We all know that traitors love to annoy the yoink out of us, especially when we are doing good in a game, like trying to earn our Perfection Medal, but we get killed and betrayed.
I’ve read into a couple of threads about this and I had this idea.
I know that Friendly Fire can’t be disabled in Matchmaking by default (depending on gametype), but how about:
POLL KEY:
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2 Betrayals from anyone = Boot Option:
A player who has been betrayed has the option to boot that player, as long as that player has committed at least 2 betrayals.
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No Deaths counted when Betrayed (Sprees retained)
If you’ve been killed by a betrayal, that action doesn’t count towards your death, meaning if you are on any Spree, it doesn’t reset.
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Disable the Traitor’s current spree
If you’ve been betrayed by a teammate who is currently on a Spree, their Spree is immediately ended upon your death.
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Ricochet
If you are taking friendly-fire, that teammate takes damage equal to the damage inflicted upon you. HOWEVER, if the result would be death upon a betrayal, then the traitor dies in your place instead, but you still become weak.
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Deflection
This is the same as Ricochet, however, you won’t take damage from a teammate trying to damage you. Instead, any Friendly-Fire they try to attempt against you, they will receive the damage in your place. This means you won’t have to worry about players trying to drain your shields while in combat, because all the damage they are causing goes against themselves.~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What I would REALLY want is a Friendly-Fire meter, where depending on how many times a teammate has damaged you, without killing you (just draining your shields for an easy target), up to a certain amount of damage accumulated, you then have the option to boot the player…BUT we all know that won’t happen, so…LIST ABOVE!
Which would you want in the Betrayal System?
I don’t think they should disable the traitors spree because sometimes its an accident. I remember one time I stuck a ghost then my teammate jacked it at the same time and I got booted. You wouldn’t want I be on a perfection then do something like that. As for deflection wouldnt it be pretty much the same thing to just remove friendly fire? I like friendly fire meter idea the best. Or how about if you betray someone you can’t pick up their weapons so there’s no power weapon betraying.
I’m quite partial to the 2nd option as that would save many players tons of frustration. As for Deflection, if it works the same way as Ricochet does in MW3, then I really don’t want to die because my teammate jumped into my shot or explosion.
I believe betrayals should lower your XP count at the end of the game.
Example:
Game Completion = 1000
Performance = 1000
Victory = 5000
Objectives = 2500
Betrayals = -500
Overall XP = 8000
1 betrayal equals -500 XP. ppl that betray a lot should get more and more punished.
Also, getting booted causes the first total 5000 XP you get to not count.
this can/should be excluded for Grifball.
but for your options, I picked the “Deaths don’t count/Sprees don’t end if betrayed” one because that makes the most sense.
> I’m quite partial to the 2nd option as that would save many players tons of frustration. As for Deflection, if it works the same way as Ricochet does in MW3, then I really don’t want to die because my teammate jumped into my shot or explosion.
Hmm…you do have a good point on that one…where your teammates would then troll you by getting in your line of fire, so that they do kill you…
I love my Meter idea, however if I had to choose one from the Poll, then I would have to say that “You won’t take the death if betrayed, but the system still records normally (2 betrayals = option to boot)”
only if its not accidental like an enemy comes after you and you throw a grenade then your friend runs up to the enemy and they both die.
No death count would be nice, but it’s too exploitable, ex: I’m on a spree and surrounded by enemies, so i get my teammate to betray me and i’m still on my spree.
Well this problem is hard to solve. What if it’s an accident? The two boot would be good, but we all know some people out there aren’t very generous and understanding as others. They would boot a person the chance they get!
The problem of betrayals is that they all are never the same. I like the idea of ending the spree of the one who betrays, but what if it is an accident? That would be unfair. The same thing happens with the number of deaths to be booted: sometimes, I get booted with one betray, and my buddies not.
Personally, I don’t like ideas like ricochet or reflect bullets because it’s not realistic. I prefer the classic Halo system for betrayals although it’s not perfect.
If it’s possible, have some kind of enemy proximity on the betrayal. Depending on how close the enemy is you may or may not get a betrayal strike to your name. Two strikes and you’re out. I also agree with your Ricochet proposal.
And if it’s a retaliation betrayal you’re automatically out because that -Yoink- isn’t helping anybody.
None of the above. I created a thread a few weeks ago about an improved betrayal-boot system, which would judge the betrayal based on the situation, like what kind of weapon it was.
I believe you forgot something.
Remove the weapons from the betrayed players dead body. The betrayer cannot take it. And, hopefully if the death doesn’t count, the betrayed player spawns with the weapons again.
Sadly, a problem with betraying would be that if a player is about to die from enemies, his teammate can just betray him. So, if your betray=no death is implemented, you would need the “Enemy hit me, if I die from other stuff I count to his kill” system implemented from previous Halo’s.
None of the above.
Any of these options will be exploited easily. Sometimes it’s an accident too.
I believe CoD had the ability to continue your killstreak if you got betrayed but I could be wrong…