I played a few games of Capture the Flag, which in general, was enjoyable. Until I got betrayed by splatters, explosives, and by one person a few times, the bolt shot. Yep, he killed me with a Bolt Shot. On purpose.
JiP means that people leaving a game isn’t too bad, thus, why can we not kick those who betray us? The people who betrayed me had the tag ‘Poof’, there were three of them so I assume they were purposely being -Yoinks!-.
So, the best way to fix this would be adding betrayal kicking if it is direct (Weapon, grenade, vehicle) as it is damn annoying. Or, turn friendly fire off for all game modes.
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Another addition which would be nice, is for an option to only get games with solo people rather than being with/against those in groups. I play on my own, as I don’t like people, but I also don’t want to be with a party or against a party. With a party leads to shenanigans like the aforementioned and against can lead to a bias in team ‘skill’.
A teammate stickied me when I was 5 feet from capping a flag, he then tried it again later on in the match. I sent him a message asking why and he replied that he wanted the points to boost his CSR…
I don’t think some players realise which game modes have friendly fire and which don’t. I get betrayed at least twice a game playing Dominion on Exile. Wraith fire into point B, grenades, you name it. I don’t know whether it’s just a lust for as many kills as possible or they’re genuinely unaware that they can betray their teammates. Especially on days where the challenge is Dominion victories.
> I don’t think some players realise which game modes have friendly fire and which don’t. I get betrayed at least twice a game playing Dominion on Exile. Wraith fire into point B, grenades, you name it. I don’t know whether it’s just a lust for as many kills as possible or they’re genuinely unaware that they can betray their teammates. Especially on days where the challenge is Dominion victories.
I can say that I have accidentally betrayed someone, and I just wait to be kicked. But I don’t. They need to add it though, or remove friendly fire would be the best choice but then again, I have had those people who know they can’t kill you but sticky you and follow you and shoot you etc. That is damn annoying.
Hopefully someone from 343i can say what their justification is for enabling friendly fire/disabling friendly fire and enabling/disabling boot on betrayal…
> A teammate stickied me when I was 5 feet from capping a flag, he then tried it again later on in the match. I sent him a message asking why and he replied that he wanted the points to boost his CSR…
I thought you were supposed to rank up in CTF for your team winning?
> > A teammate stickied me when I was 5 feet from capping a flag, he then tried it again later on in the match. I sent him a message asking why and he replied that he wanted the points to boost his CSR…
>
> I thought you were supposed to rank up in CTF for your team winning?
CSR is based on individual and team performance. So even if you lose but you do really good, you still get a good rating.
> A teammate stickied me when I was 5 feet from capping a flag, he then tried it again later on in the match. I sent him a message asking why and he replied that he wanted the points to boost his CSR…
It’s unbelievable. I used to fear playing CTF/Assault on Halo 3 after I became a victim of being betrayed purely so the blackguard could steal the points that I had strove so hard to get.
> > A teammate stickied me when I was 5 feet from capping a flag, he then tried it again later on in the match. I sent him a message asking why and he replied that he wanted the points to boost his CSR…
>
> It’s unbelievable. I used to fear playing CTF/Assault on Halo 3 after I became a victim of being betrayed purely so the blackguard could steal the points that I had strove so hard to get.
I would bail on the first sticky. I don’t have any patience for that.
I have argued for years that the system could be made to detect intentional betrayal and catch over 90% of all intentional betrayals. It could also watch a person who falls into the questionable to see if there is a pattern. And once the system detects or infers intentional betrayal the party is booted and banned for a week to show zero tolerance for griefing teammates. Such a system is VERY possible to implement and not extensive or expensive by any reasonable measurement of software development.
Depending on the circumstance I’ll usually save a clip of them doing the betrayal.
Depends though if it was intentional or not. But for the obvious ones I’ll save/upload the clip of them doing it so they’ll forever be remembered as Dbags.