Betrayal Brainstorm: Feel free to add your ideas!

As everyone knows, there’s the very frustrating situation when a teammate targets you because you have a weapon that he wants for himself. He’ll follow you around doing damage until he finally kills you, and almost the entire time, you will not get the option to boot him. Yet, you know you cannot fight back because nine times out of ten, he’ll be able to boot you if you end him. This situation happens so often, and it seems also for accidental spatters or grenades, you are always booted as well.

So, in this thread, I’d like to suggest possible improvements to the betrayal-booting system that could eventually be implemented into this game or its sequel.

Idea 1- Proximity
The game takes into account whether there are enemies in your presence when a teammate is shooting you. If a teammate does enough damage to you to deplete your health entirely when you have no enemies within lets say a 75m radius of your position, there’s a good chance the betrayal was intentional, and thus it should offer you the option to boot.

Idea 2- Distress Call
This is something I thought of in that situation when you are targeted. Often this fight takes a very long time, as there is no aim assist or magnetism to help in the fight. With this idea, I’m thinking of adding a function to the “distress call” which currently activates when you press up on the D-Pad, which shows a radar pulse and highlights your location to teammates. In this added functionality, I suggest that if a teammate is attacking you, you can press the “distress call,” there will be some “Betrayal detection”, during which, if a teammate depletes all your health, or just depletes your entire shield, then you will be given the option to boot them without actually having to die. Be it kind of a way to tell the game that “Look, he’s shooting me, I’m not fighting back. He’s the bad guy here, get him off my team.”
Note, for this and the previous suggestion, exceptions should be made to give the benefit of doubt for explosive or other one-shot-kill weapons.

Idea 3- Damage and Friendly-Fire Value Points
Say for example, you have 100 points of health that includes your shield and actual health. Every player has a 150-point value for Friendly Fire. It starts at 0, increases for every point of damage you deal to a teammate, and slowly decreases over time as you don’t shoot your teammates, and faster as you damage enemies. At base value, if you deal 150 points of damage, enough to kill one teammate and wound another, you will exceed this value. If you deal the finishing blow to a teammate that counts as a betrayal while you have over 150 Friendly Fire points, you can be booted. However, certain weapons would have point-multipliers. Automatic weapons and non-power precision weapons would have a x2 multiplier, so if you fully kill a teammate with an assault rifle or battle-rifle, you will be able to be kicked, as it is very hard to completely dispatch a teammate with a spawning weapon. Melee would have a x1.5 multiplier, because it is also very hard to accidentally kill a teammate with melee. Explosives and vehicle-splattering would have less value points, because they are actually very easy to have accidents with that kill your teammates, but still if you kill too many with these, you could be booted, as eventually you need to take responsibility.

Idea 4- Discourage Betrayals for Weapons
If you kill a teammate, they will drop their weapons as usual, but for as long as that particular weapon is on the battlefield, you will not be able to pick it up. Other players will, but you cannot, until it is at least once possessed by the other team. For example, lets say Red Team consists of Players 1-4. Blue Team consists of 5-8. Player 1 has a Sniper, and Player 2 kills him. Player 2 cannot pick up the Sniper Rifle. Player 3 picks it up and is killed by Blue Team. Player 2 cannot pick up the Sniper still, because he betrayed its previous user. Player 5 picks it up, and Player 2 beats him in a fight. Now Player 2 can use the Sniper. A lot of work for that rifle, eh? Maybe not worth betraying for. However, Player 2 would still be able to pick up any other Sniper Rifles on the map, including that one once it respawns. This is in case of actual accidental betrayals, so they are not punished too much.

So, these are some ideas I have for improving the betrayal-booting system. Leave your thoughts below, I’d like to hear what people think, and I’d like to see this situation improve as it has been an issue for many Halo titles at this point.

Or turn it off entirely. Outside of the few objective based gamemodes, betrayal is totally useless. I can’t tell you how many BTB games I’ve had where someone betrays one to two people at the start of the game. Horrible on Slayer, as you end up losing out on those points, meaning your team’s first kill doesn’t count.
Even worse on Castle Wars. You walk down the middle lane, your temmate will happily run you down with his Warthog. At least he could honk or something. Heck, we even had a game where that’s all a teammate would do, and he never got kicked, no matter how many times he did it.

I’m in favor of turning it off and implmenting a vote kick system instead. Could it be abused? Heck yeah, it could. But it’d be far better than randomly getting splattered because my teammates can’t drive.

