I’m pretty sure most people are thinking the same thing about the Betrayal System, but let me tell you why I think it needs to be changed and what I think needs to be done. I know they aren’t going to change the system now it’s so close to Halo 4’s release date, but hopefully they will read this and think “Yes, that would be a good feature to have in Halo 4’s Matchmaking”
So, here I was today, playing Team Swat and one of my team mates betrayed me right at the start of the game. I then got a triple kill and he betrayed me saying “I stole his kills”. I then shot a guy he was about to perform an assassination on, I got the kill and it didn’t say yoink. He then ran across to me from across the map, shot me and then bashed me betraying me a third time.
I then found a red team member crouching down and was about to assassinate him, when low and behold my lovely team mate shoots me in the head for the fourth time. I told him if he does it again, I’ll get the option to boot him from the game, and since it’s clearly not accidental I will.
I then start shooting a player from across the map, and one of my team mates gets in my way and I betray him, two seconds later my screen went black and I was returned to the lobby saying I had been kicked!
I went into the theatre to see who it was I betrayed so I could ask him why he decided to kick the games best player (I had red teams kills + the other guys on my teams kills on my own) and then to my surprise, the person who stepped in front of me was the same idiot who betrayed me FOUR times and I didn’t once get the option to boot him. I betray him by accident because he decides to step in front of me and he can immediately boot me?
I had about 27 kills on my own, and this guy had 1 kill (would have had 5 if he hadn’t of killed me) so why on earth the system thought that I had to be punished is a mystery.
What needs to be done
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If you start the game and your team mate turns round the very second it starts and shoots your brains out, we should get the option to boot them as it was deliberate.
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If a player with less than 5 kills betrays someone twice, the rest of the team members (minus anyone in the betrayers party) get to vote whether they should be kicked or not.
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Players with more than 10 kills, should not be considered “unsporting” until they betray a team mate 3 times
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If your in a scorpion, banshee or any vehicle with a big gun. You press the fire button and at the same time a team mate starts to assassinate the person your aiming at, BOOM “Betrayal”. Killing a team mate whilst in close proximity to an enemy should not give you a betrayal penalty unless you do it a number of times throughout the game. (This also happened to me today, shot the cannon on the banshee at the enemy carrying the rockets, my team mate came round the corner, got blew up along with the enemy and I got booted)
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Not related to the betrayal system, but would be a nice thing to have implemented. This isn’t so much of a problem in Halo Reach as what it was in previous Halo games. Remember in Halo 2, you’d be really close to levelling up and then you would go into a game with some idiots who like to call themselves “De-Levellers” so they would spend the entire game killing themselves to loose levels but at the same time make you loose yours? Well, sadly, although not as common, these louts still exist in Halo Reach. Now, why it’s not a big deal loosing since you don’t loose levels and you still gain credits, it’s still very annoying throughout the game. It would be a nice feature to have, where if a player gets -3 kills, the rest of the players on that team get the option to cast a vote and if the majority of the players on the team says yes then he gets booted.