The way the boot system works should be in a way that the person gets voted out by the majority of his teammates rather than letting one guy decide whether to boot him or not. There are some kids who like to boot without considering the circumstances of his betrayal. It could happen in an intense firefight and sh*t’s flying everywhere.
Usually when I get booted I will just ask my friends to leave the game too, leaving half the team gone. I don’t know about you but I’m sick of noobs abusing this function and it seriously needs to stop.
> The way the boot system works should be in a way that the person gets voted out by the majority of his teammates rather than letting one guy decide whether to boot him or not. There are some kids who like to boot without considering the circumstances of his betrayal. It could happen in an intense firefight and sh*t’s flying everywhere.
>
> Usually when I get booted I will just ask my friends to leave the game too, leaving half the team gone. I don’t know about you but I’m sick of noobs abusing this function and it seriously needs to stop.
No. That would terrible imbalance the booting system and allow griefers to easily abuse it in online matchmaking games. If you join a game by yourself with 3 other people on your team who are all friends and you want to kick one if it went the way you wanted it and it do a team vote good luck getting his friends to vote to kick him.
If you are getting kicked often watch your fire and apologize if you team kill. Other than that, no.
I would apologise if they actually gave me the chance instead of screaming “OMG YOU TEAMKILLING NOOB (inserts expletives)” Then I get the boot 2 seconds later
Then watch your fire, it’s pretty hard to betray people unless you just have the worst trigger finger.
On the contrary, grenades have splash damage and sometimes I’m not responsible for the noob running in front of me while I’m throwing a sticky
It is one thing to watch your fire and another to have teammates who use their brains when deciding to boot or not
Regardless the boot system is fine as it is, if not better than it was before. Just because you have bad luck, terrible aim or stupid teammates doesn’t mean the system should be a majority vote kick.
> On the contrary, grenades have splash damage and sometimes I’m not responsible for the noob running in front of me while I’m throwing a sticky
> It is one thing to watch your fire and another to have teammates who use their brains when deciding to boot or not
I got a game where I betrayed 4 times. I would have been booted but each one those stickies also killed an enemy.
So many people seem to overthink this. All they need to do is design a system that considers a few yes/no variables. And it wouldn’t be all that hard to program, either.
- Were there enemies nearby when you betrayed?
● Maybe a true accident?
- Were you under fire when you betrayed?
● Were you under duress?
- How close was your victim to any opponents when the betrayal happened?
● Did you just miss your rocket?
- Did your victim betray you earlier in the game?
● Did you revenge betray?
- Does your victim have a power weapon?
● Do you want his sniper?
- Did you deal friendly damage to your victim all at once (grenade, rocket, mortar), or over a longer period of time (friendly AR, melee)?
● Were you harassing/griefing him, or might it have been a real accident?
I really don’t see what is so hard about this. Instead of dreaming up more complicated booting systems, why not improve the betrayal detection system itself?
Enemies nearby wouldn’t work…many a time I had a sniper and some idiot decies to walk right in front of me.
> Enemies nearby wouldn’t work…many a time I had a sniper and some idiot decies to walk right in front of me.
You mean like this PeekaBoo Betrayal!
> > Enemies nearby wouldn’t work…many a time I had a sniper and some idiot decies to walk right in front of me.
>
> You mean like this PeekaBoo Betrayal!
No, more like I’m in an obscure corner of the map, waiting for the red team’s ugly mugs to show and bob the idiot decides to come over right as I shoot.
I’ve seen situations were I’ll be on one side of the field and I’ll see on the left side kill activity that someone was booted and find later that the person that was booted was driving and the victim had only a plit second to spawn (another involving a teleport exit).
There are some things in combat that NOBODY can either predict or control and those betrayals should be forgiven.
On the other hand, if a player just missed the loading of the match and does’nt want to be there they need to just quit and not go after teammates until they’re booted.
And one more thing, just learn to let go of the power weapon! If someone else got to it before you, you do have other weapons and you may need to work more on using them.
Likewise, if you can’t use the snipe or sword, don’t get mad because YOU didn’t get to it first! you may just have a chance later to redeem yourself.
And most of the time, I do better with my trusty PP/DMR + sticky combo than trying to go after the sniper. I will pick it up if I find it, but I won’t try to get it.
Here’s a new one for me. I was in the tank on Rasu in BTB. A ghost came by me, splattered the teammate beside me and I was labeled with the betrayal for it and got booted.
I was flying in a falcon with two gunners, I see the red dot o’ death pointing at me, I couldn’t get out of the way. Splazor hits and I get pinned for my death and the deaths of my team mates…
Well I suppose I have some amusing stories to share as well.
I was playing Halo 3 on Rat’s Nest. I had thrown a tripmine where I was anticipating the enemy hog to arrive (My teammate had called hog at location X, travelling clockwise).
My TEAMMATE decides to be a griefer and he swings the gravity hammer at OUR warthog, which sends it flying across the map but doesn’t kill it.
It lands on MY tripmine, netting me an immediate double betrayal and the boot!
I’ve also seen a video on Youtube where these griefers were just abusing the hell out of the betrayal system. One guy sees his teammate has a tripmine on the ground, so he bounces a grenade off the wall hitting himself with it and lowering his shields. Now that he was weakened (Due to his own grenade), he casually walked over the trip mine, the game recognized it as a betrayal, and the person who originally threw the mine was booted.
People will always find ways to abuse the system, as upsetting as that may be.
> Enemies nearby wouldn’t work…many a time I had a sniper and some idiot decies to walk right in front of me.
Enemies being nearby would only be one of the variables it considers. It can intelligently determine the intention of the betrayal by looking for certain combinations of the yes/no variables.