betrayal booting,There has to be another way

Long time reader, few times posting.
What’s got my hackles up over the last 24 hours I have been booted by some moron who :
A: goes running into a room that our team is obviously hucking grenades into - ie the tube lifts by the sword on countdown
B: leaping onto or infront of a tank or other moving object I’m driving and getting blasted by it’s turret - like seriously?
C: arriving on the scene too late to hijack an exploding ghost
D: running through a laser beam I’ve just fired- while they stood beside me watching me track, aim and - oh now I’m booted.

Etcetera

So here I am suspended for like the fifth time in five games and it’s insane.

Betrayals that are accidental should not be eligible for booting. If the server can track shots to kill and track a headshot vs a body shot - surely an algorithm exists that can distinguish between deliberate team killing vs “the guardians”

Hmmm this player is aiming over here and has the kill- this player ran into the mess. “guardian death” not boot option.

Because I have a list 20 deep of the bk noobs who have been pulling this crap just over the last week.
I play with the team, for the team, and being penalised by a system that allows me to be booted for their idiocy kills game play more than the occasional smart -Yoink- that drains my shields who I can’t boot - because lord knows if I smite the moron I’ll get booted.

I think it was back in halo 2, or one of the earlier games, that would be able to track hit%…if it could do that with betrayals, I think that could help. If you’re shots over the last 10 seconds hit enemies 5x more often than a teammate, then it’s probably not on purpose and the first 1-2 of those could be automatically forgiven.

Although if you see a teammate jumping around near you when you’re in a tank, maybe you should hold your fire? If y’all had mics you could actually coordinate -Yoink- like that, but most people don’t like things like that, even if they claim to be team players. Likewise with the laser…you’re charging it up for a while, you’ve got ample time to notice there’s a teammate nearby and stop shooting. If a teammate wants to charge a room, stop nading it for a bit until after he gets himself killed. He’ll probably at least punch somebody/weaken them, so if you save your nade for a few seconds instead of spamming the throw button you’ll probably pick up a few more kills and avenge his heroic charge rather than blowing him up yourself.

I’m not sure I understand your ghost thing…he can’t hijack a broken ghost, so if a teammate is on there, then it blows up, you would’ve had to shoot it AFTER he got in. Unless you stuck it. If a teammate hijacks a ghost that’s stuck, yeah that’s on him. But otherwise, those examples are your fault too. If you go into reach matchmaking expecting people to be idiots, you’ll get booted less frequently and be a more effective team player.

Oh yeah I hear you on the suggestions… I do wait for the board, hold the fire… But when you’re being strafed from above- or sniped you have to fire - or die. It’s apparent on the times I mention that these people are not trying to board a turret they are trying to drive or just mess about. As for the ghost thing, you are shooting the ghost, they run in to hijack it and you finish destroying it while they are on- or succeeding to jack it- it they are trying to melee the guy when it blows from my last shot.

Look I’ve been mowed down by a teammate turning corner or blind firing but I’ll only boot if they do it so often they are simply being stupid and ignorant to another’s game play- or sprees. Man I hate being team killed when im in a spree lol

The point is that I’m not a team killer and it’s actually rare for me to betray. The issue is solely that these prats get all up in our grills an we get penalised

I like that percentile of shots idea - that would be a good thing to implement as would penalising someone who has given more than say 5 boots a day. Obviously the person has an issue that they blame others for.

Oh, betrayal systems :stuck_out_tongue: None of them effective, all of them flawed and broken in their own way…

Anyway: A good one to use would be something like “Betrayal points” that reset every game.

You have 200 points, each death of a teammate counts for 100, and each melee to their sheilds (we’ve all found greifers like that) or sheild pop of any kind would count for 50.

The amount of damage done to an unpopped sheild would be its score: do fifty percent damage to sheilds, 25 points off, stuff like that.

This way, it factors in both betrayals and melee poppers…

As for accidental: Explosive betrayals would only be worth fifty points, because of splash damage they are more likely to kill teamamtes. However, if you get two or three explosive betrayals in a row, or without dieing, the teammate betrayed last immdeiatly gets an option to boot. That way the system isn’t extremely exploitable…

just a thought. Its also broken in its own way, but such is life.