Biggest thing is being betrayed for power weapons, so your 4th idea may work to discourage that. The system does pretty well with only allowing 2 (pretty sure it’s 2) betrayals via splatter before you can kick the person because I’ve been unintentionally splattered many times by falling banshee debris or other vehicles in a fight with a enemy.

> 2533274796780714;3:
> Biggest thing is being betrayed for power weapons, so your 4th idea may work to discourage that. The system does pretty well with only allowing 2 (pretty sure it’s 2) betrayals via splatter before you can kick the person because I’ve been unintentionally splattered many times by falling banshee debris or other vehicles in a fight with a enemy.

Yeah, but unintentional splatter is hilarious. I was about to fight some guy, and he went around a low wall. Warthog (destroyed) blasted out of nowhere and creamed him.

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> > 2533274796780714;3:
> > Biggest thing is being betrayed for power weapons, so your 4th idea may work to discourage that. The system does pretty well with only allowing 2 (pretty sure it’s 2) betrayals via splatter before you can kick the person because I’ve been unintentionally splattered many times by falling banshee debris or other vehicles in a fight with a enemy.
>
> Yeah, but unintentional splatter is hilarious. I was about to fight some guy, and he went around a low wall. Warthog (destroyed) blasted out of nowhere and creamed him.

Yea I meant it as “it should allow for a few betrayals because I’ve been killed unintentionally”.

Just 2 days ago I was jumping up onto Stormbreaks fortress to ground pound someone right as a friendly banshee barrel-rolled into me. Wasn’t even mad lol

Or the option should come up automatically. Seriously, some betrayals are so frustrating and go back and kill the guy who betrayed me.

> 2533274812438213;6:
> Or the option should come up automatically. Seriously, some betrayals are so frustrating and go back and kill the guy who betrayed me.

That would be ridiculous. I’ve been kicked from a WZ game as we cored because I hit a kid with my ghost trying to get inside the core room… The game was literally ending as I got booted. Instant kicks would lead to people purposefully getting themselves killed just to troll other players.

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> > 2533274812438213;6:
> > Or the option should come up automatically. Seriously, some betrayals are so frustrating and go back and kill the guy who betrayed me.
>
> That would be ridiculous. I’ve been kicked from a WZ game as we cored because I hit a kid with my ghost trying to get inside the core room… The game was literally ending as I got booted. Instant kicks would lead to people purposefully getting themselves killed just to troll other players.

Did I say instant kick or did I say the option should show up? Maybe it sucks for you but it sucks to get betrayed in the first 5 minutes of the match and nothing gets done. The game needs to be harsher on people who betray.

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> > 2533274796780714;7:
> > > 2533274812438213;6:
> > > Or the option should come up automatically. Seriously, some betrayals are so frustrating and go back and kill the guy who betrayed me.
> >
> > That would be ridiculous. I’ve been kicked from a WZ game as we cored because I hit a kid with my ghost trying to get inside the core room… The game was literally ending as I got booted. Instant kicks would lead to people purposefully getting themselves killed just to troll other players.
>
> Did I say instant kick or did I say the option should show up? Maybe it sucks for you but it sucks to get betrayed in the first 5 minutes of the match and nothing gets done. The game needs to be harsher on people who betray.

It does need to be harsher, but definitely not instantly allowing for the option to kick. Every game will have this problem and no solution will fix it honestly. They’ve had since H1 to work on betrayals and the system is essentially the same.

If you just get betrayed once then yea it sucks, but move on and carry the team. Multiple betrayals is when it gets dicey.

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> > 2533274812438213;8:
> > > 2533274796780714;7:
> > > > 2533274812438213;6:
> > > > Or the option should come up automatically. Seriously, some betrayals are so frustrating and go back and kill the guy who betrayed me.
> > >
> > > That would be ridiculous. I’ve been kicked from a WZ game as we cored because I hit a kid with my ghost trying to get inside the core room… The game was literally ending as I got booted. Instant kicks would lead to people purposefully getting themselves killed just to troll other players.
> >
> > Did I say instant kick or did I say the option should show up? Maybe it sucks for you but it sucks to get betrayed in the first 5 minutes of the match and nothing gets done. The game needs to be harsher on people who betray.
>
> It does need to be harsher, but definitely not instantly allowing for the option to kick. Every game will have this problem and no solution will fix it honestly. They’ve had since H1 to work on betrayals and the system is essentially the same.
>
> If you just get betrayed once then yea it sucks, but move on and carry the team. Multiple betrayals is when it gets dicey.

