Betrayal Booting System Ideas

I’ve got 2 ideas that could improve the Halo betrayal booting system, since it is obviously flawed.

First, if you are betrayed within 10 seconds of picking up a power weapon/vehicle you automatically get the option to boot the person.

Second, if the person who betrays you crouches more than twice (teabagging) within 5 seconds of betraying you automatically get the option to boot the person.

This would not make the system perfect, nothing will, but I think it would definitely improve the system.

Decent ideas.

The problem I see with the first one is that WHAT IF you’re teammates KNOW rockets are coming up, so they are “pre-nading” that spot to make sure it is clear. Now, you grab them and those grenades go off and you are dead…

Perhaps it could only be used for SNIPER RIFLE, as that is hands down the most popular weapon to betray over…

The tea-bag thing would probably require quite a bit of coding. As it would have to ensure the crouch takes place over an ally that was recently betrayed. Who knows.

ll the boot option should do is force people to stop and think, that he do it in purpose or accidental? most people will probably hit forgive to get read of the message quicker and if it was on purpose boot, mostly.

what i really hate is when you have an AFK teammate, you accidently betray him and you get booted …

I like OP’s idea, but I think we would have less intentional team betrayals if they just made the booting more severe depending on the situation, same for bans too. It would also help if 343 could implement a tracking system too. If they can do it for anything positive in the game, why not negatives too?

Betray someone for a rocket or sniper within 5-10 seconds? You’re booted from the game and banned from matchmaking for 15 minutes. That usually equates to a one-game ban. They can go play Firefight or Campaign if they want during that time.

If 343’s tracking system recognizes that the player has done this before, the ban becomes more severe each time. While there should never be any time to call for a permanent ban (unless caught cheating/modding) each additional ban could lead up to 48 hours.

Players may scoff at a 15 minute ban, but they’ll be thinking differently if it’s 48 hours. I think they also need to include a cR penalty as well. If it happens enough, you also get demoted in rank.

I think that the screen option to boot should come up every time it occurs but should very very simply read:

Was the betrayal intentional?

Press X for YES ------ Press B for NO

If the answer is yes the person gets an automatic boot. If the answer is no they stay and play. I have been booted when it should have been clear to the person I did not intentionally betray them.

I like the -Yoink!- boot idea. If the player was betrayed and a friendly team mate teabags the betrayed player, then that team mate obviously had something to do with it.

The problem with the booting system is that people get annoyed when they die through no fault of their own. The boot option pops up while they are annoyed and BINGO! somebody gets booted. The fact that it was accidental never enters the thought process because they are annoyed.

For example, today my buddy lasered a falcon and the wreckage landed on a team mate and killed him. My buddy got booted not because he had done anything wrong, but because the other guy was annoyed.

Perhaps if the betray message read:

You have been betrayed by PLAYER X. Press X to respawn. Press Y to boot in 10 … and then there was a countdown to zero before you could boot the betrayer and respawn.

This way, people would be more inclined to forgive since it would get them back into the game more quickly AND give them time to cool down. Anyone deliberately betrayed for a power weapon would gladly wait 10 seconds to boot a disruptive player.

> The problem with the booting system is that people get annoyed when they die through no fault of their own. The boot option pops up while they are annoyed and BINGO! somebody gets booted. The fact that it was accidental never enters the thought process because they are annoyed.
>
> For example, today my buddy lasered a falcon and the wreckage landed on a team mate and killed him. My buddy got booted not because he had done anything wrong, but because the other guy was annoyed.
>
> Perhaps if the betray message read:
>
> You have been betrayed by PLAYER X. Press X to respawn. Press Y to boot in 10 … and then there was a countdown to zero before you could boot the betrayer and respawn.
>
> This way, people would be more inclined to forgive since it would get them back into the game more quickly AND give them time to cool down. Anyone deliberately betrayed for a power weapon would gladly wait 10 seconds to boot a disruptive player.

This is a good idea. I always take into account whether the betrayal was intentional. Sometimes I don’t know exactly what occurredit happens so fast. In the cases where I don’t know for sure it was intentional I give the player the benefit of the doubt.

Maybe add a “Betrayal Cam” that shows your teammates view when they kill you? Then it would be super easy to tell if it was on purpose. Then give the boot option at the end.

> I like the -Yoink!- boot idea. If the player was betrayed and a friendly team mate teabags the betrayed player, then that team mate obviously had something to do with it.

It’s not that effective though, as there are too many circumstances.

I like the first idea where if a teammate gets a power weapon/vehicle and gets betrayed within 10 seconds, they can boot their teammate.

Instead of the “if they click the crouch stick after they betray you, you can boot them” option, how about if you get betrayed and there was no enemy in “x” range of you or them, then you can boot them.

> If it happens enough, you also get demoted in rank.

I’m not so sure I agree with that. The amount of time and effort it takes to reach some of the higher ranks (provided one does not simply CC boost) is ridiculous in itself, but if I were to get deranked even now (I’m a legend) I’d probably:

  1. figure out who the hell deranked me and give them a piece of my mind
  2. debate whether spending the time to level up the the rank I previously just was is even worth it

I understand where you’re coming from but the way Reach works, it’s not the matter of getting your highest skill back up (not saying that isn’t arduous in its own sense) the amount of exp some of the higher ranks require, involve at least 2 weeks of hitting the credit cap each day. This would hypothetically allow people to be very cautious to betray but if this is supposed to catch accidents I fail to see how this would be of any help. Someone could just really not be having a good day and accidentally betraying left, right, and center, but they shouldn’t be stripped of an entire rank, and millions of credits earned to achieve it.

> Maybe add a “Betrayal Cam” that shows your teammates view when they kill you? Then it would be super easy to tell if it was on purpose. Then give the boot option at the end.

Although I agree that this idea would be fantastic there are flaws present with having a “kill cam” type of showing. As is if people are pressed to get rid of the boot screen regardless what it may say, I doubt they will actually take the time to watch what happened and then make a decision. Sure this would probably help and explain a hand full of circumstances, hell I can speak for that, but constantly having a kill-cam showing up would irritate a majority even more. Looking at any call of duty game, how often does anyone really watch how they died? Almost never, if anything they’re trying to get back in the game as fast as humanly possible. The same would apply to this idea, although it is a very practical method it appears to me at least that it simply looks good on paper. In all practicality however how many betrayal cams would you sit through before just skipping it, booting the player, and getting on with your match? Although if anything I would love to have some sort of new betrayal system, I don’t know how many times whatever I allegedly did was the largest, most coincidental accident that could only happen if each planet lined up, but who cares the guy who booted me probably didn’t even know what happened… Or that I was most likely carrying the team.

I think 343i shoul implement a Left 4 Dead boot system. If someone is betrayed it’s not the that user’s right to boot the betrayer, but rather the whole team’s decision.