I think it should show how many betrayals that player has in the match so far and also force you to watch a betrayal cam.

That’d solve A LOT of the issue. But, I do believe you should get the option to boot with every betrayal, not just random ones. I’ve been betrayed over ten times by one person, in the same game without any option at all to betray. I’d find it less annoying if I got kicked out for an accidental betrayal, rather than a betrayer betraying for power weapons/vehicles.

Hey that’s a novel idea- a point system and once reached the betrayal offers appear.

Though everything has a “flaw” it would be far superior to the current one as one guy said being betrayed multiple times and no boot options in one game and yet in another you get it right away…
It’s too indiscriminate

Point system / tracking team killing and shield pops is a better way.

Splash damage is what’s getting me booted… I can’t stop the “last shot” just when some 1d10t gets all tough and starts meleeing a tank.

It’s like a yoink. I’m plainly assassinating someone how bout u step off and leave me to it.

What about instituting a “reply” option for the person who happened to betray a teammate? That way a person would at least have the option to address the one killed to say it was an accident. Something like, “my bad,” or, “sorry, didn’t mean that.”

Sure, there would still be people purposefully killing one another and then just saying those things to cover their aggression but it sure would be handy for most… at least I would like to think so. If nothing else, wouldn’t at least calm some tempers down a bit?

I try really hard not to kill a teammate, but yet it does happen occasionally. It’s these times that I would love to have a quick option to contact that player and let them know it was a simple accident and nothing vengeful.

Or, is there some type of movement or move the “killer” could do in the waning few seconds after a kill that would get an apology across?

> What about instituting a “reply” option for the person who happened to betray a teammate? That way a person would at least have the option to address the one killed to say it was an accident. Something like, “my bad,” or, “sorry, didn’t mean that.”
>
> Sure, there would still be people purposefully killing one another and then just saying those things to cover their aggression but it sure would be handy for most… at least I would like to think so. If nothing else, wouldn’t at least calm some tempers down a bit?
>
> I try really hard not to kill a teammate, but yet it does happen occasionally. It’s these times that I would love to have a quick option to contact that player and let them know it was a simple accident and nothing vengeful.
>
> Or, is there some type of movement or move the “killer” could do in the waning few seconds after a kill that would get an apology across?

I would like to see a system that allows you to view the first couple of seconds before the betrayal happened before giving you the option to boot. Sure, most people would probably boot anyways, but it’d help remove some of the confusion as to whether it was an accident or not. Kinda like your reply system, but allowing the betrayed to actually see what happened.

I think to me when Halo 4 comes out, the betrayal system should have a punishment harsh for betrayers. My opinions:

  1. Player who betrays his team mates for weapons or just a person who likes to throw his anger out at anyone for no reason and betrays them 1 time. Punishment: Warning.

  2. Player betrays his team more than 2 times for no reason like weapons, bad person, or just bad day. Punishment: Suspended (up to 343 for how long). No Credits.

  3. Player betrays his team mates more than 10 times for no reason or for weapons. Punishment: Perma Ban. No credits. Offline(up to 343 how long)

As for ‘accidental betrayals’ the announcer should say ‘Accident betrayal’ meaning the player didn’t kill you with grenades for no reason it’s an accident. It can be counted instead as a suicide. I know some betrayals are an accident but it should have an announcer saying those two things so it doesn’t confuse the player and not boot their team mate knowing it was an accident. I sometimes betray my team mates by accident with grenades when I see an enemy and I want to kill him or use a weapon to kill the enemy. Usually it is the player’s fault if they are in the way but most times it’s just an accident. Accidents do happen in MP. I hope when Halo 4 comes out we can get the betrayal system a tweek on it for players to understand the difference between a accident and a real betrayal.

Points sound like a good idea, I’ve had to deal with a lot of times when I get booted for betraying someone when it was clearly accident. Yet when there’s someone actually trying to betray me, I rarely get the chance to boot them.