Nah man, sometimes that one betrayal ruins everything. “Close to that Rampage, guy betrays. Close to Perfection in Big Team? Dude betrays you.” If you know it was an accident they you won’t get booted on the first option.

> 2533275031935123;2:
> Or turn it off entirely. Outside of the few objective based gamemodes, betrayal is totally useless. I can’t tell you how many BTB games I’ve had where someone betrays one to two people at the start of the game. Horrible on Slayer, as you end up losing out on those points, meaning your team’s first kill doesn’t count.
> Even worse on Castle Wars. You walk down the middle lane, your temmate will happily run you down with his Warthog. At least he could honk or something. Heck, we even had a game where that’s all a teammate would do, and he never got kicked, no matter how many times he did it.
>
> I’m in favor of turning it off and implmenting a vote kick system instead. Could it be abused? Heck yeah, it could. But it’d be far better than randomly getting splattered because my teammates can’t drive.

I’d rather they keep it on just because one of my favorite moment in halo games is when I’m in a full squad and me and my buds are screwing around shooting each other.

I like idea #4.

The way it is now I just immediately triple betray the one who betrayed me and proudly accept the boot.

1) That could result in a bunch of mistaken boots by accidental betrays.

2) Just taking off health can give a boot option? That would be abused to death and I think the idea in general could be easily manipulated in the booter’s favor.

3) Probably the best idea out of all of them with a little tweaking.

4) Doesn’t seem like a good idea at all. Not everyone betrays for a weapon.

If someone tries to betray me for a sniper, I’ll just start wasting the ammo.

Remember and keep track of how many times you can betray in each mode.
I know I can do 5 in grifball (the fifth giving them the boot option) so when somebody betrays me, I know if I can stop them by killing them first.

Nothing funnier to me then when I get intentionally betrayed to just commit the rest of that game to harassing that person. I’ll obsessively follow them and keep their shields drained literally all game as payback. It’s kind of funner than the actual game itself lately.

The boot option should only come up if there was damage in the general area of an enemy.

> 2533274960034349;15:
> Nothing funnier to me then when I get intentionally betrayed to just commit the rest of that game to harassing that person. I’ll obsessively follow them and keep their shields drained literally all game as payback. It’s kind of funner than the actual game itself lately.

Waiting for an enemy to damage them, then shoot them so the enemy gets the kill. Or running in front of their shots or driving path so you can get the boot option. Them sending you salty messages is just icing on the cake.

InB4 that Lethal kid comes into the thread claiming that team killing doesn’t happen very often because he played one or two games and it didn’t happen to him lol.

I say turn friendly fire off completely. It’s off in warzone, should be off in BTB as well. Recently I’ve been getting a lot of betrayals as well on accident and been kicked it’s frustrating. Teammates keep running in front of my wraith as I’m trying to boost away from an enemy about to hijack me, and some of them do it on purpose to be able to boot me because I’ll be on a high killing spree and they get salty or bored and damage my wraith so I have to kill them to get them to go away and stop taking away our teams advantage.

Yesterday on viking the enemy team was destroying with the gaus hog, our team was getting demolished and everyone was pushed back to the base. I had the wraith and killed 3 of their vehicles whenever they came near, two gaus hogs and even a banshee which I was proud of. I was literally the only reason our team hadn’t been two flag caps down and about to lose the match. Noob teammate comes up to me, sticks me twice with grenades, then hits me with those promethean grenades and damages me to within an inch of my life, when I came out of the emp I thrusted to avoid an enemy and killed him and I got booted.

The amount of times this garbage happens is ridiculous and I’m over it.

BTB might as well be free for all at this rate.

> 2727626560040591;13:
> 1) That could result in a bunch of mistaken boots by accidental betrays.
>
> 2) Just taking off health can give a boot option? That would be abused to death and I think the idea in general could be easily manipulated in the booter’s favor.
>
> 3) Probably the best idea out of all of them with a little tweaking.
>
> 4) Doesn’t seem like a good idea at all. Not everyone betrays for a weapon.
>
> If someone tries to betray me for a sniper, I’ll just start wasting the ammo.

I agree with all of this. I also do the same thing, waste all the ammo if someone is trying to betray me for a weapon