systems Team, it works as intended.
>
> Reading that will help you out.
I never knew any of that. I guess it really does work like it’s supposed to. It’s good to know how the system actually works.
There is a simple fix for this. Don’t play with randoms.
Seriously though betrayals are annoying, but there will always be greifers.
> 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
>
> Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
>
>
> MMST
> LW
What this is telling me is that if someone on my team betrays me or intentionally lowers my shields, then I have to allow this to happen without retaliating, if I don’t want to risk incurring a penalty. If I quit, I instead risk a temporary ban penalty and I also further screw my non-betraying teammates by leaving them with one less productive teammate. And if the betrayer waits a few games before repeating this abhorrent behavior, he can get away with it scot free. Interesting…
> > 1 betrayal isn’t enough, on its own, to prompt your teammate to boot you.
> >
> > Every player has a value that tracks the damage they’ve done to their teammates, and the system that governs that value takes into account many things. The value has a threshold, and if you commit a betrayal that pushes you over the threshold or if you are over the threshold and commit a betrayal your teammate will be prompted to boot you. The value is in a constant state of degradation but it decays slowly and carries over between games. This is done to ensure that a problematic player doesn’t have their slate wiped clean and regain the ability to commit excessive flagrant actions against their allies every time they load into a game. A player may have two or three betrayals in a game and not get booted, but when that’s the case there is a good chance a teammate in the next game will be prompted to boot them on their first betrayal in that new game.
> >
> >
> > MMST
> > LW
>
> What this is telling me is that if someone on my team betrays me or intentionally lowers my shields, then I have to allow this to happen without retaliating, if I don’t want to risk incurring a penalty. If I quit, I instead risk a temporary ban penalty and I also further screw my non-betraying teammates by leaving them with one less productive teammate. And if the betrayer waits a few games before repeating this abhorrent behavior, he can get away with it scot free. Interesting…
Well said. That’s basically what it comes down to. And the quit ban is especially risky in grifball where there is NEVER the option to boot. Last night I was playing grifball to work on the weekly and I was deliberately betrayed by my teammates multiple times in multiple games to the point where I had to just say F*** it. Of course I was eventually quit banned, which in another problem about Halo that I won’t even get into.