Beta's On-Line ran better than Release Version???

When the first beta came out for Halo Wars 2 I played about 9 hours on-line. Had very little issues, it ran really well. I played the 2nd beta for about 8 hours or so and same thing, no major issues. Now, we are at the release of the game and it is littered with on-line issues. I don’t understand this. The point of the beta was to test the MP portions of the game and to learn and improve things. How on earth can things get WORSE. People are experience severe lag/slow down on-line, disconnects and all sorts of other issues while playing on line. An RTS LIVES and DIES with it’s MP component and having this many issues at launch is pretty bad.

Can anyone from the Dev team, please let us know that you are working on fixing the issues or at least implement the netcode/severs from the beta since they ran better than the release of the actual game?

yheaw :cry:. very sad that.

Yup. Every match I’ve lost I’ve lagged like crazy and by the time I start moving units my team mate had “match begins in 5 sec” countdown in Blitz.

never had it in the beta.

Small scale betas are not the same as launches in terms of server stress.

You think it’s bad now? Wait for the 21st.

I was wondering if these 8 disconnects will be removed from my record, my record shouldn’t be smeared B/c of faulty servers.

> 2533274989789723;5:
> I was wondering if these 8 disconnects will be removed from my record, my record shouldn’t be smeared B/c of faulty servers.

Well it’s not ranked, so there’s that.

Make that 17… and my challenges vs A.I. Doesn’t work, I’ve missed out on at least 10k of xp from easy wins and missed out challenges already, kinda makes me wish I hadn’t preordered and had remembered what happened with the Master Cheif Collection, by the time they got that fixed the next game was out and I didn’t even play it.

I’d appreciate if the games that were vs AI, and I lost because we completed the objective actually be changed to wins.