Betrayal Questions

Harsher Punishment?
We all hate being betrayed.
And it happens way too often.
And that’s because players know that when they betray, the punishment is so small.
And the worst that can happen is being kicked from the game.
So should there be a harsher punishment?

Accidental Betrayals : Punishment?
I’m sure most of you have accidentally betrayed someone at one point.
And were then punished for the accident.
There needs to be a way of figuting this.
I’m not sure how 343 would go about doing this, but it should looked in to.

Betrayal Glitch
So, let’s say I’m playing Halo, and grab the Sniper, and then my teammate kills me and takes it.
Well, the system figures that it couldve been an accident, so the TeamKickQuestion doesn’t pop up.
Well, I obviously want it back, since I was the one who picked it up.
But I don’t wanna be banned, so what I do is get on his nerves until he kills me again.
I do this because I expect the TeamKickQuestion(TKQ) to show up, but it doesn’t.
So, this time, I decide to just kill him since the TKQ isn’t appearing.
So then I kill him, 5 seconds later, “You Have Been Kicked For Betraying A Teammate”.
This made me so mad. This NEEDS to be fixed.

How is the game suppose to see the difference between an intentional betrayal and an accident?

Also, lrn2notbetrayoftenandstufflikeyourlastparagraphwon’thappen

> How is the game suppose to see the difference between an intentional betrayal and an accident?
>
> Also, lrn2notbetrayoftenandstufflikeyourlastparagraphwon’thappen

So you’re telling me to let someone betray me, and I’m supposed to let him?

why would you be banned for a betrayal?

> > How is the game suppose to see the difference between an intentional betrayal and an accident?
> >
> > Also, lrn2notbetrayoftenandstufflikeyourlastparagraphwon’thappen
>
> So you’re telling me to let someone betray me, and I’m supposed to let him?

yes. It’s just a game. Let it go. The sniper will spawn again.

> > How is the game suppose to see the difference between an intentional betrayal and an accident?
> >
> > Also, lrn2notbetrayoftenandstufflikeyourlastparagraphwon’thappen
>
> So you’re telling me to let someone betray me, and I’m supposed to let him?

Two wrongs don’t make a right.

If you don’t want to betray someone, constantly pop their shields, let the enemy kill them.

> > How is the game suppose to see the difference between an intentional betrayal and an accident?
> >
> > Also, lrn2notbetrayoftenandstufflikeyourlastparagraphwon’thappen
>
> So you’re telling me to let someone betray me, and I’m supposed to let him?

That exactly what you should do. If you don’t want to risk getting booted, don’t betray anyone. It’s just that simple. If someone shoots you, let them. If they betray you enough, you’ll eventually get the boot screen.

OT: I don’t think they should make a harsher punishment because some people will still boot even if they were accidentally betrayed. Making is worse would punish about as many people who didn’t do anything wrong as people who betray on purpose. I do get the feeling that 343 will change the betrayal system somehow, though.

Honestly, I feel that if anything about the punishments is to change they need to be relaxed not increased. The game could track kills and tally up points as normal. Individual players would also recieve a second score based on skill. Spartan points(the new currency) they recieved. Every teamkill would reduce this. Therefore intentional teamkils would lose points for each kill(they usually strike more than once)and accidents would lose for only that 1 or 2 kills. Or, they could just getrid of punishments entirely. (To me Teamkilling is just part of the game.) If the first system is implemented it should not apply to Grifball because teamkilling is part of the fun.

If the player that gets betrayed was seen for less than a second, killed more than 2 seconds after a shot was fired or if an enemy was within range of the teammate then it should count as an accidental betrayal, if more than one shot was fired into the teammate or melee’d to death then it should be an automatic kick after 2 deliberate betrayals.

I say just take betrayal off of death-match gametypes, but keep it in objective ones. In objective make it where if you betray a player, you won’t be able to pick up their weapons. You could also make it where you can’t pick up the objective if the player that you betrayed had it.

I’ve been betrayed for many vehicles and weapons in the past where I’ve never gotten the option to boot. It’s mostly snipers who betray people because they don’t know how to fight in combat without the crutch of a sniper.

Maybe if you betray somebody, you have to wait 5 minutes to respawn (If the victim feels it is necessary), do it again in the same day and you’ll be thrown out of the game (Again, the victim gets the option to do so). The option will be given whether it is an accident or not.

I think some system like this would partly sort the betrayal issues and give sufficient punishment if this keeps on happening to betrayers.

I hope they just use a 2 strike system.
example:
1st betrayal - alright could’ve been an accident.
2nd betrayal - now it’s on purpose, give the option to kick.

i have a spectacular solution:

turn friendly fire off

Would be nice if they removed Betrayal from MM as it is Sometimes accidental with this reason rite here makes reach the worst gaming comunnty because on purpose or not you always get kicked but then again you have as#holes out thier that do it on purpose this is why it shouldnt even be allowed.

> i have a spectacular solution:
>
> turn friendly fire off

even though that would solve the problem it would allow for people to be reckless. For example, if i have the rocket i cant just go shooting it out of control because i know i might betray someone. Having friendly fire on promotes caution and adds additional challenge to the game.

> i have a spectacular solution:
>
> turn friendly fire off

That would really suck.

> > i have a spectacular solution:
> >
> > turn friendly fire off
>
> even though that would solve the problem it would allow for people to be reckless. For example, if i have the rocket i cant just go shooting it out of control because i know i might betray someone. Having friendly fire on promotes caution and adds additional challenge to the game.

i was acctually thinking about this

i went and said," why isn’t it that you can betray in one way, but not in another?"

what i mean by that is; for example

times when you CAN teamkill:
-using a vehicle
-Using heavy weapons

times when you CANNOT teamkill:
-melee
-Standard/pickup weapons that are not heavy weapons
-Grenades (includes sticking)
-Sniping

this way, you can’t teamkill to, for example, to take “your” sniper rifle from the person who “stole” it from you
and also, so you don’t go on a shooting spree like crazy while in a tank in close quarters

you liek?

They could incorporate the BF:BC betrayel system:You kill somebody, doesn’t mattre what you do, you lose points, or in this case, 1/20 of your credits.Thats’ 2nd offense.1st is warning, and 3rd is to give an option to noot the perosn who betrayed you.

Don’t get me wrong, I hate being betrayed, and the only reason I betray someone is on accident. People betray me all the time because

A-I have a really good weapon that they want
B-I am holding the bomb in grifball too long
C-They think its funny

And I don’t boot people unless it was obviously on purpose. If there was a cross map grenade throw that kills me, and it was from a person on my team, it probably wasn’t on purpose. But if I’m sniping people, and my teammate comes up behind and melees me, then thats something else.

I propose that they keep the option up to the players to boot them or not, because they are the only ones who know if its right. However, there should be a punishment for a certain amount of betrayals per game or time limit, because if there is someone only betraying people, they should be punished, not someone who happened to get a betrayal with a grenade throw.

Maybe whenever you get betrayed you see a clip of your death from the betrayer’s viewpoint and then it allows you to judge whether it was accidental or not.